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Priest.V

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  1. yeah... issue is i needed something that is script based not mod based... @Nemanjic
  2. Ok so I have tried soooo many things... and still cant get this to work... real shame since seems like the only non-mod version of a SATVIEW... The issue im having currently (after having worked past several others!) is this (from logs): 19:49:57 Error in expression < private ["_unit","_status"]; _unit = [_x, 0, player] call BIS_fnc_param; _stat> 19:49:57 Error position: <_x, 0, player] call BIS_fnc_param; _stat> 19:49:57 Error Undefined variable in expression: _x 19:49:57 File C:\Users\wir55\OneDrive\Documents\Arma 3\missions\TvT_OWG.VR\pxs_satcom_a3\switcher.sqf, line 8 And the current state of my relevant files that ive edited from the original: Init.SQF // ## PXS SATCOM SCRIPT ## // _a1 = [] execVM "pxs_satcom_a3\init_satellite.sqf"; sleep 0.2; //action ["Mike", true] call PXS_switcher; Description.EXT: // ## PXS SATCOM SCRIPT ## // #include "pxs_satcom_a3\init_interface.hpp" And in the mission currently not much because why bother if its still coming up with that error but ive tried putting this in a trigger: call PXS_startSatellite; Now ive seen some comments here saying; Just follow the manual.... so I would love to know how I have missed the information to correct me here. That said I really appreciate the time put into this by Chicago and others helping, however I often wish that explanations and guides were designed in a more accesible manner (proven by the amount of questions) Either way, any ideas welcome. Cheers @Nemanjic @Coding @chicago
  3. Priest.V

    Sector Module Scripting

    Hi Atmo, Quoted you just to grab attention as your script has been the most clearly explained and user friendly to a non-script pro like me. I am hoping you can help me solve why i cannot get it working, if you need more information to diagnose than wht i have posted below please let me know: Picture of in Game Error when setting Trigger off Arma 3 Log taken after point of Trigger going off Picture from Editor Code inside Triggers "On Activation" Code in the Delta.SQF file My Aim and Intention for this script: I am trying to create a Sector Control TvT Mission. Where Sectors per side only appear once the previous sector has been taken - so linear. I will achieve this by spawning a line of sectors with Tasks Owners BLUFOR only starting from their HQ and OVERLAPPING these will be a line of sectors with Tasks Owners OPFOR. I am also looking at purely scripted sectors (script and markers) but there are complications around for Bleed Ticket Systems that as well as it is visually less tidy than the modules.
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