.kju 3245 Posted August 31, 2014 @ Phantomsmedia Please upload your arma3.rpt log file. Share this post Link to post Share on other sites
Phantomsmedia 1 Posted August 31, 2014 Looks like it was due to conflicts between an old A3MP mod we forgot to remove: http://forums.bistudio.com/showthread.php?181226-A2-Island-Lighting-Fixes So sorry! Great work on all of this by the way, hopefully BIS can fix some of their issues that are slowing down AIA TP. Share this post Link to post Share on other sites
Nikoteen 24 Posted August 31, 2014 (edited) I'm getting a sound error on the following maps, and it makes them unplayable. It boots me back to editor, for example, not allowing me to load in. This is with the most recent patch of AIA TP, and occurs with the full version, unsure about the lite: Chernarus Proving Grounds Shapur Desert Zargabad I'll add any other maps I find, but that seems to be it for now. They all come up with a variation of this error, changing the name "Chernarus" for the map's name. http://i.imgur.com/G1SVSay.jpg If there are any PBOs that could be corrupted, please let me know! I have exactly the same problem :( Edit : RPT extract Warning Message: No entry 'bin\config.bin/CfgWorlds/Desert_E.Sounds'.Warning Message: No entry '.sounds'. Warning Message: Size: '/' not an array Warning Message: No entry 'bin\config.bin/CfgWorlds/Desert_E.Sounds'. Warning Message: No entry '.sounds'. Warning Message: Size: '/' not an array Warning Message: No entry 'bin\config.bin/CfgWorlds/Desert_E.Sounds'. Warning Message: No entry '.sounds'. Warning Message: Size: '/' not an array Edited August 31, 2014 by NikoTeen Share this post Link to post Share on other sites
cyprus 16 Posted August 31, 2014 I got the mod working, but I have some questions. Do the Arma 2 and Operation Arrowhead items in the expansions checklist in game need to be checked to enable anything, or do they do nothing? Also, this mod enables usage of other Arma 2 maps correct? If I get another Arma 2 map, does it matter if I load it before or after AiA? Are the fixes, such as correct object penetration, map specific or will they apply on maps not included with this pack, such as fallujah? Share this post Link to post Share on other sites
.kju 3245 Posted September 1, 2014 @ Phantomsmedia Thanks for the info. @ NikoTeen Read the post above yours. :) You have a mod in use causing issues apparently. If you don't read the issues section in the first post please. @ Cyprus The internal mod loader entries should not matter. It allows you to use other community made terrains indeed. Load order does not matter. It depends if the specific object/building has those improvements already, but in general yes they are available in any terrain using these assets. Share this post Link to post Share on other sites
ramius86 13 Posted September 1, 2014 Hi kju, link for lite version ( first, not the patched one ) on mega is broken Share this post Link to post Share on other sites
.kju 3245 Posted September 1, 2014 @ ramius86 Thanks. Updated! No idea why mega does this.. Share this post Link to post Share on other sites
Maj D. Schultz 13 Posted September 1, 2014 (edited) For anyone that cares and/or could use the information. All of the following maps are confirmed working (At Least in Editor and with me flying around in them) with AiA-TP and with NO BROKEN Grids. CLAfgan Caribou Frontier Celle 2 Fallujah v1.2 F.A.T.A Summer and Winter Sangin Everon 2014 Isla Barbuda FDF Podagorsk Summer and Winter Thirsk Ilha Marrom Island Panthera Reshmaan Province Nogova 2010 Trinity Sarugao Sadly I could not get the following to work. Gulf Of Aqaba Map Isla Duala Lingor Island Edited September 1, 2014 by Karneck Share this post Link to post Share on other sites
CameronMcDonald 146 Posted September 1, 2014 Others that work (have tested flying and walking): Schwemlitz (texture grid bug) Schwemlitz Winter (texture grid bug) Moschnyi Kellu (texture grid bug) Zernovo (texture grid bug) Japahto (texture grid bug) Stupid texture grid bug. Share this post Link to post Share on other sites
stephsen 79 Posted September 1, 2014 i dont know but i have on custom maps always a gray veil (celle 2 etc.), ,definitly not the same lightning effects like altis or stratis, whats the problem ? greetz Share this post Link to post Share on other sites
