carlostex 38 Posted March 14, 2014 In the Flight model thread here i started to do some tests on how the 30mm Cannon seemed a step back when compared to the GAU-8, and how the A-164 does not seem a worthy successor. I created this thread to allow the discussion to continue on a proper thread. Here are the issues i presented: Ok just made a small test. The 30mm DU rounds should have extra penetrating capability. But in the tests it doesn't really feel anything special compared against other types of 30mm rounds. Against a building: Against plywood plaques or some sort: Against Metal Containers: Now it seems to me that 30mm DU penetrating capability isn't very realistic. Either 30mm needs to penetrate more or objects in the Arma 3 have way too much armor. Maybe it's a little of both... I was curious... So it seems that the 12.7mm APDS round penetrates deeper than the A-164 30mm Round. Just took a look into configfile >> "CfgAmmo" >> "Gatling_30mm_HE_Plane_CAS_01_F" and values are: caliber: 1.4 hit: 32 indirecthit: 12 indirecthitrange: 3 This is basically the same as: configfile >> "CfgAmmo" >> "B_30mm_HE". So BIS might change settings. I would be cool to see two types of ammo available for the A-164. To attack hard targets a 30mm_DU round: caliber: 8 hit: 150 indirecthit: 8 indirecthitrange: 1 To attack soft targets (cars, personnel) a somewhat improved 30mm_HE round: caliber: 1.5 hit: 40 indirecthit: 15 indirecthitrange: 3 If supposedly the A-164 Wipeout is the A-10 Warthog successor, make it a worthy successor. As it seems right now the Wipeout in Arma 3 performs worse than the venerable Warthog in Arma 2. One cool feature would be that the Wipeout had an internal system that would allow to reload between HE and AP rounds. That would be a cool "advancement" between the Warthog and Wipeout instead of the cosmetic change which has no gameplay impact whatsoever. Share this post Link to post Share on other sites
HKFlash 9 Posted March 14, 2014 You should use the splendid cam for the screenshots. Allows you to take the shots from any position. Share this post Link to post Share on other sites
carlostex 38 Posted March 14, 2014 That's true but for the purpose this is just fine. Share this post Link to post Share on other sites
Brisse 78 Posted March 14, 2014 IRL the A-10 usually carries a mixed load. With the standard mixed combat load it fires five PGU-14/B Armor Piercing Incendiary and then one PGU-13/B High Explosive Incendiary. There is no way to change ammunition in flight. Share this post Link to post Share on other sites
carlostex 38 Posted March 14, 2014 IRL the A-10 usually carries a mixed load. With the standard mixed combat load it fires five PGU-14/B Armor Piercing Incendiary and then one PGU-13/B High Explosive Incendiary. There is no way to change ammunition in flight. Yes i know, but how do you simulate that within the game engine? AFAIK it's not possible to include two types of ammo within an entry in CfgMagazines, or define how much bullets of each type are used within a certain interval. What i'm suggesting is that since Arma 3 features a hypothetical futuristic scenario maybe there was now a way to reload between two types of magazines for the Gatling cannon. This would be a cool futuristic kind of advancement, since the cosmetic changes on the aircraft (stealthy look) have no gameplay influence whatsoever. As of now, the A-164 Wipeout seems to be inferior to the A-10 Warthog in Arma 2. This is the point of the thread, ideas are needed in order to make the Wipeout stand out from the A-10, to make it feel it was a technological advancement. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted March 15, 2014 Replace the A-164's AA missiles with AMRAAMs or ASRAAMs cause the current ones don't hit anything. Why didn't they use the other munitions for it? Share this post Link to post Share on other sites
nodunit 397 Posted March 15, 2014 You propose that there be two boxes or drums of ammunition for a fire selector to switch between. Unless the various mechanical bits are resized I don't think there would be any room considering how much the drum takes now..alternatively same drum but split ammo count. Share this post Link to post Share on other sites
nerdwing 13 Posted March 15, 2014 While we're at it, can we rename it to something that isnt awful, and isnt a negative connotation? A-164 is just random as heck, and a "Wipeout" is a bad thing. Call it the "Marauder II" IMO, to continue the WWII-plane naming tradition. Share this post Link to post Share on other sites
2nd ranger 282 Posted March 15, 2014 Yeah BIS is pretty bad at naming things. At least this name doesn't end in -er, like Hunter, Slammer, Darter, Stomper, Panther, Scorcher. Although they couldn't resist it with the A10's missiles which are Macer and something else ending in -er. Share this post Link to post Share on other sites
