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FredAirland

Arma 3 Helicopters DLC Discussion (dev branch)

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  Odie0351 said:
Awe man, I was hoping for a futuristic Osprey...but this works too:cool:

But for the love of God this thing better have door guns!

It does have guns by the looks of things. If you zoom in you can see two gunners sitting on seats in the position where the guns would be on the CH-47

I just hope they add in a version with a ramp gunner as well as it can help with landing and defense etc.

---------- Post added at 15:25 ---------- Previous post was at 15:20 ----------

Also the helicopter looks to have a green camo on it similar to the camo version of the ghost hawk

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  Odie0351 said:
Awe man, I was hoping for a futuristic Osprey...but this works too:cool:

But for the love of God this thing better have door guns!

Doesn't mean there can't be the futuristic Osprey (I doubt it but we can still dream)

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  twisted said:
you know, being DLC discussion, i'd so very be hyped to see the hinds from or similar to the HIND tKOH pack here. they was so freaking nice and the super hind or other more modern vairants would add to the arma3 setting remarkably well.

.

yes please!

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  deltagamer said:
I just hope they add in a version with a ramp gunner as well as it can help with landing and defense etc.
Unfortunately I'm trying to figure out just how "door gunner on a foldable ramp" would work in Arma 3 engine terms.

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  Chortles said:
Unfortunately I'm trying to figure out just how "door gunner on a foldable ramp" would work in Arma 3 engine terms.

I doubt it would work on a moving ramp and it would be hard to do, maybe it could be done like in ArmA 2 were it was a fixed ramp with a gunner on the end. Meaning there would be two versions (Fixed Ramp) and (Working Ramp).

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Guys- what should I do?I hate that futuristic crap, but at the same time I really want to support BiS by buying their content. So if I buy DLC, that'd be another customer happy with current design direction which I hate. If I don't pay for DLC, that's one less customer happy about advanced FM. I really don't know what to do....

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  SamB said:
Guys- what should I do?I hate that futuristic crap, but at the same time I really want to support BiS by buying their content. So if I buy DLC, that'd be another customer happy with current design direction which I hate. If I don't pay for DLC, that's one less customer happy about advanced FM. I really don't know what to do....

I was a bit disappointed with the stealth approach, especially with the likes of a Chinook, as to me it looks over done, regarding the stealth design of a main stream transport/utility aircraft compared to other designs of existing ones. But, it is your money, and your choice. What i would suggest is just giving your utmost feedback to BIS to let them know that the direction they went with this particular design, isn't what you had in mind and why. But keep in mind that likely, what you say is more than likely not going to have an impact on the final say what so ever.

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  DarkSideSixOfficial said:
Perhaps BIS know something we don't. Lol

Well different part of company is developing simulator for army,who knows where are this ideas coming :)

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  SamB said:
Guys- what should I do?I hate that futuristic crap, but at the same time I really want to support BiS by buying their content. So if I buy DLC, that'd be another customer happy with current design direction which I hate. If I don't pay for DLC, that's one less customer happy about advanced FM. I really don't know what to do....

yeah I hear you. i also dont like the future theme. Much rather have todays weapons and air vehciles. that said, id say simply voicing your opinion like you've done is a good move. bis are quite active in reading and occasionaly replaying to the forum.

and the way i like to see it - supporting bis is about the core engine imporvements like advanve flight model, weapon sway, shooting from vehciles, fatigue, etc. advancements that imporve the game and take it more towards authenticity (within reason of course as cant model all the things) what we buy into when choosing arma3 as opposed to bf4 or COD. simplest option was to drop twenty bucks on the season pass for me and not worry so much about every little thing that's going into each pack.

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  deltagamer said:
I doubt it would work on a moving ramp and it would be hard to do, maybe it could be done like in ArmA 2 were it was a fixed ramp with a gunner on the end. Meaning there would be two versions (Fixed Ramp) and (Working Ramp).
I'm thinking more of how does one 'activate' a turret in the sense of being only usable when the ramp is down, and how to implement that in a way that works without SQF... albeit this last bit is due to the devs' prior seeming longing for "engine-supported, MP-compatible" solutions in situations where some of the community would be satisfied with a SQF-based solution. (Read: what solutions might such a team actually consider?)

