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J_Camel

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About J_Camel

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  1. J_Camel

    RHS Escalation (AFRF and USAF)

    I really am looking forward to updates with this mod, i have just recently started looking into all of the toys you have. My question is why is the M2 Bradley Zeroing so limited, you can only range to 1,000M out. The M2 is capable of accurate fire up to 2,500M out pending ammo type. That is cutting 1,500M off the effective range. Can the zeroing to such range be added? i understand you can use the targeting system but if you cannot see the enemy or cannot get a target on him it would be nice to have the manual ability to range to the spec's of what it is capable of. Other than that so far its really nice. I do get Sound issues for infantry guns on occasion not being able to hear them and cannot figure that out. Is there a compatibility issue with this and any JSRS versions (2.2, or Dragonfyre?) Thanks again!
  2. J_Camel

    United States Air Force

    It is not TFR equipment, No Radio on TFR has the comm's antenna. I really want that mod if anyone knows what radio mod that is in his pictures on his bucket let me know.
  3. J_Camel

    United States Air Force

    What is that Radio mod your using in the screenshots. You have the antenna which is more realistic. Can that be found anywhere, and is it functional? Sorry that isn't necessarily on top ic with your USAF mod which looks great, that just peaked my curiosity.
  4. J_Camel

    -GiB This Recruiting-

    Gib This has released a visual aid for our units structure to those who are interested. http://gibthis.com/images/structure01.jpg (222 kB) We also recently joined Operation Titan and are looking forward to participating in the ongoing dynamic campaign. Our first mission is scheduled to be upcoming the next week or two. We have already begun our training for this endeavor as well. Our unit is growing and we are looking forward to taking on new or experienced players and expanding our community of organized players.
  5. Read on if you are interested in finding a serious milsim community without the "Hardcore" mentality, but the discipline, and training to complete our missions. Our Website URL is: www.GiBthis.com Our TS URL is: ts.GiBthis.com Drop by and check us out, read below for some background info. We are currently operating with 4 training days a week and 8 Game nights a week. On off nights we still have enough members to put together small unit tactics, or training and play A3 the way it is meant to be played. GiB This is an Arma 3 milsim unit that specializes in real world application of tactics, ranking structure, SOP's (Standard Operating Procedures, and MOS's (Military Occupation Specialty) to provide the gamer an engaging experience you will not find anywhere else. We strive to provide you training that will further your gaming experience and elevate your level of gameplay. We will provide you with all the necessities needed to enjoy your gaming from servers, teamspeak, website, Addon Pack's, new mission content being created all the time to keep things fresh, and off mission/training day pickup groups to play with. There is always someone to play with! GiB uses Task Force Arrowhead Radio for our communication in game with a few mod packs to increase immersion, and playability. Our goal with our mod pack is not to have the newest shiniest toys, but to work as a coordinated team with realistic load outs to accomplish our objective and create a challenging playing experience.
  6. Can you Elaborate on this if possible? I have my BLUFOR opcom module set to INVASION, and my OPFOR module set to OCCUPATION. what scenario will that create? What if both set to OCCUPATION, or both set to INVASION? What specifically does the objectives only module setting do with no units?? is that become player tasks? or is it just for AI and them to fight over it (with or without Player help). What happens when one side gains control? do they continue the fight still? All this is assuming you have a logistics module on both sides and a never ending persistent battle. Anyway to clarify on the objective module a little further, i don't think what you mentioned (in my post and the above) is in the PDF i am sure it would be helpful to many. Myself i am trying to find all this out on my own but its very time consuming if you don't know the programming behind it. I just want to take full advantage of your system.
  7. First, Thanks ARJay for your help last night. I have to come back to personally say there dev team is very friendly and extremely helpful. Nothing but positive feedback for these guys. To share what i learned -They helped me understand the CQB module more as i thought mine was broken initially (CQB functions independently of Opcom and other alive modules, simply requiring a link between CQB module, and the Military/Civilian Placements. To check if it is working look for "X"'s around your placements they will be marked with "X-Regular, and X-Strategic". You can then teleport to them and check for yourself. (Be advised, this module functions independently from the Profile modules spawn radius, it is like 500m or so ARJay was saying he believes) -He explained some help with helicopters and that they function separately from Jets (That don't spawn in units on their own) and do spawn in units. (You should test this by flying over areas with the helicopter, if it is taking longer than 5 seconds for load in times of units from virtual to seen you should decrease the amount of profiles to fit your servers capability.) -Also with "Clusters" *your map markers linked to placements example BLUFOR_TAOR_1* can be multi linked in his tutorial video so example your map marker and placement module can say "BLUFOR_TAOR_1,BLUFOR_TAOR_1_1" with that being said if you have it set to 100 unit size it will spawn in the original infantry and SPLIT the remaining 100 units between whatever map markers are specified. -He is looking into if "Tasks" are generated more or less if the clusters are linked vs. the clusters being individual per area with there own placement/map marker per area but he thinks this has no effect on tasks being generated. If any of this is wrong let me know but this is what i took from our conversation and i will edit for accuracy as i follow this thread. Thanks ARJay for your help one hell of a dev team.
  8. Awesome mod guys, I made my account just to post on this. Currently loving it and spending more time editing than playing the last two days trying to understand it all.
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