makhno 166 Posted June 12, 2014 (edited) Hello,I'm pleased to present a new map : FSF Dariyah.As you can see in the Screenshots and the Video, it's a Desert theme terrain.There are no roads at the time, but maybe it'll stay this way as I'm quite fond of off-road vehicle patrols of the kind the LRDG used to do.Also, you’ll notice the vegetation is quite dense for the desert, but given the AI’s inability to fight in open terrain, it’s necessary for gameplay purposes.Off course, all this is very early work and there's room for improvement in many aspects of the map. V04 : Corrections for patch 1.60 V0.3Changelog :config redone (important changes in the lighting configuration)Some trees' height adjusted.Lamps replaced by A3 models.Download :http://www.mediafire.com/download/4zdk6agcdf2bsi9/%40Dariyah04.rarDependencies :CUP TerrainsCredits & Thanks:ZeroG for his wonderful addon, without which creating this island would not have been possible.http://www.armaholic.com/page.php?id=21759Shezan74 for worldTools.Many others who provided meaningfull information through many forums. Edited June 5, 2016 by makhno 3 Share this post Link to post Share on other sites
alduric 10 Posted June 12, 2014 Nice mate, lets test it. Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 12, 2014 Another great island released by your team, congratulations :) Share this post Link to post Share on other sites
EO 11274 Posted June 12, 2014 Congratulations on your release, and thank you for a brand new playground! Share this post Link to post Share on other sites
batboyx2 1 Posted June 12, 2014 I'm going to take a better look at this later, but right now it looks pretty awesome, nice job! Share this post Link to post Share on other sites
TheOnly 10 Posted June 13, 2014 Looks Awesome..can't wait to try. Share this post Link to post Share on other sites
L3TUC3 32 Posted June 13, 2014 Dude. Dude! DUDE! I just had an awesome idea for asymmetrical TvT and was looking for an interesting desert map to play hit and run on. This is just amazing! You released this at just the right moment! Congrats on the release and thank you! No howling monkey/camels this time? :p Share this post Link to post Share on other sites
tpw 2315 Posted June 13, 2014 Absolutely fantastic map Makhno, I don't think you could make a shit map even if you tried. Thanks very much for all your hard work. Share this post Link to post Share on other sites
kgino1045 12 Posted June 13, 2014 It seems like all F.S.F's map night time lights are so bright Seriously it's too bright in night, are you guys insist this or is this another B.I.'s untouchable work thing? Here some comparison with Altis night light http://steamcommunity.com/sharedfiles/filedetails/?id=270389447 http://steamcommunity.com/sharedfiles/filedetails/?id=270389437 both are 4 flare in sky Share this post Link to post Share on other sites
Rath 10 Posted June 13, 2014 We use N'Ziwasogo and it seemed dark at first actually. I set the date to a full moon and set the overcast to 30-40 and it was perfect. Edit: Oops, lights didn't seem too bright for us either way. Share this post Link to post Share on other sites
kgino1045 12 Posted June 13, 2014 We use N'Ziwasogo and it seemed dark at first actually. I set the date to a full moon and set the overcast to 30-40 and it was perfect.Edit: Oops, lights didn't seem too bright for us either way. so you guys don't looks like this? not at all? http://steamcommunity.com/sharedfiles/filedetails/?id=270389437 Share this post Link to post Share on other sites
Rath 10 Posted June 13, 2014 I haven't tested with that many flares, but I don't think it would look like that. I will try when I'm home. Is it your brightness/gamma settings maybe? Share this post Link to post Share on other sites
makhno 166 Posted June 13, 2014 I never noticed things realy weird, but we seldom use flares. Can you launch the MAP without A3MP (there will be no buildings, but apart from that it will work) and post the results ? I remember a guy had a problem with the stars in N'ziwasogo, and it was an outdated A3MP issue if i remember correctly. Share this post Link to post Share on other sites
kgino1045 12 Posted June 13, 2014 I never noticed things realy weird, but we seldom use flares.Can you launch the MAP without A3MP (there will be no buildings, but apart from that it will work) and post the results ? I remember a guy had a problem with the stars in N'ziwasogo, and it was an outdated A3MP issue if i remember correctly. I'm in latest A3MP, I'll check at night anyway. Share this post Link to post Share on other sites
Guest Posted June 13, 2014 Release frontpaged on the Armaholic homepage. FSF Dariyah v0.2ArmA 3 Map Pack - A3MPOrAll in Arma (AiA) ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
tpw 2315 Posted June 13, 2014 (edited) I never noticed things realy weird, but we seldom use flares.Can you launch the MAP without A3MP (there will be no buildings, but apart from that it will work) and post the results ? I remember a guy had a problem with the stars in N'ziwasogo, and it was an outdated A3MP issue if i remember correctly. That guy might have been me... Anyway, I concur that the night lighting is a bit awry with FSF maps. If you use a gun flashlight it is as bright as a floodlight. Car headlights are extremely bright. I've got a couple of scripts that spawn house lighting and street lighting and they are excessively bright too. I tried running Dariyah with and without A3MP and the lighting is the same in both cases. The actual night sky looks great, nice and black with nicely visible stars and moon, it's just the dynamic lights that are the problem. Edited June 13, 2014 by tpw Share this post Link to post Share on other sites
makhno 166 Posted June 13, 2014 I'll try to copy the parameters from the last version of altis (the config i use dates back to 2013, and maybe there has been adjustments made since then). kgino1045 and Tpw, your video card is Nvidia or ATI ? Share this post Link to post Share on other sites
tpw 2315 Posted June 13, 2014 Nvidia GTX 570. Thanks for looking into this Makhno. Share this post Link to post Share on other sites
wolfgarth 74 Posted June 13, 2014 Hi you want to make some more map? Well if yes please let my suggestion that such a mix between desert and sea views something like kuwait or israel? A and you will add streets and roads on this map? would be good for without streets or roads not to put the vehicle patrols with "alive", maybe at least dirt roads to guide trains between cities. Share this post Link to post Share on other sites
oksman 37 Posted June 13, 2014 Will you guys keep updating this new map and fixing textures and progressing or will you begin a new project? It looks glorious and GOL will make use! Thanks for putting in the effort for us to play such a brilliant map. Textures from above are bit clean but other than that from the ground, looks great, and the the towns are proper tight towns with lots of CQB! Good job! Share this post Link to post Share on other sites
Von Quest 1163 Posted June 13, 2014 Awe, C'mon! Its so nice out that its summer. There goes my next two weeks!! Share this post Link to post Share on other sites
kgino1045 12 Posted June 13, 2014 Mine is Nividia too, gtx560ti is my card Share this post Link to post Share on other sites
Ketchup0434 13 Posted June 13, 2014 (edited) Its a very nice map overall but I noticed a couple of faults and improvements you could implement: 1) The airbases is a little bare, maybe a little fencing and security might be needed 2) The compass bearings for the approach on the South West runways are wrong, they should be 27 from East to West and 09 from West to East, I am yet to check to East Airfield 3) The areas with bushes look quite nice but there are areas with nothing but orange in certain areas (I'm pretty sure you are working on that:)) I know that the runway might be impossible to change but it bugs me a little right now (sorry:() Other than that the map looks really nice and I wish you all the best!! Edited June 13, 2014 by Jonathan0434 Share this post Link to post Share on other sites
igu@na 53 Posted June 13, 2014 Awesome map, perfect for a "SCI-FI"" movie location haha, fantastic work. :cool: Share this post Link to post Share on other sites
sonsalt6 105 Posted June 13, 2014 New mod v0.2 available at withSIX. Download now by clicking: @ Makhno; Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites