Largos. 10 Posted September 19, 2014 Well this should be a surprise for fuller and everyone. I've been quietly modeling a F35b during my free time. There are a lot of items missing like the exhaust, cockpit, and the landing gears. It approximately has 60k polys, so I will need to a proxy for the fuselage in order to make it appear in game. http://i1278.photobucket.com/albums/y511/DadJemima/F35SCREEN2_zps2d59293c.jpg. http://i1278.photobucket.com/albums/y511/DadJemima/F35SCREEN1_zps19448b88.jpg That looks amazing! Keep up the good work. Share this post Link to post Share on other sites
ice_age0815 37 Posted September 19, 2014 nice work f35 looks good Share this post Link to post Share on other sites
SGT Fuller 856 Posted September 20, 2014 nice work slap Share this post Link to post Share on other sites
CyclonicTuna 87 Posted September 20, 2014 Nice work Randomslap, you sneaky bastard ;) Share this post Link to post Share on other sites
papy.rabbit.08 0 Posted September 20, 2014 Hi, downloaded your mod, so I could use the ac-130 gunship :P Nicely done! I know it's still an alpha, but just to let you know I found some issues, I wasn't able to change the gunner's weapon, and another problem, which might not be an issue, but a choice, I thought the range of motion of the gunner was very limited, with the plane flying in speedmode limited with a loiter waypoint, it's the feeling of limited rom is very present... I also got some erreor message about particule type or something like that. But nice addon though! Share this post Link to post Share on other sites
EricJ 764 Posted September 21, 2014 https://www.dropbox.com/s/f762e0iy2qkmnyg/USAF_WeaponsRC17.7z?dl=0 - Model tweaks - Fixed M203 texture Share this post Link to post Share on other sites
EricJ 764 Posted September 21, 2014 https://www.dropbox.com/s/g5cw0ta47zucqsg/USAF_WeaponsRC18.7z?dl=0 - Added M576 Buckshot round and M433 HEDP (I'm pretty sure the AF isn't cool enough to use them, but... here you go). Share this post Link to post Share on other sites
chortles 263 Posted September 21, 2014 (edited) Well this should be a surprise for fuller and everyone. I've been quietly modeling a F35b during my free time. There are a lot of items missing like the exhaust, cockpit, and the landing gears. It approximately has 60k polys, so I will need to a proxy for the fuselage in order to make it appear in game.Why not the 'usual' technique of proxy'ing the cockpit interior (View - Pilot LOD) instead while having a low-poly cockpit-portion viewable from the outside?P.S. One reason I left out the Exhausts class from my port of BI's "F-35B" was because I noticed that the exhaust 'haze' did not seem to move with the nozzle when it changed position -- not a problem on an -A or a -C of course, but really feels like the Arma 3 exhaust 'mechanic' was never designed with STOVL or VTOL in mind -- so I hope that you've thought of a solution...? Edited September 22, 2014 by Chortles Share this post Link to post Share on other sites
cowsmop 10 Posted September 22, 2014 I was wondering if you can spawn it with the ramp down, and if so how? thx in advance Share this post Link to post Share on other sites
cancan69 2 Posted September 22, 2014 How about this pilot helmet texture bug? any way to solve it? Share this post Link to post Share on other sites
randomslap 27 Posted September 22, 2014 How about this pilot helmet texture bug? any way to solve it? http://s4.postimg.org/ytnfc0k25/image.png Yes, its just a LOD bug. It is an easy fix. Share this post Link to post Share on other sites
SGT Fuller 856 Posted September 26, 2014 Hey guys sorry for the lack of updates. I am coming to the community for some assistance. We are in need of a proficient texture artist. Shockley is on a hiatus at the moment. Also if you are good at MFDs we would like your assistance also. Please PM me if you interested in jumping on board to finish this Alpha and move us forward into beta. Please be prepared to show some form of work so we have proof of your skills. Thanks Textures and Service menus is all we have left. Then we can release to you guys. Its so close just need that little push. I also received word that the security forces units are acting up in a strange way. If you are using them and they are acting up please post your issue. Share this post Link to post Share on other sites
EricJ 764 Posted September 26, 2014 You got my resume man. Share this post Link to post Share on other sites
ice_age0815 37 Posted September 26, 2014 hey no problem take you time no one here is in a hury Share this post Link to post Share on other sites
