BadHabitz 235 Posted August 9, 2015 I feel like this would work better if it was in an addon, used with a tablet or something of the like. Share this post Link to post Share on other sites
lawndartleo 109 Posted August 9, 2015 You can... I believe that this is the way to do it... Throw this snippet on an object you wish to serve as the sat-com station. this addAction ["<t color='#ff0066'>SATCOM</t>", {call PXS_startSatellite;}, "", 0, true, true, "", "_this == player"]; And I would also suggest making Codings changes as above https://forums.bistudio.com/topic/168470-satellite-view-satcom-for-arma-3/?p=2831880 Share this post Link to post Share on other sites
zafjr 50 Posted December 15, 2015 Is there a way to output the satcom feed to a screen using LFC live feed control (by bangabob) ? Share this post Link to post Share on other sites
Asgar 35 Posted February 29, 2016 Is there a way to output the satcom feed to a screen using LFC live feed control (by bangabob) ? very good question. i experimented around a bit, but i'm far from being a great mission builder. but it would be amazing if anyone knows how to get this to work Share this post Link to post Share on other sites
sno250 10 Posted April 18, 2016 I have got this mod working but it only works for my character on my multiplayer server, I would like this to work for each of my friends that play and there are only 7 of us so is this a possibility? If so, is there a way to make it work for all seven of us? I really like the mod, the sat view is awesome for planning engagements. Share this post Link to post Share on other sites
Nichols 243 Posted April 26, 2016 Does this function as a true SATCOM for communications or only for viewing the areas you tell it to view? Share this post Link to post Share on other sites
_leech 29 Posted July 17, 2017 Don't work for me https://prnt.sc/fwlx3s Share this post Link to post Share on other sites
kennyleif 20 Posted August 31, 2017 Did someone get this to work with current version of Arma 3? Share this post Link to post Share on other sites
Crielaard 435 Posted August 31, 2017 yes. without any problem. Just follow the maker's instructions. Share this post Link to post Share on other sites
kennyleif 20 Posted September 1, 2017 10 hours ago, Crielaard said: yes. without any problem. Just follow the maker's instructions. Yeah, did that, didn't work. Maybe i don't understand the instructions completly, so i could use some help. 1 Share this post Link to post Share on other sites
Mojo_Dog 6 Posted September 26, 2017 On 2017-08-31 at 5:17 PM, kennyleif said: Did someone get this to work with current version of Arma 3? I cannot get it working either. I do everything that is in the .pdf. I put the text in my init.sqf file and the other text in a description.ext, and extract the folder that followed. But I get an "filename empty" error. Share this post Link to post Share on other sites
_leech 29 Posted October 2, 2017 For some reason this script works for me ONLY when i have the FFAA mod loaded. When it's not loaded i get this error when selecting where on the map to view from the satellite: Also,, i get this error everytime i spawn in (with FFAA): And without FFAA: And this error (like @Mojo_Dog) everytime i return to the editor (with and without FFAA loaded): Anyone know how to fix this? --------------- Btw the FFAA mod has a vehicle (the M250 Nasams) that uses this exact script. Share this post Link to post Share on other sites
Belbo 462 Posted October 25, 2017 For compatibility with ACE ³ v.3.11.0 InventoryItem_Base_F has to be replaced with CBA_MiscItem_ItemInfo in config.cpp of codi_sat_ace. Ups... wrong thread. Share this post Link to post Share on other sites
Nemanjic 71 Posted February 8, 2018 Do everything and checked twice. (init.sqf, description.ext and copy folder to place.) Then I found this: On 8/9/2015 at 8:58 AM, lawndartleo said: I believe that this is the way to do it... Throw this snippet on an object you wish to serve as the sat-com station. this addAction ["<t color='#ff0066'>SATCOM</t>", {call PXS_startSatellite;}, "", 0, true, true, "", "_this == player"]; It finally show up red "SATCOM" in action menu but my luck not last for long. Error says: 'call I#I PXS startsatellite;' Error Undifined variable in expression: pxs_startsatellite I persume that is something you guys know about so please help :) Share this post Link to post Share on other sites
Belbo 462 Posted February 8, 2018 5 hours ago, Nemanjic said: Do everything and checked twice. (init.sqf, description.ext and copy folder to place.) Then I found this: It finally show up red "SATCOM" in action menu but my luck not last for long. Error says: 'call I#I PXS startsatellite;' Error Undifined variable in expression: pxs_startsatellite I persume that is something you guys know about so please help :) Take a look at the readme. You have to do this first: #include “pxs_satcom_a3\init_interface.hpp”; //write into your description.ext file _variable = [] execVM “pxs_satcom_a3\init_satellite.sqf”; //write into your initialization file, by default it’s init.sqf file Share this post Link to post Share on other sites
