bushlurker 46 Posted June 9, 2014 Your config looks OK - can't see any obvious errors... Try this... In Terrain Builder - export the .wrp again to get a fresh one. Repack the terrain with PboProject... Post PboProjects entire binlog for that packing process... B Share this post Link to post Share on other sites
jabeitor 10 Posted June 9, 2014 Your config looks OK - can't see any obvious errors...Try this... In Terrain Builder - export the .wrp again to get a fresh one. Repack the terrain with PboProject... Post PboProjects entire binlog for that packing process... B thanks you for your patience... here goes the binlog after pboproject packing: http://pastebin.com/VwhgnEJB Share this post Link to post Share on other sites
m1lkm8n 411 Posted June 9, 2014 Hmm. How did you create all the contents on your p drive? I would say a rerun of arma3p would be good. Looks like some a3 stuff isn't where it needs to be. Then like bush said. Reexport your wrp and crunch with pboproject. Share this post Link to post Share on other sites
jabeitor 10 Posted June 9, 2014 Usually first I mount P: drive using Steam>Arma 3 tools>Prepare virtual P: drive, then I run Mikero´s ArmA3p and it starts extracting all contents to p:, now I have run again ArmA3p and saw no errors but on final line of DOS screen it says >Installing buldozer >Access denied >fail but buldozer runs well, I´ve re-exported wrp and repacked again, and still the same issue. I´ve started another project from 0 and now all runs OK and I can play my island on A3, perhaps as you said, was a mistake during P drive creation. Thanks to all, thanks for your time! Share this post Link to post Share on other sites
Chairborne 2594 Posted June 9, 2014 Uhm as far as i know you don't need to run Arma3P everytime, once it's just fine, the content doesn't get cancelled when you turn off your pc. Anyway try running it again as admin and see what happens. These programs, even the ones from BIS, have a nasty habit of not working properly or returning errors when not launched as admin. Share this post Link to post Share on other sites
NeoArmageddon 958 Posted June 10, 2014 (edited) Just that everyone know: With the DevBranch ArmA3.exe as buldozer there is a new brush called "Brush tool (height set)". It can be enabled with active brush by press and holding "c". You can select a height with the right mouse button (isvalid is now true). And the exact height is applied instantly to the terrain by pressing left mouse. Short: Hold "c" for Brush tool (height set). Right mouse -> set/pick height. Left mouse button -> apply height/level terrain Added: New brush mode to Buldozer.Fixed: Buldozer brush size change (was possible to go above maximum size) Fixed: Buldozer brush strength settings (now it is individual for each brush mode) Edited June 10, 2014 by NeoArmageddon The update has nothing to do with Bushlurker! Share this post Link to post Share on other sites
james2464 176 Posted June 11, 2014 Another note: It would be wise to inherit your surfaces (mask/textures) from Stratis or Altis as BIS appear to be making changes lately to certain parameters and may do so again in the future. Recent changes to hit effects: class [color="#FF0000"]GdtStratisGreenGrass[/color] : Default { access = 2; files = "gdt_strgreengrass_*"; character = "StratisGreenGrassClutter"; soundEnviron = "grass"; soundHit = "soft_ground"; rough = 0.08; maxSpeedCoef = 0.9; dust = 0.15; lucidity = 4; grassCover = 0.05; [color="#FF0000"]impact = "Hit_Foliage_green";[/color] surfaceFriction = 1.7; }; How you should inherit surfaces for future proofing (only specify what needs changing): class CfgSurfaces { class Default{}; class Water{}; class GdtDesert; class GdtStratisDryGrass; class [color="#FF0000"]GdtStratisGreenGrass[/color]; class KzLightGrass : GdtStratisDryGrass { files = "kz_lightgrass_*"; character = "KzLightGrassClutter"; }; class KzDeepGrass : [color="#FF0000"]GdtStratisGreenGrass[/color] { files = "kz_deepgrass_*"; character = "KzDeepGrassClutter"; }; class KzLightDesert : GdtStratisDryGrass { files = "kz_lightdesert_*"; character = "KzLightDesertClutter"; }; class KzDeepDesert : GdtStratisDryGrass { files = "kz_deepdesert_*"; character = "KzDeepDesertClutter"; }; class KzSandDesert : GdtDesert { files = "kz_sanddesert_*"; character = "Empty"; }; }; class CfgSurfaceCharacters { class KzDeepGrassClutter { probability[] = {0.94,0.02,0.02,0.01,0.01}; names[] = {"StrGrassGreenGroup","StrPlantGreenShrub","StrWeedGreenTall","FlowerCakile","PlantGreenSmall"}; }; class KzLightGrassClutter { probability[] = {0.21,0.35,0.21,0.09,0.06,0.02}; names[] = {"StrGrassDryGroup","StrGrassDryMediumgroup","StrWeedBrownTallGroup","StrWeedGreenTall","StrThistleYellowShrub","StrPlantMullein"}; }; class KzLightDesertClutter { probability[] = {0.05,0.1,0.2,0.25,0.03,0.02,0.15,0.15,0.05}; names[] = {"GrassBrushHighGreen","ThistleSmallYellow","GrassBrushLowGreen","GrassDry","ThistleHighDead","GrassTall","GrassDesertGroupSoft","GrassCrookedDead","GrassGreen"}; }; class KzDeepDesertClutter { probability[] = {0.05,0.1,0.2,0.25,0.03,0.02,0.15,0.15,0.05}; names[] = {"GrassBrushHighGreen","ThistleSmallYellow","GrassBrushLowGreen","GrassDry","ThistleHighDead","GrassTall","GrassDesertGroupSoft","GrassCrookedDead","GrassGreen"}; }; }; Share this post Link to post Share on other sites