carlostex 38 Posted March 15, 2014 You propose that there be two boxes or drums of ammunition for a fire selector to switch between. Unless the various mechanical bits are resized I don't think there would be any room considering how much the drum takes now..alternatively same drum but split ammo count. That's the whole idea. Somehow a mechanical advancement would allow for this type of ammo selection, changing mags during flight. Of course instead of a total of 1000 rounds there would be 2 smaller mags of 500 rounds each. The rate of fire is also really low ATM, so i'm hoping BIS might change quite a few stuff around. As of now this new A-164 Wipeout brings nothing new to the table, it's pretty much a stealthy A-10 which for CAS doesn't make a whole lot of sense IMO. Not only that but the cannon is far less efective than the old GAU-8 on Arma 2, so i wouldn't rely a lot on the cannon to destroy light and medium armored targets like APC's, which the GAU-8 can still be quite effective IRL. So my idea is to give the A-164 an improvement versus the plane it replaces, dual mags would be cool. AP rounds for armored targets like APC's and HE rounds for softer vehicles like trucks and other transport vehicles or even ground troops. It would be a cool feature and would make the A-164 stand out from the A-10 past. Of course there can be other ideas, not only for the A-164 but for the OPFOR CAS jet as well (don't remember the designation :)) Share this post Link to post Share on other sites
heavygunner 179 Posted March 15, 2014 Well, instead of one gun firing 2 different rounds (Not possible as it seems) you could just set 2 different guns on the same spot, with one firing AP and one HE rounds. These method was used before for this and the engine limited RPM for one gun problem as far as I know. Share this post Link to post Share on other sites
barakokula31 10 Posted March 15, 2014 AFAIK it's not possible to include two types of ammo within an entry in CfgMagazines, or define how much bullets of each type are used within a certain interval. And what about the regular magazines having tracers for the five last bullets? How do you explain that? Share this post Link to post Share on other sites
Sniperwolf572 758 Posted March 15, 2014 (edited) And what about the regular magazines having tracers for the five last bullets? How do you explain that? There are config entries in the magazine which determines which bullets show the tracer. This is how the 5.56 mag is defined: class 30Rnd_556x45_Stanag: CA_Magazine { // Only the important bits ammo = "B_556x45_Ball"; // Ammo that the mag uses tracersEvery = 0; // 0 means no tracers every X rounds, 1 would mean tracer every round, 2 would mean tracer every other round, etc. lastRoundsTracer = 4; // How many rounds at the end of the magazine show the tracer // ... }; Edited March 15, 2014 by Sniperwolf572 Share this post Link to post Share on other sites
barakokula31 10 Posted March 15, 2014 ...stuff... Can't something similar be done for different ammo types? Share this post Link to post Share on other sites
Sniperwolf572 758 Posted March 15, 2014 Can't something similar be done for different ammo types? There is no native support for such things in configs as there is for tracers, as far as I'm aware. Scripting on the other hand, sky's the limit. But don't expect BI to do that. Share this post Link to post Share on other sites
carlostex 38 Posted March 16, 2014 An option if BIS doesn't at least change the HE rounds to more effective AP rounds is to mod the thing. When i have the time i'll do it at least for my enjoyment. It will be pretty much config work. Share this post Link to post Share on other sites
kilroy the nerd 14 Posted March 16, 2014 EDIT: nvm, didn't properly look through second page Still, if the Marshall can load different round types in combat surely they've developed some way for aircraft, yes? Share this post Link to post Share on other sites
marksinnerdemon 11 Posted March 17, 2014 There is no way in a aircraft to change rounds as of yet. Actually that is the last thing most Air Forces are concerned about due to the advanced nature of missile and bomb tech. If the Commanders want to duel purpose they generally mix ammo, however a lot of that ammo size is multi role like the 50 call with the API rounds etc. Share this post Link to post Share on other sites
carlostex 38 Posted March 17, 2014 There is no way in a aircraft to change rounds as of yet. Actually that is the last thing most Air Forces are concerned about due to the advanced nature of missile and bomb tech. If the Commanders want to duel purpose they generally mix ammo, however a lot of that ammo size is multi role like the 50 call with the API rounds etc. That's why i called it a hypothetical technological advancement. Remember that Arma 3 is set on the year 2035. Share this post Link to post Share on other sites
asdfero 10 Posted March 18, 2014 This is a great value for the 30mm, they're the values on Peral's A10-C Mod. Caliber 4.17 Hit 300 Indirect Hit 40 Indirect Hit Range 3 Share this post Link to post Share on other sites
xendance 3 Posted March 18, 2014 This is a great value for the 30mm, they're the values on Peral's A10-C Mod.Caliber 4.17 Hit 300 Indirect Hit 40 Indirect Hit Range 3 I don't know, armored targets explode way too easily with that ammo. It's unrealistically good. Share this post Link to post Share on other sites
jgbtl292 0 Posted March 18, 2014 i hope he will fix the splash size to . actual is not more then a big rifle. Share this post Link to post Share on other sites
nerdwing 13 Posted March 19, 2014 I personally find the gun to be totally fine versus tanks. I'd use it vs infantry to support buddies on the ground anyways, you've got the 6 ATGM's for any actual tanks you engage. Share this post Link to post Share on other sites
spanishsurfer 58 Posted March 19, 2014 What's the class name for the two jets? I'm prepping my BECTI mission for Friday's release. Thanks in advance. Share this post Link to post Share on other sites
gossamersolid 155 Posted March 19, 2014 i hope he will fix the splash size to . actual is not more then a big rifle. The splash damage is most likely meant to supplement the lower firing speed due to engine limitations. Share this post Link to post Share on other sites