simon1279 52 Posted September 1, 2014 Sorry guys just a question for scripting purposes, are the buildings class names and their index positions in Takistan/Zargabad the same as in arma 2 OA ? thank you in advance Share this post Link to post Share on other sites
.kju 3245 Posted September 1, 2014 @ Karneck and CameronMcDonald Thanks a lot for the list - keep it coming! :bounce3: @ stephsen Please some screenshots and your arma3.rpt log file. @ Simon1279 Should be unchanged. :) Share this post Link to post Share on other sites
eymerich 11 Posted September 1, 2014 Hi .kju I wanted to thank you for the work!!! Having a blast on the old Saharani... :) Share this post Link to post Share on other sites
.kju 3245 Posted September 2, 2014 Added: Google drive mirror and Bitcasa mirror provided by ramius86 Private multi mirror system (requires JavaScript) provided by Rockhount :bounce3: @ Eymerich You are welcome. :o Share this post Link to post Share on other sites
sentence0219 10 Posted September 2, 2014 hi, .kju:) I genuinely respect you. I have a question. Allows the use of most community made terrains from A1/A2/OA in A3 This feature will be available in PwS? Share this post Link to post Share on other sites
.kju 3245 Posted September 2, 2014 @ sentence0219 Thanks. :o Sickboy has already implemented it. In the next PWS update it will be available. :) Share this post Link to post Share on other sites
sentence0219 10 Posted September 2, 2014 ;2766718']@ sentence0219 Thanks. :o Sickboy has already implemented it. In the next PWS update it will be available. :) Nice. And I think Randomly prone bug still there. Share this post Link to post Share on other sites
.kju 3245 Posted September 2, 2014 @ sentence0219 Try the hotfix here: https://dev.withsix.com/issues/75033#note-8 Share this post Link to post Share on other sites
sentence0219 10 Posted September 2, 2014 ;2767032']@ sentence0219 Try the hotfix here: https://dev.withsix.com/issues/75033#note-8 Really thank you! Your quick reply save me. Share this post Link to post Share on other sites
cruoriss 12 Posted September 2, 2014 Hey , Most issues i encountered are on your list but there's one i couldn't find on bug reports : When you save a mission using AiaTp it automaticly add AiaTp as a requierement in the mission . For example if you save a mission while using AiaTp made in Takistan , A3MP users won't be able to play it . ( but if you save under A3mp you can play it with AiaTp ) Hope that's clear enough . And thanks again for all your hard work . Share this post Link to post Share on other sites
.kju 3245 Posted September 2, 2014 @ vinceXD This is a bug and I want to fix it. Unfortunately so far no one has submitted the rpt for such case or a mission with those requirements added in. Share this post Link to post Share on other sites
vaggos_x 10 Posted September 2, 2014 Very good work!!! Crash to desktop issue happens for me too but i believe that this will be resolved soon . Share this post Link to post Share on other sites
denco 16 Posted September 2, 2014 These light's are not emitting any light at night http://i1251.photobucket.com/albums/hh544/denco2/arma32014-09-0220-05-30-77.png (626 kB) Share this post Link to post Share on other sites
cruoriss 12 Posted September 2, 2014 (edited) ;2767176']@ vinceXD This is a bug and I want to fix it. Unfortunately so far no one has submitted the rpt for such case or a mission with those requirements added in. Here you go : https://www.mediafire.com/?tniq5q2cy62f3cf Just opened the editor , added an helicopter and saved . I'll provide an rpt if needed ( though i don't think it will be usefull for this problem ) . Edited September 2, 2014 by vinceXD Share this post Link to post Share on other sites
chortles 263 Posted September 2, 2014 ;2767176']@ vinceXD This is a bug and I want to fix it. Unfortunately so far no one has submitted the rpt for such case or a mission with those requirements added in. I confess that I haven't submitted a RPT/dump because I'm trying to run the old SPON stuff demo missions, the mission-specific scripts versions instead of the addon versions thereof, so for some reason I have a however-irrational fear that my CTD's would be written off (running @CBA and @AllInArmaStandaloneLite through PWS, because trying to do so via modline just results in CTD before the game loads)... Share this post Link to post Share on other sites