Guest Posted March 21, 2014 Updated version frontpaged on the Armaholic homepage. C-130J v1.22 ================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
x hunter33 10 Posted March 21, 2014 I dont know if this was fixed but while in copilots seat, the Inside of the cockpit is pretty much empty. Also, the HUDs for both the pilot and copilot act wierd when looking past over the shoulders. Share this post Link to post Share on other sites
sonsalt6 105 Posted March 21, 2014 update v1.22 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
McKeewa 7 Posted March 21, 2014 This is, reactivity, nice job dawg ! Share this post Link to post Share on other sites
theebu 31 Posted March 21, 2014 I dont know if this was fixed but while in copilots seat, the Inside of the cockpit is pretty much empty. Also, the HUDs for both the pilot and copilot act wierd when looking past over the shoulders. Copilot stuff was fixed. Take a look with the update, let me know if its still acting up (Screen shots) Share this post Link to post Share on other sites
Von Quest 1163 Posted March 21, 2014 Can anyone confirm if update does NOT have those new logo/ID graphics? That update had new graphics (w/ red fist) and the Cargo Ramp was stuck half open. Now the update-fix has no new graphics and the ramp is working again... Just need to know if I DO indeed have the fixed/working update. Share this post Link to post Share on other sites
pokertour 30 Posted March 21, 2014 Goblin can you reply me in your PM inbox ? i need some help please Share this post Link to post Share on other sites
theebu 31 Posted March 22, 2014 Can anyone confirm if update does NOT have those new logo/ID graphics?That update had new graphics (w/ red fist) and the Cargo Ramp was stuck half open. Now the update-fix has no new graphics and the ramp is working again... Just need to know if I DO indeed have the fixed/working update. The update does NOT have those. The problem was the cargo variant wasn't calling the right model config, so it defaulted the animations and the clan symbols. The current version 1.22 works. Check the folder for the version.txt to make sure you have that. Share this post Link to post Share on other sites
Lala14 135 Posted March 22, 2014 i hope it gets resized tooC-130J-30 cargo hold: length, 55 feet (16.9 meters); width, 119 inches (3.12 meters); height, 9 feet (2.74 meters). Rear ramp: length, 123 inches (3.12 meters); width, 119 inches (3.02 meters) 64 airborne troops or 74 litter patients with 2 medical personnel or 6 pallets or 2–3 Humvees or 2 M113 armored personnel carriers it would be Epic to put M-ATV's / Hunters in the back with igis load script. IGI LOAD is manually configurable!!!!!!!!!!!! Igi himself (assuming this is the authour's name) did not put this in but people can put it in themselves. I am currently working with Tajin to bring back his old C-130J cargo script for ArmA 3. It does not do what Igi does with having the possibility of putting 2 vehicles in but it does have stuff that igi doesnt have such as vehicle having velocity, smoke is continues, ir strobe and im currently trying to incorporate LAPES, not having as much luck but it is getting there. If people want I could possible release it now its just like said having a bit of issues with LAPES. The way that Tajin's script worked was by getting the bounding boxes of the vehicle and if the bounding box was small enough it would fit in so no need to configure all of these other vehicles from mod's and stuff but I decided to up the bounding box so that you can out the Ifrit, AMV-7, Hunter and other vehicles but the MSE-3 is too big and sticks out the top so I decided not to put it in. Share this post Link to post Share on other sites
Rages123 10 Posted March 22, 2014 IGI LOAD is manually configurable!!!!!!!!!!!!Igi himself (assuming this is the authour's name) did not put this in but people can put it in themselves. I am currently working with Tajin to bring back his old C-130J cargo script for ArmA 3. It does not do what Igi does with having the possibility of putting 2 vehicles in but it does have stuff that igi doesnt have such as vehicle having velocity, smoke is continues, ir strobe and im currently trying to incorporate LAPES, not having as much luck but it is getting there. If people want I could possible release it now its just like said having a bit of issues with LAPES. The way that Tajin's script worked was by getting the bounding boxes of the vehicle and if the bounding box was small enough it would fit in so no need to configure all of these other vehicles from mod's and stuff but I decided to up the bounding box so that you can out the Ifrit, AMV-7, Hunter and other vehicles but the MSE-3 is too big and sticks out the top so I decided not to put it in. what does it matter that its manually configurable when the C-130 is currently not scaled properly? "i thought igi himself said once he resizes the C-130 to what it should be he would add it, because currently the only vehicles that fit in the c-130 "that ive tried were the AAF mrap and some of the civilian cars Share this post Link to post Share on other sites
