jcae2798 132 Posted December 22, 2014 Using the map marker drawing causing my guy to teleport in SP mode (Alt+right click?). I'm assuming thats a bug just FYI. Maybe its conflict issues with other mods... Share this post Link to post Share on other sites
icebreakr 3156 Posted December 22, 2014 Woohoo! Main cannons and zeroing now works with RHS :) Love the new armor effects: fire, cookoff, secondary explosions... Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted December 22, 2014 Using the map marker drawing causing my guy to teleport in SP mode (Alt+right click?). I'm assuming thats a bug just FYI. Maybe its conflict issues with other mods... Alt + left click is the shortcut to teleport in the editor. Has nothing to do with AGM. ---------- Post added at 02:03 ---------- Previous post was at 02:03 ---------- any info on AGM_Headless ? I does nothing. Flummi just forgot to remove it before the release. Share this post Link to post Share on other sites
pvt. partz 248 Posted December 22, 2014 You can't run XMedSys next to AGM_Medical. Either remove agm_medical.pbo or XMedSys (they are 2 different medical mods). Thanks for that answer. I did as you suggested but I am still not able to heal myself. Do you have any other thoughts? Thanks Share this post Link to post Share on other sites
alexsegen 17 Posted December 22, 2014 Thank you for the amazing update My favorites ones: - Added: Fast Roping (#336) - Added: Weapon Safety (#71) - Added: Basic climbing functionality (#1782) - Allowed prone treatment - Enabled AI unconsciousness - Made AI treat themselves and others - Treatment in vehicles Also, I would like to know how does the MEDEVAC work? Thanks again! Share this post Link to post Share on other sites
dub_r_totalwar 10 Posted December 22, 2014 Ive made a multiplayer mission and all is well apart from a few items not spawning into the playable units backpacks/vest Everything else is spawning correctly with the AGM mod apart from the medical supplies. The AGM flash grenade spawns into the playable units bags but not the medical supplies. The medical supplies spawn on AI units as the AGM default spawns depending on the class of the soldier. Im using this in the unit init line and it is correct as all these items are under the weapons cfg. this addweapon "AGM_Bandage"; this addweapon "AGM_Bandage"; this addweapon "AGM_Bandage"; this addweapon "AGM_Bandage"; this addweapon "AGM_Epipen"; this addweapon "AGM_Epipen"; this addweapon "AGM_Morphine"; this addweapon "AGM_Morphine"; this addweapopn "AGM_Bloodbag"; Any ideas? Share this post Link to post Share on other sites
esteldunedain 10 Posted December 22, 2014 Im using this in the unit init line and it is correct as all these items are under the weapons cfg. this addweapon "AGM_Bandage"; No, the items are not weapons. Use addItem instead: this addItem "AGM_XXX" Share this post Link to post Share on other sites
dub_r_totalwar 10 Posted December 22, 2014 Ah that makes sense, I thought of that but under the cfg viewer ,it was under the weapons category for some reason. thanks Share this post Link to post Share on other sites
Raytesh 10 Posted December 22, 2014 Am I reading that correctly that there is a new armor system for vehicles? I'm about to test it but I assuming its something like the Real armor mod and the RHS mod to armor? Share this post Link to post Share on other sites
alexsegen 17 Posted December 22, 2014 Hello, I have a problem with my old missions using AGM updated http://cloud-4.steampowered.com/ugc/39736319503914353/37387C0100F3CF1E3A861C0B596865F817DE4EBE/1024x576.resizedimage (193 kB) Any idea how do I solve this? Share this post Link to post Share on other sites
rob_demir 10 Posted December 22, 2014 (edited) Hey guys, love this mod but there is a new problem with the newest update version 0.95. My clan is having issues with the medical system. I just updated to the new @agm on our server and our local files on our computer. And I cannot, even being the medic, heal my guys. I can heal them when we first spawn for some reason I think it is a glitch. But once they get shot I can't bandage them up. This is a serious problem and does affect gameplay. And yes I have Diagnosed them countless times. Can't do anything about it. Hope this get's fixed soon. Thanks for the AGM mod. :) EDIT: CORRECTION I can heal them when they get hit but once they go unconscious I can't use any of the options. No epi, no blood, no morphine, and no bandages. I was set as medic and had all my supplies, and still couldn't do anything when patient goes unconscious. Edited December 22, 2014 by rob_demir Share this post Link to post Share on other sites
pabstmirror 34 Posted December 22, 2014 Hello, I have a problem with my old missions using AGM updatedhttp://cloud-4.steampowered.com/ugc/39736319503914353/37387C0100F3CF1E3A861C0B596865F817DE4EBE/1024x576.resizedimage (193 kB) Any idea how do I solve this? AGM_ModuleInteraction doesn't exist in AGM 0.95 You are going to have to do a little surgery to your mission.sqm open it up in a text editor, and replace vehicle="AGM_ModuleInteraction"; with vehicle="AGM_ModuleLSDVehicles"; save, and then reload in editor. Look for the "LSD Vehicles" module on the map and delete it. Share this post Link to post Share on other sites
ab_luca 24 Posted December 22, 2014 good morning, i have a problem with agm v0.95 ...maybe i'm doing something wrong but i cant find kestrell and when i pres compass button wind in not showed...??!! in agm options i dont see the key for set wind and in the @agm folder i havent remove anything!! thanks 4 help Share this post Link to post Share on other sites