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  Chortles said:
Unfortunately I'm trying to figure out just how "door gunner on a foldable ramp" would work in Arma 3 engine terms.

My gut feeling is that the last set of seats near the ramp will probably be "shoot out of the vehicle compatible".

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Just speculation, but wasn't BI saying before that the vehicle models stayed closed because the collisions were funny (i.e. couldn't get nades in when the doors were open)

I'm assuming that this was just because it looks good, but the tiny optimist in me would like to believe that they're subtly teasing that they've fixed that (though i highly doubt it)

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  Takelmeifter said:
Just speculation, but wasn't BI saying before that the vehicle models stayed closed because the collisions were funny (i.e. couldn't get nades in when the doors were open)

I'm assuming that this was just because it looks good, but the tiny optimist in me would like to believe that they're subtly teasing that they've fixed that (though i highly doubt it)

I doubt it too, with a few things that are still not up to par... For instance, place a Hemtt down, and place 6 Supply crates int he bed. Drive around and enjoy being able to actually transport crates via. the Hemtt. Now, try the same thing with the Tempest/Zamak and realize that even though those trucks have a bed, the crates float on an invisible barrier just above the bed. Try driving around with those. Notice that they fall off because there is an invisible box blocking the crates from fitting nicely into the truck bed.

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  twisted said:
yeah I hear you. i also dont like the future theme. Much rather have todays weapons and air vehciles. that said, id say simply voicing your opinion like you've done is a good move. bis are quite active in reading and occasionaly replaying to the forum.

and the way i like to see it - supporting bis is about the core engine imporvements like advanve flight model, weapon sway, shooting from vehciles, fatigue, etc. advancements that imporve the game and take it more towards authenticity (within reason of course as cant model all the things) what we buy into when choosing arma3 as opposed to bf4 or COD. simplest option was to drop twenty bucks on the season pass for me and not worry so much about every little thing that's going into each pack.

Yeah, I will probably just buy DLC, and put some message in my sig, or something... Cheers!

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We need those sling ropes to allow for some serious fast-roping stuff. I hope we get some fancy stuff in this DLC!

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Unfortunately the devs have repeatedly said that fast-roping isn't planned... and Ivan was stated to have said that two years ago.

  Takelmeifter said:
Just speculation, but wasn't BI saying before that the vehicle models stayed closed because the collisions were funny (i.e. couldn't get nades in when the doors were open)

I'm assuming that this was just because it looks good, but the tiny optimist in me would like to believe that they're subtly teasing that they've fixed that (though i highly doubt it)

If I recall, the explanation was that only the certain helicopter models that previously had the manually opening/closing doors were modeled to support what you describe (i.e. shoot a rocket through an open cabin) while other vehicles weren't. Since this was before launch when presumably the leadership didn't allocate time to "fixing" the other vehicle models' collisions, the decision was made to remove the useractions so that the difference would be less obvious (at least to the presumably less-informed players).

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Does anyone else think thy should reintroduce the changeable counter measure modes for helicopters in the DLC? I think that would be an amazing feature to bing back.

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  DarkSideSixOfficial said:
Does anyone else think thy should reintroduce the changeable counter measure modes for helicopters in the DLC? I think that would be an amazing feature to bing back.

They did. Go check it out on Dev branch :P

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  Gutsnav said:
They did. Go check it out on Dev branch :P

Did they?

The 'countermeasure mode' control has been in the controls menu for as long as I can remember in terms of arma 3 but has never worked (and yes I've just tested it on dev to be sure)

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  Sari said:
Did they?

The 'countermeasure mode' control has been in the controls menu for as long as I can remember in terms of arma 3 but has never worked (and yes I've just tested it on dev to be sure)

Just tested, no, they have not. The hint is a carry over from Arma 2, but they never actually added the feature to Arma 3. Though, with the Heli DLC, it would be nice to have that feature of countermeasure changing modes back.

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