1para{god-father} 105 Posted June 11, 2014 Just that everyone know: With the DevBranch ArmA3.exe as buldozer there is a new brush called "Brush tool (height set)".It can be enabled with active brush by press and holding "c". You can select a height with the right mouse button (isvalid is now true). And the exact height is applied instantly to the terrain by pressing left mouse. Short: Hold "c" for Brush tool (height set). Right mouse -> set/pick height. Left mouse button -> apply height/level terrain Thanks missed that one, nice find ! Share this post Link to post Share on other sites
Snake Man 407 Posted June 14, 2014 This tutorial is online at PMC Editing Wiki: ArmA 3 - Quick Terrain Builder Tutorial by Jakerod. I've also written my own version which is PMC Editing Wiki: ArmA 3 - Terrain Builder Mini Tutorial. Share this post Link to post Share on other sites
coward_heart 0 Posted June 16, 2014 What is wrong when you get fog on the ground on your map...seems to be above the ground texture....hope someone understand my question Share this post Link to post Share on other sites
stormridersp 11 Posted June 19, 2014 Has anyone got valid links for those tutorials? Apparently both nekromantix and armamapmaking servers are out. Share this post Link to post Share on other sites
m1lkm8n 411 Posted June 19, 2014 Has anyone got valid links for those tutorials? Apparently both nekromantix and armamapmaking servers are out. Can't speak for the first one but I know armamapmaking blew a server or something. Nigel said it'll be back up soon. Share this post Link to post Share on other sites
ZeroSix 10 Posted June 20, 2014 here is one that works... http://tactical.nekromantix.com/wiki/doku.php?id=arma3:terrain:jakerod-quick-terrain-builder-tutorial Share this post Link to post Share on other sites
stormridersp 11 Posted June 20, 2014 here is one that works...http://tactical.nekromantix.com/wiki/doku.php?id=arma3:terrain:jakerod-quick-terrain-builder-tutorial Are you sure this one is working? I keep getting that the webpage is not available. Share this post Link to post Share on other sites
hdchristopher 11 Posted June 20, 2014 @stormridersp It loaded fine for me just now. Am using Firefox Share this post Link to post Share on other sites
ZeroSix 10 Posted June 20, 2014 tested twice... one time with my pc and on time with my mobile phone... and it works for me ... Share this post Link to post Share on other sites
stormridersp 11 Posted June 22, 2014 Its very weird, I can only connect to it via VPN. Why would my country be blocked from it? Share this post Link to post Share on other sites
badluckburt 78 Posted June 22, 2014 Its very weird, I can only connect to it via VPN. Why would my country be blocked from it? It's probably your ISP's DNS servers messing up and your VPN connection probably uses other DNS servers. You could try switching to Google's public DNS: https://developers.google.com/speed/public-dns/ Share this post Link to post Share on other sites
ikerdo 12 Posted July 12, 2014 Everytime I try to generate layers in the builder, I get this error. 23:58:53: Can't load image from file 'P:\': file does not exist. 23:58:53: Layers generation - PNGOVerlapV3Style.cpp bool V3PictureDataMod::LoadFromFile( const char* filename = "P:\" ) Unable to open the image file. 23:58:53: Layers generation - Unable to load the file "P:\". I tried creating the project in an other drive but it keeps giving that error. Share this post Link to post Share on other sites
james2464 176 Posted July 13, 2014 For the record if anyone wants texture and satellite blending exactly like Stratis and Altis at least as a starting point use these settings on all ground texture rvmats: ambient[] = {1,1,1,1}; diffuse[] = {0.25,0.25,0.25,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="YOUR PATH"; uvSource="tex"; class uvTransform { aside[]={6,0,0}; up[]={0,6,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="YOUR PATH"; uvSource="tex"; class uvTransform { aside[]={6,0,0}; up[]={0,6,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; Share this post Link to post Share on other sites
