hdchristopher
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[Error] Satelite overlap issues
hdchristopher replied to Richie's topic in ARMA 3 - TERRAIN - (BUILDER)
I have been on hold for a month now, as I have the exact same issue as you Richie. Nothing I tried has worked 2048x10,4096x5,8192x2.5. Unless I change the resolution above 1.0 I get overlap. -
Question about Min and Max values of height map
hdchristopher replied to hdchristopher's topic in ARMA 3 - TERRAIN - (BUILDER)
Hey Bushlurker, What I was doing was setting the UTM to -60 instead of 34, now have it sorted. thanks! -
I have run into a problem,when I start GM and set projection to UTM, the bottom right corner tells me that my coordinate is out of range. Any file I load never appears. If I start GM, load file then set UTM it works fine, but not start GM set UTM then load file, nothing. Is there some settings that I need to make in the configurations panel? ****EDIT**** Never mind, figured it out.. DOH! :P
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Question about Min and Max values of height map
hdchristopher replied to hdchristopher's topic in ARMA 3 - TERRAIN - (BUILDER)
Ignore this -
Best distance from ground for sat image?
hdchristopher replied to hdchristopher's topic in ARMA 3 - TERRAIN - (BUILDER)
ok thanks Bushlurker -
Best distance from ground for sat image?
hdchristopher posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Guys what distance from earth do you use for your sat images? I have a picture here with the same location at 6 different levels from 100 meters up to 600 meters. Which would you recommend? http://i.imgur.com/AKt7TqH.jpg (180 kB) -
Clutter and sdurface cfg´s are not included while binarizing
hdchristopher replied to memphisbelle's topic in ARMA 3 - TERRAIN - (BUILDER)
What I would do is delete all but the first clutter listed and see if it shows up. If it does, then go back and add one type clutter at a time,checking whether it also shows up or not. Sort of a process of elimination. I know it takes a good amount of time this way but it may be the only way to track down the problem. -
The Atlas: Guide to ArmA 3 Terrain Making
hdchristopher replied to jakerod's topic in ARMA 3 - TERRAIN - (BUILDER)
Sounds good. I just used all fake info except, email, I just used a throw away one I keep for crap like this. -
The Atlas: Guide to ArmA 3 Terrain Making
hdchristopher replied to jakerod's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks Shizweak. got mine. -
Bulldozer doesn't launch
hdchristopher replied to Moon_chilD's topic in ARMA 3 - TERRAIN - (BUILDER)
Dang, sorry to hear that. I dont know of anything else to try. -
Bulldozer doesn't launch
hdchristopher replied to Moon_chilD's topic in ARMA 3 - TERRAIN - (BUILDER)
I thought that was understood already ;P Also dont forget to sacrifice your first born. -
Bulldozer doesn't launch
hdchristopher replied to Moon_chilD's topic in ARMA 3 - TERRAIN - (BUILDER)
I had the exact same problem as you. I could not get BD to start for months. But I finally got it to work by following these steps: {{ This may or may not work for you}} {{Move your Map project folder some where safe}} 1) Uninstall Arma Tools from Steam. 2) Manually delete any left over Arma Tools folders from you HD 3) Reboot 4) Install Tools from Steam. 5) After Installation, Start Addon Builder from Steam by Right clicking Arma Tools, then close program. 6) Right click Arma Tools from Steam and click play. You will get a pop up with some green checks and 2 red X's. One X is the Bi Tools end User License, Read and agree. The other red X is for the P drive. We are going to fix that now. On the Arma tools panel down under Misc click on {P: drive (DevP)}, a box pops up, choose {Default}. Then close Arma Tools. 7) Go to your installation folder and start up the {Buldozer Configurator}, choose your option, default is fine, then click apply and close program. 8) Go to your Object Builder folder and start it up. Create a small box and start up BD, it should start up. If it does then great. Go ahead and close it down and close Object Builder also. 9) Go to Terrain Builder and create a map frame and then fire up BD. It should start ok, just will be white looking terrain, thats ok though. Close down BD and TB. 10) Now run Mikeros Arma3P batch file and then copy your Map project folder back to P: and you should be good to go. These are the exact steps I followed and it worked for me. I hope it solves your problem too :) -
Question about Min and Max values of height map
hdchristopher replied to hdchristopher's topic in ARMA 3 - TERRAIN - (BUILDER)
Well after reading your novel :P, I believe I finally understand how this works. My Island is 45km with a little sea around it, so I would have to make my cells sizes at: 1024 cells @ 44 meters per cell = 45056 meters (45km) 2048 cells @ 22 meters per cell = 45056 meters (45km) 4096 cells @ 11 meters per cell = 45056 meters (45km) 8192 cells @ 5.5 meters per cell = 45056 meters (45km) This Island, I'm afraid, is a little too big for a first build project. So back to the Atlas. All kidding aside, thank you ALL for the invaluable help you provide to those of us who try to learn this stuff. It really means alot that you guys take the time to provide answers to all of these questions we have. I also look forward to your completed novel.....wink wink......mini tutorials. lol -
Question about Min and Max values of height map
hdchristopher replied to hdchristopher's topic in ARMA 3 - TERRAIN - (BUILDER)
I took the height map and took a photo at each of the following values always from the same position to accentuate the differences in terrain height. 2048 with cell sizes 5,10,25 4096 with cell sizes 5,10,25 8192 with cell sizes 5,10,25 The min and max height values used are real world -5 1626 As you can see, 2048/5 is way too mountainous as is 2048/10. While 2048/25 is perfect except the map would be over 51km2. 4096/5 is also too hilly, while 4096/10 is good but over 41km2, and 4096/25 flattens out too much and is over 102km2. Now 8192/5 is a little hilly and 8192/10 is perfect but again too large at 81km2. 8192/25 is a vast flat land at 204km2. Any thought on which one you would go with? I guess I could fudge with the max height value and reduce the moutain that way, but I was trying for authenticity. -
Question about Min and Max values of height map
hdchristopher replied to hdchristopher's topic in ARMA 3 - TERRAIN - (BUILDER)
Ok, will try that. I followed some tutorial. Thanks Jakerod.