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ikerdo

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About ikerdo

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  1. Ok, I fixed it. I had to run devp.bat to regenerate the config.bin file, and use the arma3.exe renamed to buldozer. About the problem of not beeing able to close the error message window, the only way to close it I found is to use the "Up arrow" button in the keyboard to be able to select the close button.
  2. I have updated my p drive but now when I try to load a map in buldozer, it gets stucked and I get this error in the log file. Root "scripts" folder no longer supported, 'scripts\editor.sqs' ignored If I run buldozer with streamed option roads show but only a limited number of objects are shown. I have to change the camera position in TB to update the screen.
  3. I have updated my a3 folder in p drive with arma3p, but when it tries to export buldozer and its dll it gives me an "acces denied" error. It creates config.cpp but not the cofig.bin in the bin folder. So when I launch Object builder or terrain builder I get the message: "buldozer may not work: Missing file bin\config.bin". Then, when I open buldozer, it works but it always shows the message :"No entry 'config.bin/CfgDifficulties/Recruit/Flags.ExtendedInfoType'." By the way, buldozer works like that if I use buldozer.exe located in arma tools folder. if I use the Arma3.exe renamed to buldozer, no Flags.ExtendedInfoType message shows but if any missing texture or p3d message is shown inside buldozer I can´t close it. The close button is not selectable. Before updating with Arma3p,everything was ok. I tried updating Arma3p, Derap, ExtracPbo and DePbo, but the Access Denied error still appears.
  4. I am trying to export the roadshapes to an image to put them in the sat image, but terrain builder only exports a plain image, no shapes on it. Am I missing something?? And by the way, how can I put buildings on my sat image??
  5. I am trying to open buldozer in my second monitor, but I can't do it. I tried changing the forcedAdapterId parameter, but buldozer always starts in the primary monitor. The .cfg is working properly because I can change the size, and position of the window, but I can´t make it start on the second monitor. EDIT: I found that if I disable SLI it opens on second monitor, Is there anyway to make itwork with SLI?
  6. I was having the same problem, and the only solution I found was to change the desired overlap(px) to 0 and regenerating layers just after doing that, because if I close the mapframe properties window, TB will change it back to 16. The problem is that playing I can see a line in the texture,where it should overlap.
  7. ikerdo

    Publisher keeps crashing

    I have the same problem, as soon as I click "publish" it crashes.
  8. I think I have the same problem as you.I can´t make my rtm work. This is how it looks with it
  9. That did it!! Thanks a lot
  10. Thank you, but it is not working for me. Sould I do a clean install of P drive? I copied the mapdisk file to armatools folder, restarted the tools, mounted p drive but it doesn't show up
  11. I have just updated the tools and I can´t make my p drive. Yesterday everything was ok, so.... What should I do? Is there any way to download the last version?
  12. ikerdo

    door anim loop

    Ok.Thanks a lot!!! that worked !
  13. I am trying to make a rotating door, but I dont know how to loop the animation. In model.cfg I have setup sourceAddress="loop"; so in buldozer it is ok. But I don´t know how to setup the config.cpp to make it work. I need it to loop without any user action.
  14. I was havving that problem, I had my arma 3 tools installed in a secondary drive. Installing in c drive, in default steam directory resolved all my problems with p drive. Now here is my problem. I have been trying to add roads to my maps for months, but I don´t know how to do it. And I´m starting to get crazy!!!! I can see the map ingame but I can´t figure out how to see the roads. I followed these steps, but no matter what I do, the won´t show ingame,but they are visible in buldozer. http://tactical.nekromantix.com/wiki/doku.php?id=arma3:terrain:making-roads-in-terrain-builder there are some errors in the roadslib.cgf posted in that page. For example: class Road0001 { width = 10; mainStrTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_roa d_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_roa d_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_roa d.rvmat"; map = "road"; order=1; }; I solved it. It was a binarizing problem. In addonbuilder,in the list of files to copy directly; it was taking "*.dbf" as "*.d-bf", so it was missing in the pbo. Now they finally show ingame
  15. Everytime I try to generate layers in the builder, I get this error. 23:58:53: Can't load image from file 'P:\': file does not exist. 23:58:53: Layers generation - PNGOVerlapV3Style.cpp bool V3PictureDataMod::LoadFromFile( const char* filename = "P:\" ) Unable to open the image file. 23:58:53: Layers generation - Unable to load the file "P:\". I tried creating the project in an other drive but it keeps giving that error.
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