jens198 0 Posted July 14, 2014 Hi, I followed the abc_sample tutorial step by step and all the Terrain Builder steps work fine (Including buldozer and the wrp-export). However when I try to pack the sample map (with Mikeros pboProject 1.30) "Binarize for Arma3" crashes midway. Any ideas? Jens abc_sample.log Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation <world = "abc\abc_sample\source\abc_sample.wrp"> String id 0 is not registered No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Weather'. No entry '.RainConfig'. No entry '.minCloudiness'. '/' is not a value No entry '.averageCloudLimit'. '/' is not a value No entry '.minProbability'. '/' is not a value No entry '.maxProbability'. '/' is not a value No entry '.minRainDensity'. '/' is not a value No entry '.maxRainDensity'. '/' is not a value No entry '.rainFading'. '/' is not a value No entry '.squareLength'. '/' is not a value No entry '.RainbowConfig'. No entry '.distance'. '/' is not a value No entry '.intensityCoef'. '/' is not a value No entry '.maxCloudiness'. '/' is not a value No entry '.LightningsConfig'. No entry '.minCloudiness'. '/' is not a value No entry '.minProbability'. '/' is not a value No entry '.maxProbability'. '/' is not a value No entry '.minCount'. '/' is not a value No entry '.maxCount'. '/' is not a value No entry '.scatter'. '/' is not a value No entry '.WindConfig'. No entry '.windChange'. '/' is not a value No entry '.minForce'. '/' is not a value No entry '.maxForce'. '/' is not a value No entry '.minForceScatter'. '/' is not a value No entry '.maxForceScatter'. '/' is not a value No entry '.minGustCount'. '/' is not a value No entry '.maxGustCount'. '/' is not a value No entry '.gustTimeScatter'. '/' is not a value No entry '.minGustScatter'. '/' is not a value No entry '.maxGustScatter'. '/' is not a value No entry '.gustInfluenceMin'. '/' is not a value No entry '.gustInfluenceMax'. '/' is not a value No entry '.speedOfWindChange'. '/' is not a value No entry '.minGustValue'. '/' is not a value No entry '.maxGustValue'. '/' is not a value No entry '.Overcast'. No entry '.Lighting'. No weather defined in .Overcast No lighting defined in .Lighting No entry '.rainEnabled'. '/' is not a value No entry '.ThunderboltNorm'. No entry '.model'. '/' is not a value Cannot open object No entry '.soundFar'. Size: '/' not an array No entry '.soundNear'. Size: '/' not an array No entry '.ThunderboltHeavy'. No entry '.model'. '/' is not a value No entry '.soundFar'. Size: '/' not an array No entry '.soundNear'. Size: '/' not an array No entry '.temperatureDayMax'. Size: '/' not an array Size: '/' not an array Warning: expected 12 values in the array , but only 0 present Size: '/' not an array Size: '/' not an array Size: '/' not an array Error: unable to load content of the array No entry '.temperatureDayMin'. Size: '/' not an array Size: '/' not an array Warning: expected 12 values in the array , but only 0 present Size: '/' not an array Size: '/' not an array Size: '/' not an array Error: unable to load content of the array No entry '.temperatureNightMax'. Size: '/' not an array Size: '/' not an array Warning: expected 12 values in the array , but only 0 present Size: '/' not an array Size: '/' not an array Size: '/' not an array Error: unable to load content of the array No entry '.temperatureNightMin'. Size: '/' not an array Size: '/' not an array Warning: expected 12 values in the array , but only 0 present Size: '/' not an array Size: '/' not an array Size: '/' not an array Error: unable to load content of the array No entry '.overcastTemperatureFactor'. '/' is not a value No entry '.blackSurfaceTemperatureDelta'. '/' is not a value No entry '.whiteSurfaceTemperatureDelta'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.aroundSunCoefMultiplier'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.aroundSunCoefExponent'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.horizonParallaxCoef'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.horizonFogColorationStart'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.skyFogColorationStart'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.skyColorInfluencesFogColor'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.horizonSunColorationScale'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.midDetailTexture'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.seaTexture'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Rain'. No entry '.texture'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.seaMaterial'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.shoreMaterial'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.shoreFoamMaterial'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.shoreWetMaterial'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.terrainMaterial'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clouds'. []: '/' not an array No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clouds'. []: '/' not an array No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clouds'. []: '/' not an array No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clouds'. []: '/' not an array No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clutterGrid'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clutterDist'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.noDetailDist'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.fullDetailDist'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.satelliteNormalBlendStart'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.satelliteNormalBlendEnd'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.satelliteNormalOnDetail'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.soundMapSizeCoef'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Underwater'. No entry '.noWaterFog'. '/' is not a value No entry '.fullWaterFog'. '/' is not a value No entry '.deepWaterFog'. '/' is not a value No entry '.waterFogDistance'. '/' is not a value No entry '.waterFogDistanceNear'. '/' is not a value No entry '.waterColor'. Size: '/' not an array Size: '/' not an array No entry '.deepWaterColor'. Size: '/' not an array Size: '/' not an array No entry '.surfaceColor'. Size: '/' not an array Size: '/' not an array No entry '.deepSurfaceColor'. Size: '/' not an array Size: '/' not an array No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.enableTracks'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.enableFootsteps'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.enableBloodSplashes'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Rain'. No entry '.raindrop'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.skyObject'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.underwaterOcclusionObject'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.starsObject'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.pointObject'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.horizontObject'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.haloObject'. '/' is not a value String id 0 is not registered No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Weather'. No entry '.RainConfig'. No entry '.minCloudiness'. '/' is not a value No entry '.averageCloudLimit'. '/' is not a value No entry '.minProbability'. '/' is not a value No entry '.maxProbability'. '/' is not a value No entry '.minRainDensity'. '/' is not a value No entry '.maxRainDensity'. '/' is not a value No entry '.rainFading'. '/' is not a value No entry '.squareLength'. '/' is not a value No entry '.RainbowConfig'. No entry '.distance'. '/' is not a value No entry '.intensityCoef'. '/' is not a value No entry '.maxCloudiness'. '/' is not a value No entry '.LightningsConfig'. No entry '.minCloudiness'. '/' is not a value No entry '.minProbability'. '/' is not a value No entry '.maxProbability'. '/' is not a value No entry '.minCount'. '/' is not a value No entry '.maxCount'. '/' is not a value No entry '.scatter'. '/' is not a value No entry '.WindConfig'. No entry '.windChange'. '/' is not a value No entry '.minForce'. '/' is not a value No entry '.maxForce'. '/' is not a value No entry '.minForceScatter'. '/' is not a value No entry '.maxForceScatter'. '/' is not a value No entry '.minGustCount'. '/' is not a value No entry '.maxGustCount'. '/' is not a value No entry '.gustTimeScatter'. '/' is not a value No entry '.minGustScatter'. '/' is not a value No entry '.maxGustScatter'. '/' is not a value No entry '.gustInfluenceMin'. '/' is not a value No entry '.gustInfluenceMax'. '/' is not a value No entry '.speedOfWindChange'. '/' is not a value No entry '.minGustValue'. '/' is not a value No entry '.maxGustValue'. '/' is not a value No entry '.Overcast'. No entry '.Lighting'. No weather defined in .Overcast No lighting defined in .Lighting No entry '.rainEnabled'. '/' is not a value No entry '.ThunderboltNorm'. No entry '.model'. '/' is not a value No entry '.soundFar'. Size: '/' not an array No entry '.soundNear'. Size: '/' not an array No entry '.ThunderboltHeavy'. No entry '.model'. '/' is not a value No entry '.soundFar'. Size: '/' not an array No entry '.soundNear'. Size: '/' not an array No entry '.temperatureDayMax'. Size: '/' not an array Size: '/' not an array Warning: expected 12 values in the array , but only 0 present Size: '/' not an array Size: '/' not an array Size: '/' not an array Error: unable to load content of the array No entry '.temperatureDayMin'. Size: '/' not an array Size: '/' not an array Warning: expected 12 values in the array , but only 0 present Size: '/' not an array Size: '/' not an array Size: '/' not an array Error: unable to load content of the array No entry '.temperatureNightMax'. Size: '/' not an array Size: '/' not an array Warning: expected 12 values in the array , but only 0 present Size: '/' not an array Size: '/' not an array Size: '/' not an array Error: unable to load content of the array No entry '.temperatureNightMin'. Size: '/' not an array Size: '/' not an array Warning: expected 12 values in the array , but only 0 present Size: '/' not an array Size: '/' not an array Size: '/' not an array Error: unable to load content of the array No entry '.overcastTemperatureFactor'. '/' is not a value No entry '.blackSurfaceTemperatureDelta'. '/' is not a value No entry '.whiteSurfaceTemperatureDelta'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.aroundSunCoefMultiplier'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.aroundSunCoefExponent'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.horizonParallaxCoef'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.horizonFogColorationStart'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.skyFogColorationStart'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.skyColorInfluencesFogColor'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.horizonSunColorationScale'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.midDetailTexture'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.seaTexture'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Rain'. No entry '.texture'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.seaMaterial'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.shoreMaterial'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.shoreFoamMaterial'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.shoreWetMaterial'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.terrainMaterial'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clouds'. []: '/' not an array No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clouds'. []: '/' not an array No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clouds'. []: '/' not an array No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clouds'. []: '/' not an array No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clutterGrid'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.clutterDist'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.noDetailDist'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.fullDetailDist'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.satelliteNormalBlendStart'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.satelliteNormalBlendEnd'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.satelliteNormalOnDetail'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.soundMapSizeCoef'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Underwater'. No entry '.noWaterFog'. '/' is not a value No entry '.fullWaterFog'. '/' is not a value No entry '.deepWaterFog'. '/' is not a value No entry '.waterFogDistance'. '/' is not a value No entry '.waterFogDistanceNear'. '/' is not a value No entry '.waterColor'. Size: '/' not an array Size: '/' not an array No entry '.deepWaterColor'. Size: '/' not an array Size: '/' not an array No entry '.surfaceColor'. Size: '/' not an array Size: '/' not an array No entry '.deepSurfaceColor'. Size: '/' not an array Size: '/' not an array No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.enableTracks'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.enableFootsteps'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.enableBloodSplashes'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Rain'. No entry '.raindrop'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.skyObject'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.underwaterOcclusionObject'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.starsObject'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.pointObject'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.horizontObject'. '/' is not a value No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.haloObject'. '/' is not a value </world> <world = "abc\abc_sample\abc_sample.wrp"> String id 0 is not registered No entry 'P:\bin\config.cpp/CfgWorlds/abc_sample.Weather'. No entry '.RainConfig'. No entry '.minCloudiness'. '/' is not a value No entry '.averageCloudLimit'. '/' is not a value No entry '.minProbability'. '/' is not a value No entry '.maxProbability'. '/' is not a value No entry '.minRainDensity'. '/' is not a value No entry '.maxRainDensity'. '/' is not a value No entry '.rainFading'. '/' is not a value No entry '.squareLength'. '/' is not a value No entry '.RainbowConfig'. No entry '.distance'. '/' is not a value No entry '.intensityCoef'. '/' is not a value No entry '.maxCloudiness'. '/' is not a value No entry '.LightningsConfig'. No entry '.minCloudiness'. '/' is not a value No entry '.minProbability'. '/' is not a value No entry '.maxProbability'. '/' is not a value No entry '.minCount'. '/' is not a value No entry '.maxCount'. '/' is not a value No entry '.scatter'. '/' is not a value No entry '.WindConfig'. No entry '.windChange'. '/' is not a value No entry '.minForce'. '/' is not a value No entry '.maxForce'. '/' is not a value No entry '.minForceScatter'. '/' is not a value No entry '.maxForceScatter'. '/' is not a value No entry '.minGustCount'. '/' is not a value No entry '.maxGustCount'. '/' is not a value No entry '.gustTimeScatter'. '/' is not a value No entry '.minGustScatter'. '/' is not a value No entry '.maxGustScatter'. '/' is not a value No entry '.gustInfluenceMin'. '/' is not a value No entry '.gustInfluenceMax'. '/' is not a value No entry '.speedOfWindChange'. '/' is not a value No entry '.minGustValue'. '/' is not a value No entry '.maxGustValue'. '/' is not a value No entry '.Overcast'. No entry '.Lighting'. No weather defined in .Overcast No lighting defined in .Lighting No entry '.rainEnabled'. '/' is not a value No entry '.ThunderboltNorm'. No entry '.model'. '/' is not a value c:\w\futura\lib\Shape/shape.hpp(3261) : Null shape in the hash table Share this post Link to post Share on other sites
.kju 3245 Posted July 14, 2014 looks like missing p drive or faulty inheritance in your config Share this post Link to post Share on other sites
jens198 0 Posted July 14, 2014 ;2729581']looks like missing p drive or faulty inheritance in your config P: drive is setup ok, and the config.cpp is the one, that came with the sample project. Jens Share this post Link to post Share on other sites
.kju 3245 Posted July 14, 2014 maybe the config is outdated. upload it at pastebin and post the link Share this post Link to post Share on other sites
jens198 0 Posted July 15, 2014 ;2729606']maybe the config is outdated. upload it at pastebin and post the link Here comes the config.cpp #define _ARMA_ //Class config.bin{ class CfgPatches { class abc_sample { units[] = {"abc_sample"}; weapons[] = {}; requiredVersion = 1.0; version = "30/07/2011"; fileName = "abc_sample.pbo"; author = "Jakerod"; }; }; class CfgWorlds { class CAWorld; class Stratis: CAWorld { class Grid; class DefaultClutter; }; class abc_sample: Stratis { cutscenes[] = {}; description = "Your Sample Map"; worldName = "abc\abc_sample\abc_sample.wrp"; startTime = "11:00"; startDate = "05/03/2001"; startWeather = 0.2; startFog = 0.0; forecastWeather = 0.6; forecastFog = 0.0; centerPosition[] = {2560,2560,500}; seagullPos[] = {2560,2560,500}; longitude = 65; latitude = -34; elevationOffset = 2000; envTexture = "A3\Data_f\env_land_ca.tga"; minTreesInForestSquare = 2; minRocksInRockSquare = 2; newRoadsShape = ""; ilsPosition[] = {1024,1024}; ilsDirection[] = {0.5075,0.08,-0.8616}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; class SecondaryAirports {}; class Sea { seaTexture = "a3\data_f\seatexture_co.paa"; seaMaterial = "#water"; shoreMaterial = "#shore"; shoreFoamMaterial = "#shorefoam"; shoreWetMaterial = "#shorewet"; WaterMapScale = 20; WaterGrid = 50; MaxTide = 0; MaxWave = 0; SeaWaveXScale = "2.0/50"; SeaWaveZScale = "1.0/50"; SeaWaveHScale = 2.0; SeaWaveXDuration = 5000; SeaWaveZDuration = 10000; }; /* class OutsideTerrain { satellite = "jsp\abc_sample\Data\s_satout_co.paa"; enableTerrainSynth = 1; class Layers { class Layer0 { nopx = "jsp\abc_sample\data\abc_sample_grass_green_nopx.paa"; texture = "jsp\abc_sample\data\abc_sample_grass_green_co.paa"; }; }; }; */ class Grid: Grid { offsetX = 0; offsetY = 5120; class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = -100; }; class Zoom2 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = -1000; }; class Zoom3 { zoomMax = 1e+030.0; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = -10000; }; }; #include "cfgClutter.hpp" class Names { #include "abc_sample.hpp" }; }; }; class CfgWorldList { class abc_sample{}; }; class CfgMissions { class Cutscenes { }; }; //SURFACES #include "cfgSurfaces.hpp" Share this post Link to post Share on other sites