Lala14 135 Posted March 22, 2014 what does it matter that its manually configurable when the C-130 is currently not scaled properly? "i thought igi himself said once he resizes the C-130 to what it should be he would add it, because currently the only vehicles that fit in the c-130 "that ive tried were the AAF mrap and some of the civilian cars The script has always been configurable for every vehicle. Yes the vehicles you said are correct but as said! Igi will need to release a new version of his script to allow the vehicles to fit in, he could release it now but he hasn't so as I'm saying is you can add it in manually. Share this post Link to post Share on other sites
l etranger 5 Posted March 22, 2014 Is there a reason why the C130J is : "C130J" >> "cargocaneject" > 0 ? It can't be used for Halo due to that. Share this post Link to post Share on other sites
theebu 31 Posted March 22, 2014 Is there a reason why the C130J is : "C130J" >> "cargocaneject" > 0 ?It can't be used for Halo due to that. Because ejecting from cargo will instantly kill you. You need to run a script for HALO anyway. Share this post Link to post Share on other sites
Ruwe 10 Posted March 23, 2014 The script has always been configurable for every vehicle. Yes the vehicles you said are correct but as said! Igi will need to release a new version of his script to allow the vehicles to fit in, he could release it now but he hasn't so as I'm saying is you can add it in manually. I can confirm that Lala has had us helping him test out his script for loading cargo, vehicles and whatnot. It's pretty awesome to see the vehicles and supply drops come parachuting down. Share this post Link to post Share on other sites
BadHabitz 235 Posted March 24, 2014 Need paratroopers, A.S.A.P.! Share this post Link to post Share on other sites
dinshin 10 Posted March 24, 2014 Hi guys ! Why can't I eject from the Transport C130 when i'm in cargo ? Thanks by advance. Share this post Link to post Share on other sites
x hunter33 10 Posted March 24, 2014 Hi guys ! Why can't I eject from the Transport C130 when i'm in cargo ? Thanks by advance. Quote Theebu: "Because ejecting from cargo will instantly kill you. You need to run a script for HALO anyway." Share this post Link to post Share on other sites
dinshin 10 Posted March 24, 2014 Quote Theebu:"Because ejecting from cargo will instantly kill you. You need to run a script for HALO anyway." Okay Thank you ... it was possible last week ... Before the update and I wasn't dying ... Anyway, i'm new in the editor and I don't know how to use an HALO Script and where to find it. Could you help me ? Share this post Link to post Share on other sites
issen 13 Posted March 25, 2014 When enabling the ejectfromcargo, I didn't encounter any deaths when ejecting from the back of the plane whether the cargo bay doors were open or closed. The same when using a small script to eject (player eject vehicle player). Tested it with about 30 AI and also with other players and no deaths at all. (Version 1.22) Share this post Link to post Share on other sites
rhinonathan45 10 Posted March 25, 2014 can anyone point me in a direction for a HALO script Share this post Link to post Share on other sites
x hunter33 10 Posted March 25, 2014 can anyone point me in a direction for a HALO script Use IgiLoad: http://www.armaholic.com/page.php?id=24681 Share this post Link to post Share on other sites
rhinonathan45 10 Posted March 25, 2014 oh this works as halo as well? Share this post Link to post Share on other sites
kgino1045 12 Posted March 25, 2014 Use IgiLoad: http://www.armaholic.com/page.php?id=24681 Is that really make this HALO jump? The halo jump i know is having different parachute Share this post Link to post Share on other sites
mordeaniischaos 3 Posted March 26, 2014 Are you allowed to modify the original assets as per the license for moving things over? It'd be awesome to see (or make, I need a new project :p) some sweeter textures and bump mappin'. The A2 ones are pretty lackluster but aircraft like this are fairly easy to texture so I'm sure someone could cook something nice up. I'm guessing enhancing the existing ones would be a no go, but fresh coat of paint maybe? Let me know if this is something you're interested in and is cool according to BI, and I'd happily take on the project. Share this post Link to post Share on other sites