randomslap 27 Posted September 27, 2014 So here's some updates of the F22 in real life. About a week ago, a F22 Raptor finally went into combat in Syria. The F22's mission was to bomb a ISIS territory in Syria. The Pentagon and the US Dept. of Defense finally put the Raptor into combat because Lockheed Martin finally fixed the critical bugs like the failure of the oxygen system. Source: http://www.funker530.com/f-22-raptor-busts-its-cherry-over-syria/ Video: http://www.funker530.com/new-airstrike-footage-on-isis-in-syria/ Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 27, 2014 (edited) I´ve read a throughly article about some myths and facts on the Raptor and I was puzzled by the fact that it DOESN´T HAVE HMD cus it would be necessary to magnetically map the cockpit and this would be too expensive =P ... and its datalink only "talks" encriptedly between other Raptors, not the rest of the air task force - thou this issue is being fixed on block 35 and above! Probably this lack of HMD helped the german EF2000 to score dogfight kills on virtual exercises with the Raptor, but on BVR it´s unbeatable... an awesome fighter, but as everything on earth, has its virtues and flaws too ;) Anxious to fly it, nonetheless! 8D Edited September 27, 2014 by Corporal_Lib[BR] Share this post Link to post Share on other sites
EricJ 764 Posted September 27, 2014 I saw it at Nellis for AvNation in 2012. Its an ugly fucker but man it can turn... Share this post Link to post Share on other sites
ReZiNsky 10 Posted September 28, 2014 (edited) AC-130U -stability issue; tilts back when engines start and cannot take off since it explodes eventually I too have just run into this issue did you ever find a fix? I have a lot of mods and I recently installed AiA full and I sure hope its not the one conflicting. With or without the standalone c130 mod the problem persists. Would appreciate a reply Edit: It appears that All in Arma conflicts with this mod causing the tilt back into ground bug that results in exploding. My troubleshooting has reached it's end I don't know what part of AiA is conflicting but when disabled USAF works wonders. I love this mod the Lancer is my favorite though regrettably I will have to disable it until more information can be found about this bug. Edited September 29, 2014 by ReZiNsky Share this post Link to post Share on other sites
Scorpious 10 Posted September 29, 2014 if its posted sorry not reading 117 pages of stuff i downloaded the Version: v0.3.01 alpha on playwithsix and there is errors. is there a gonna be a fix for the errors of opfor nvg goggles, binoculars and stone throw grenade? this is an issue with some other mods also Share this post Link to post Share on other sites
mistyronin 1181 Posted September 29, 2014 if its posted sorry not reading 117 pages of stuffi downloaded the Version: v0.3.01 alpha on playwithsix and there is errors. is there a gonna be a fix for the errors of opfor nvg goggles, binoculars and stone throw grenade? this is an issue with some other mods also Are you using the dev-branch? Share this post Link to post Share on other sites
Psychokinetix 10 Posted September 29, 2014 I was just wondering if you are going to make the circling radius of the AC130 bigger? I think that it would help with the utilization of that aircraft. For me it seems rather small and I don't get a lot of time to focus on providing support utilizing it. Anyways thanks for the consideration please let me know if that is a possibility. Share this post Link to post Share on other sites
SGT Fuller 856 Posted September 29, 2014 I was just wondering if you are going to make the circling radius of the AC130 bigger? I think that it would help with the utilization of that aircraft. For me it seems rather small and I don't get a lot of time to focus on providing support utilizing it. Anyways thanks for the consideration please let me know if that is a possibility. Kimi has already done this you will see it with the hotfix Share this post Link to post Share on other sites
Scorpious 10 Posted October 2, 2014 Are you using the dev-branch? http://play.withsix.com/arma-3/mods/At1kgWXM4xGU9AAVF72WTA/united-states-air-force this is the link for it so not sure what it is dev or not should i be getting an earlier version? Share this post Link to post Share on other sites
J_Camel 10 Posted October 2, 2014 What is that Radio mod your using in the screenshots. You have the antenna which is more realistic. Can that be found anywhere, and is it functional? Sorry that isn't necessarily on top ic with your USAF mod which looks great, that just peaked my curiosity. Share this post Link to post Share on other sites
ice_age0815 37 Posted October 2, 2014 looks like it is task force radio and it is working Share this post Link to post Share on other sites