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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3

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@ Phantomsmedia

Please upload your arma3.rpt log file.

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I'm getting a sound error on the following maps, and it makes them unplayable. It boots me back to editor, for example, not allowing me to load in. This is with the most recent patch of AIA TP, and occurs with the full version, unsure about the lite:

Chernarus

Proving Grounds

Shapur

Desert

Zargabad

I'll add any other maps I find, but that seems to be it for now. They all come up with a variation of this error, changing the name "Chernarus" for the map's name. http://i.imgur.com/G1SVSay.jpg

If there are any PBOs that could be corrupted, please let me know!

I have exactly the same problem :(

Edit :

RPT extract

Warning Message: No entry 'bin\config.bin/CfgWorlds/Desert_E.Sounds'.

Warning Message: No entry '.sounds'.

Warning Message: Size: '/' not an array

Warning Message: No entry 'bin\config.bin/CfgWorlds/Desert_E.Sounds'.

Warning Message: No entry '.sounds'.

Warning Message: Size: '/' not an array

Warning Message: No entry 'bin\config.bin/CfgWorlds/Desert_E.Sounds'.

Warning Message: No entry '.sounds'.

Warning Message: Size: '/' not an array

Edited by NikoTeen

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I got the mod working, but I have some questions. Do the Arma 2 and Operation Arrowhead items in the expansions checklist in game need to be checked to enable anything, or do they do nothing? Also, this mod enables usage of other Arma 2 maps correct? If I get another Arma 2 map, does it matter if I load it before or after AiA? Are the fixes, such as correct object penetration, map specific or will they apply on maps not included with this pack, such as fallujah?

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@ Phantomsmedia

Thanks for the info.

@ NikoTeen

Read the post above yours. :)

You have a mod in use causing issues apparently.

If you don't read the issues section in the first post please.

@ Cyprus

The internal mod loader entries should not matter.

It allows you to use other community made terrains indeed.

Load order does not matter.

It depends if the specific object/building has those improvements already,

but in general yes they are available in any terrain using these assets.

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Hi kju, link for lite version ( first, not the patched one ) on mega is broken

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@ ramius86

Thanks. Updated!

No idea why mega does this..

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For anyone that cares and/or could use the information.

All of the following maps are confirmed working (At Least in Editor and with me flying around in them) with AiA-TP and with NO BROKEN Grids.

CLAfgan

Caribou Frontier

Celle 2

Fallujah v1.2

F.A.T.A

Summer and Winter Sangin

Everon 2014

Isla Barbuda

FDF Podagorsk

Summer and Winter Thirsk

Ilha Marrom

Island Panthera

Reshmaan Province

Nogova 2010

Trinity

Sarugao

Sadly I could not get the following to work.

Gulf Of Aqaba Map

Isla Duala

Lingor Island

Edited by Karneck

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Others that work (have tested flying and walking):

Schwemlitz (texture grid bug)

Schwemlitz Winter (texture grid bug)

Moschnyi

Kellu (texture grid bug)

Zernovo (texture grid bug)

Japahto (texture grid bug)

Stupid texture grid bug.

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i dont know but i have on custom maps always a gray veil (celle 2 etc.), ,definitly not the same lightning effects like altis or stratis, whats the problem ?

greetz

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Sorry guys just a question for scripting purposes, are the buildings class names and their index positions in Takistan/Zargabad the same as in arma 2 OA ?

thank you in advance

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@ Karneck and CameronMcDonald

Thanks a lot for the list - keep it coming! :bounce3:

@ stephsen

Please some screenshots and your arma3.rpt log file.

@ Simon1279

Should be unchanged. :)

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Hi .kju

I wanted to thank you for the work!!!

Having a blast on the old Saharani...

:)

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Added:

  • Google drive mirror and Bitcasa mirror provided by ramius86
  • Private multi mirror system (requires JavaScript) provided by Rockhount

:bounce3:

@ Eymerich

You are welcome. :o

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hi, .kju:)

I genuinely respect you.

I have a question.

Allows the use of most community made terrains from A1/A2/OA in A3

This feature will be available in PwS?

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@ sentence0219

Thanks. :o Sickboy has already implemented it. In the next PWS update it will be available. :)

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;2766718']@ sentence0219

Thanks. :o Sickboy has already implemented it. In the next PWS update it will be available. :)

Nice.

And I think Randomly prone bug still there.

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Hey ,

Most issues i encountered are on your list but there's one i couldn't find on bug reports :

When you save a mission using AiaTp it automaticly add AiaTp as a requierement in the mission .

For example if you save a mission while using AiaTp made in Takistan , A3MP users won't be able to play it . ( but if you save under A3mp you can play it with AiaTp )

Hope that's clear enough .

And thanks again for all your hard work .

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@ vinceXD

This is a bug and I want to fix it.

Unfortunately so far no one has submitted the rpt for such case or a mission with those requirements added in.

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Very good work!!! Crash to desktop issue happens for me too but i believe that this will be resolved soon .

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;2767176']@ vinceXD

This is a bug and I want to fix it.

Unfortunately so far no one has submitted the rpt for such case or a mission with those requirements added in.

Here you go : https://www.mediafire.com/?tniq5q2cy62f3cf

Just opened the editor , added an helicopter and saved .

I'll provide an rpt if needed ( though i don't think it will be usefull for this problem ) .

Edited by vinceXD

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;2767176']@ vinceXD

This is a bug and I want to fix it.

Unfortunately so far no one has submitted the rpt for such case or a mission with those requirements added in.

I confess that I haven't submitted a RPT/dump because I'm trying to run the old SPON stuff demo missions, the mission-specific scripts versions instead of the addon versions thereof, so for some reason I have a however-irrational fear that my CTD's would be written off (running @CBA and @AllInArmaStandaloneLite through PWS, because trying to do so via modline just results in CTD before the game loads)...

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