deltagamer 612 Posted September 12, 2014 Odie0351 said: Awe man, I was hoping for a futuristic Osprey...but this works too:cool:But for the love of God this thing better have door guns! It does have guns by the looks of things. If you zoom in you can see two gunners sitting on seats in the position where the guns would be on the CH-47 I just hope they add in a version with a ramp gunner as well as it can help with landing and defense etc. ---------- Post added at 15:25 ---------- Previous post was at 15:20 ---------- Also the helicopter looks to have a green camo on it similar to the camo version of the ghost hawk Share this post Link to post Share on other sites
Wiki 1558 Posted September 12, 2014 Odie0351 said: Awe man, I was hoping for a futuristic Osprey...but this works too:cool:But for the love of God this thing better have door guns! Doesn't mean there can't be the futuristic Osprey (I doubt it but we can still dream) Share this post Link to post Share on other sites
roberthammer 582 Posted September 12, 2014 I was expecting the Ghost Chinook - by the rumors that there exist a real "Stealth" Chinook Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted September 12, 2014 Perhaps BIS know something we don't. Lol Share this post Link to post Share on other sites
bad benson 1733 Posted September 12, 2014 twisted said: you know, being DLC discussion, i'd so very be hyped to see the hinds from or similar to the HIND tKOH pack here. they was so freaking nice and the super hind or other more modern vairants would add to the arma3 setting remarkably well.. yes please! Share this post Link to post Share on other sites
nullrick 10 Posted September 12, 2014 DarkSideSixOfficial said: Perhaps BIS know something we don't. Lol This is ALWAYS the case. Share this post Link to post Share on other sites
chortles 263 Posted September 12, 2014 deltagamer said: I just hope they add in a version with a ramp gunner as well as it can help with landing and defense etc.Unfortunately I'm trying to figure out just how "door gunner on a foldable ramp" would work in Arma 3 engine terms. Share this post Link to post Share on other sites
deltagamer 612 Posted September 12, 2014 Chortles said: Unfortunately I'm trying to figure out just how "door gunner on a foldable ramp" would work in Arma 3 engine terms. I doubt it would work on a moving ramp and it would be hard to do, maybe it could be done like in ArmA 2 were it was a fixed ramp with a gunner on the end. Meaning there would be two versions (Fixed Ramp) and (Working Ramp). Share this post Link to post Share on other sites
samb 15 Posted September 12, 2014 Guys- what should I do?I hate that futuristic crap, but at the same time I really want to support BiS by buying their content. So if I buy DLC, that'd be another customer happy with current design direction which I hate. If I don't pay for DLC, that's one less customer happy about advanced FM. I really don't know what to do.... Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted September 12, 2014 SamB said: Guys- what should I do?I hate that futuristic crap, but at the same time I really want to support BiS by buying their content. So if I buy DLC, that'd be another customer happy with current design direction which I hate. If I don't pay for DLC, that's one less customer happy about advanced FM. I really don't know what to do.... I was a bit disappointed with the stealth approach, especially with the likes of a Chinook, as to me it looks over done, regarding the stealth design of a main stream transport/utility aircraft compared to other designs of existing ones. But, it is your money, and your choice. What i would suggest is just giving your utmost feedback to BIS to let them know that the direction they went with this particular design, isn't what you had in mind and why. But keep in mind that likely, what you say is more than likely not going to have an impact on the final say what so ever. Share this post Link to post Share on other sites
DJankovic 401 Posted September 12, 2014 DarkSideSixOfficial said: Perhaps BIS know something we don't. Lol Well different part of company is developing simulator for army,who knows where are this ideas coming :) Share this post Link to post Share on other sites
twisted 128 Posted September 12, 2014 SamB said: Guys- what should I do?I hate that futuristic crap, but at the same time I really want to support BiS by buying their content. So if I buy DLC, that'd be another customer happy with current design direction which I hate. If I don't pay for DLC, that's one less customer happy about advanced FM. I really don't know what to do.... yeah I hear you. i also dont like the future theme. Much rather have todays weapons and air vehciles. that said, id say simply voicing your opinion like you've done is a good move. bis are quite active in reading and occasionaly replaying to the forum. and the way i like to see it - supporting bis is about the core engine imporvements like advanve flight model, weapon sway, shooting from vehciles, fatigue, etc. advancements that imporve the game and take it more towards authenticity (within reason of course as cant model all the things) what we buy into when choosing arma3 as opposed to bf4 or COD. simplest option was to drop twenty bucks on the season pass for me and not worry so much about every little thing that's going into each pack. Share this post Link to post Share on other sites
chortles 263 Posted September 12, 2014 deltagamer said: I doubt it would work on a moving ramp and it would be hard to do, maybe it could be done like in ArmA 2 were it was a fixed ramp with a gunner on the end. Meaning there would be two versions (Fixed Ramp) and (Working Ramp).I'm thinking more of how does one 'activate' a turret in the sense of being only usable when the ramp is down, and how to implement that in a way that works without SQF... albeit this last bit is due to the devs' prior seeming longing for "engine-supported, MP-compatible" solutions in situations where some of the community would be satisfied with a SQF-based solution. (Read: what solutions might such a team actually consider?) Share this post Link to post Share on other sites