kgino1045 12 Posted December 22, 2014 You can view the config here: https://github.com/KoffeinFlummi/AGM/blob/master/AGM_FastRoping/config.cppBasically all you have to add in the mod is 2 lines inside the classname of the modded helicopter: AGM_FastRoping = 1; AGM_FastRoping_Positions[] = {{1.2, 2.5, 0.25}, {-1.1, 2.5, 0.25}}; First line simply defines it's a helicopter with ability to fast-rope, second line is the position where ropes unwind from. Because it's just config there shouldn't be any problems if that's in the mod and you are not using AGM as well. Documentation is getting added, it was more important to release first, that hype! I did by my self with this addons but seems like it broke with zeus, can't spawn it from zeus after i manipulate http://www.armaholic.com/page.php?id=25580 http://www.armaholic.com/page.php?id=25951 http://www.armaholic.com/page.php?id=27152 http://www.armaholic.com/page.php?id=24845 http://forums.bistudio.com/showthread.php?183246-Ivory-Aircraft-UH-1Y-Venom Maybe i add some stupid line or calss name but it seems fine to me, any one can figure this out? :( Share this post Link to post Share on other sites
(AEF)Duck 12 Posted December 22, 2014 Hey guys, love this mod but there is a new problem with the newest update version 0.95. My clan is having issues with the medical system. I just updated to the new @agm on our server and our local files on our computer. And I cannot, even being the medic, heal my guys. I can heal them when we first spawn for some reason I think it is a glitch. But once they get shot I can't bandage them up. This is a serious problem and does affect gameplay. And yes I have Diagnosed them countless times. Can't do anything about it. Hope this get's fixed soon. Thanks for the AGM mod. :) EDIT: CORRECTION I can heal them when they get hit but once they go unconscious I can't use any of the options. No epi, no blood, no morphine, and no bandages. I was set as medic and had all my supplies, and still couldn't do anything when patient goes unconscious. we are having the same issue. Is there a work around or do we have to revert to the previous version? Cheers Duck Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted December 22, 2014 we are having the same issue. Is there a work around or do we have to revert to the previous version?Cheers Duck Hello, I can't reproduce that issue. What exactly are the steps to reproduce? Share this post Link to post Share on other sites
(AEF)Duck 12 Posted December 22, 2014 commy2;2842943']Hello' date='I can't reproduce that issue. What exactly are the steps to reproduce?[/quote'] We have just edited the original mission. Removed the original module and replaced with new. On a mission restart we found that when a player is unconscious they can be diagnosed but not treated, All options are greyed out. meaning the player has to wait for the game to revive them. This is affecting gameplay. We have reverted back to the last version and this is working correctly Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted December 22, 2014 We have just edited the original mission. Removed the original module and replaced with new. On a mission restart we found that when a player is unconscious they can be diagnosed but not treated, All options are greyed out. meaning the player has to wait for the game to revive them. This is affecting gameplay. We have reverted back to the last version and this is working correctly Please upload your RPT file @pastebin.com and provide the link. Share this post Link to post Share on other sites
(AEF)Duck 12 Posted December 22, 2014 commy2;2842949']Please upload your RPT file @pastebin.com and provide the link. The file was too large for pastebin' date=' Here is a copy of the file [url']https://www.dropbox.com/s/cdvubntx87nis78/arma3server_2014-12-22_19-42-11.rpt?dl=0[/url] Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted December 22, 2014 Thank you. There are a lot of config and script errors that are not caused by AGM. Is the issue reproducable when only @CBA_A3 and @AGM are enabled for the server and all clients? Uploading the RPT file of the medic and the patient would help aswell. I unfortunately can't help you the next few days as I'm offline during my holydays. Share this post Link to post Share on other sites
evromalarkey 150 Posted December 22, 2014 We played with 0.95 on our yesterday coop op and it was working great, no such problems. Although we did not update the agm module in mission, not sure if related. Share this post Link to post Share on other sites
ab_luca 24 Posted December 22, 2014 downloaded from armaholic and work....maybe the file from Play with six is wrong? Share this post Link to post Share on other sites
bux578 65 Posted December 22, 2014 Can i ask what tank cooking does? Oh and how does climbing work? CTRL + V (can be changed in AGM config menu) while standing close to an edge (not heigher than your torso). https://www.youtube.com/watch?v=cxNK4187qJ0 Share this post Link to post Share on other sites
evromalarkey 150 Posted December 22, 2014 downloaded from armaholic and work....maybe the file from Play with six is wrong? it seems that on pws there is missing agm_wind.pbo, but that is all. Will inform pws team about that. Share this post Link to post Share on other sites
bux578 65 Posted December 22, 2014 i cant find kestrell What do you mean? Not in the ammo box, not in your inventory, not in the menu? Try to place an "[AGM] Miscellaneous Items" ammo box (Classname: "AGM_Box_Misc") in the editor. You can find it in "Empty" > "Ammo". There you'll find the Kestrel among other AGM items. Or use this command in the init line of your soldier: this addItem "AGM_ItemKestrel"; In your self interaction menu (default key: CTRL left + Windows left) you'll find the option "Open Kestrel". Share this post Link to post Share on other sites