Nemanjic 71 Posted February 8, 2018 I 10 hours ago, Belbo said: Take a look at the readme. You have to do this first: #include “pxs_satcom_a3\init_interface.hpp”; //write into your description.ext file _variable = [] execVM “pxs_satcom_a3\init_satellite.sqf”; //write into your initialization file, by default it’s init.sqf file I do that. And checked twice. No typing mistakes. And what then? Where to put// [unit name, activeStatus] call PXS_switcher ? How to activate satcom system? Share this post Link to post Share on other sites
Belbo 462 Posted February 8, 2018 Teach a man to fish: http://www.armaholic.com/page.php?id=20465 1 Share this post Link to post Share on other sites
Nemanjic 71 Posted February 8, 2018 ..and you feed him for a lifetime ;) Thank you for good intensions friend. I am downloaded the pdf.s and now reading them. This guy is very generous: "If this manages to help at least one person then I’ll be happy. Regards Mikie J [FOCK] – BIS forums Mikie boy" So, let's do him a back favour ;) 2 Share this post Link to post Share on other sites
Nemanjic 71 Posted February 9, 2018 Ten hours ago when I try to make mod working I was less confused than now. I was read scripting guide you give me and it make me interested, also I find some logic ways in all this staff so I still "learning fishing". The problem is I still cant make this work and I am very nervous about that because its look simple and I still cant make a move from start point. Maybe I am not smart enought. In scripts you give me, there is very nice explanations of how things works under the hood and already make some simple scripts myself but I cant figured out this with SATCOM. Actually I can, but cant implement it in the game and I dont know why. Now I know more then before reading guides you gave me but still every way I tried-didnt work. I think if you tell me where to put variables and this about "pxs_switcher" I will see where I am wrong and it will help me a lot. It will help me not just for satellite mod but also for straight way in learning further. By the way, tutorials are in English and I constantly battling myself with translations of some parts there what ruins my concetration which I need for understanding scripting methotds. I do not cry, just said that I need upper hand (help) on this. Also there is new problem: http://www90.zippyshare.com/v/ySzPOzZw/file.html This is not happening yesterday when I was started with this about satellite.!? (i checked description.ext everything is written exactly the same as manual says.) Share this post Link to post Share on other sites
Priest.V 0 Posted May 6, 2018 Ok so I have tried soooo many things... and still cant get this to work... real shame since seems like the only non-mod version of a SATVIEW... The issue im having currently (after having worked past several others!) is this (from logs): 19:49:57 Error in expression < private ["_unit","_status"]; _unit = [_x, 0, player] call BIS_fnc_param; _stat> 19:49:57 Error position: <_x, 0, player] call BIS_fnc_param; _stat> 19:49:57 Error Undefined variable in expression: _x 19:49:57 File C:\Users\wir55\OneDrive\Documents\Arma 3\missions\TvT_OWG.VR\pxs_satcom_a3\switcher.sqf, line 8 And the current state of my relevant files that ive edited from the original: Init.SQF // ## PXS SATCOM SCRIPT ## // _a1 = [] execVM "pxs_satcom_a3\init_satellite.sqf"; sleep 0.2; //action ["Mike", true] call PXS_switcher; Description.EXT: // ## PXS SATCOM SCRIPT ## // #include "pxs_satcom_a3\init_interface.hpp" And in the mission currently not much because why bother if its still coming up with that error but ive tried putting this in a trigger: call PXS_startSatellite; Now ive seen some comments here saying; Just follow the manual.... so I would love to know how I have missed the information to correct me here. That said I really appreciate the time put into this by Chicago and others helping, however I often wish that explanations and guides were designed in a more accesible manner (proven by the amount of questions) Either way, any ideas welcome. Cheers @Nemanjic @Coding @chicago Share this post Link to post Share on other sites
wika_woo 182 Posted May 7, 2018 This looks good. But however, i'm doing something wrong.. Then i get this.. Share this post Link to post Share on other sites
wika_woo 182 Posted May 7, 2018 and i tried the Ipad thing too... and got this.. Share this post Link to post Share on other sites
Nemanjic 71 Posted May 9, 2018 @wika_woo @Priest.V I have same problem and I use to read http://www.armaholic.com/page.php?id=20465 . It is not help with satview setup but it helps on milions other ways. Now I use other satellite mod who works perfect and have great options. https://steamcommunity.com/sharedfiles/filedetails/?id=1310581330 1 Share this post Link to post Share on other sites
wika_woo 182 Posted May 9, 2018 @Nemanjic works great! Thanks!! 1 Share this post Link to post Share on other sites