deltagamer 612 Posted September 12, 2014 Luckily you can decide what you would like to see as future dlc in the Make ArmA Not War Entries. I've seen some mods that have todays military's and are based around US vs Russia scenario. An example would be something like this RHS: ESCALATION. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted September 12, 2014 Chortles said: Unfortunately I'm trying to figure out just how "door gunner on a foldable ramp" would work in Arma 3 engine terms. My gut feeling is that the last set of seats near the ramp will probably be "shoot out of the vehicle compatible". Share this post Link to post Share on other sites
takelmeifter 10 Posted September 13, 2014 Just speculation, but wasn't BI saying before that the vehicle models stayed closed because the collisions were funny (i.e. couldn't get nades in when the doors were open) I'm assuming that this was just because it looks good, but the tiny optimist in me would like to believe that they're subtly teasing that they've fixed that (though i highly doubt it) Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted September 13, 2014 Takelmeifter said: Just speculation, but wasn't BI saying before that the vehicle models stayed closed because the collisions were funny (i.e. couldn't get nades in when the doors were open)I'm assuming that this was just because it looks good, but the tiny optimist in me would like to believe that they're subtly teasing that they've fixed that (though i highly doubt it) I doubt it too, with a few things that are still not up to par... For instance, place a Hemtt down, and place 6 Supply crates int he bed. Drive around and enjoy being able to actually transport crates via. the Hemtt. Now, try the same thing with the Tempest/Zamak and realize that even though those trucks have a bed, the crates float on an invisible barrier just above the bed. Try driving around with those. Notice that they fall off because there is an invisible box blocking the crates from fitting nicely into the truck bed. Share this post Link to post Share on other sites
samb 15 Posted September 13, 2014 twisted said: yeah I hear you. i also dont like the future theme. Much rather have todays weapons and air vehciles. that said, id say simply voicing your opinion like you've done is a good move. bis are quite active in reading and occasionaly replaying to the forum.and the way i like to see it - supporting bis is about the core engine imporvements like advanve flight model, weapon sway, shooting from vehciles, fatigue, etc. advancements that imporve the game and take it more towards authenticity (within reason of course as cant model all the things) what we buy into when choosing arma3 as opposed to bf4 or COD. simplest option was to drop twenty bucks on the season pass for me and not worry so much about every little thing that's going into each pack. Yeah, I will probably just buy DLC, and put some message in my sig, or something... Cheers! Share this post Link to post Share on other sites
oksman 37 Posted September 13, 2014 We need those sling ropes to allow for some serious fast-roping stuff. I hope we get some fancy stuff in this DLC! Share this post Link to post Share on other sites
chortles 263 Posted September 13, 2014 Unfortunately the devs have repeatedly said that fast-roping isn't planned... and Ivan was stated to have said that two years ago. Takelmeifter said: Just speculation, but wasn't BI saying before that the vehicle models stayed closed because the collisions were funny (i.e. couldn't get nades in when the doors were open)I'm assuming that this was just because it looks good, but the tiny optimist in me would like to believe that they're subtly teasing that they've fixed that (though i highly doubt it) If I recall, the explanation was that only the certain helicopter models that previously had the manually opening/closing doors were modeled to support what you describe (i.e. shoot a rocket through an open cabin) while other vehicles weren't. Since this was before launch when presumably the leadership didn't allocate time to "fixing" the other vehicle models' collisions, the decision was made to remove the useractions so that the difference would be less obvious (at least to the presumably less-informed players). Share this post Link to post Share on other sites
roberthammer 582 Posted September 13, 2014 Well that Ghost Chinook doest look that bad also am not a big fan of "stealth" style but still better than mix two helicopters into 1 bastard > http://gta5online.com/wp-content/uploads/2013/07/screenshots-army-helicopter.jpg?51d68f Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted September 14, 2014 Does anyone else think thy should reintroduce the changeable counter measure modes for helicopters in the DLC? I think that would be an amazing feature to bing back. Share this post Link to post Share on other sites
Gutsnav 13 Posted September 15, 2014 DarkSideSixOfficial said: Does anyone else think thy should reintroduce the changeable counter measure modes for helicopters in the DLC? I think that would be an amazing feature to bing back. They did. Go check it out on Dev branch :P Share this post Link to post Share on other sites
Sari 18 Posted September 15, 2014 Gutsnav said: They did. Go check it out on Dev branch :P Did they? The 'countermeasure mode' control has been in the controls menu for as long as I can remember in terms of arma 3 but has never worked (and yes I've just tested it on dev to be sure) Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted September 15, 2014 Sari said: Did they?The 'countermeasure mode' control has been in the controls menu for as long as I can remember in terms of arma 3 but has never worked (and yes I've just tested it on dev to be sure) Just tested, no, they have not. The hint is a carry over from Arma 2, but they never actually added the feature to Arma 3. Though, with the Heli DLC, it would be nice to have that feature of countermeasure changing modes back. Share this post Link to post Share on other sites