alduric 10 Posted February 9, 2014 (edited) Hi there, as some of you probably know, I'm the author of one of the popular mods, ArmA 3 Map Pack. :) Today I'd like to shed some light on a project thanks to which me and my buddy Szwed have been spending sleepless nights over the last few months. Many of you probably notice that some mechanics of ArmA 3 are lacking, so we've decided to meet your expectations and develop some of important elements of the gameplay that we consider lackluster. Our mod, A3CS, will be developing basically every branch of the gameplay, that is: medical system, technical system, mortar handling and many many more. Regarding the interface, it will be based on the "Flexi Menu" from the CBA, well-known from the ACE mod from ArmA 2. The topic will be kept up to date with additional content that is yet to come. I'd like to recall that our mod is in the advanced phase of production, we've been working on it for quite a bit of time (few months) and we're sure that it will fill a certain niche in the ArmA 3 community. We'll launch a subpage http://www.a3cs.arma3coop.pl/ within a few days, where you'll be able to send us your ideas or see the movies/screens from the tests. Few screenshots of W.I.P. A3CS - Totaly new engineer system - Click - New medic system with unique items - Click - New heli functions like Fast Rope - Click - Another heli function like sand in the eyes (if you have no googles ) - Click - Backblast system - Click - Injured state (Part of new medical system) - Click - Soldier will be able to do new actions! - Click Additional Info Main developer - SzwedzikPL Assistant developer - Alduric Wodzu - 3d artist Our community webstie - Click Project website - Click Edited February 9, 2014 by Alduric Share this post Link to post Share on other sites
elpresidente 1 Posted February 9, 2014 Looks promising! Do you have a roughly ETA for the first public available playable version? Share this post Link to post Share on other sites
alduric 10 Posted February 9, 2014 ElPresidente said: Looks promising! Do you have a roughly ETA for the first public available playable version? I will not make any promises, we would like to finish the job and run the closed test at the beginning of next month. But there is no official ETA at the moment. Share this post Link to post Share on other sites
marcai 1 Posted February 9, 2014 Sounds cool, can't wait to see what you guys come up with! Share this post Link to post Share on other sites
snowingjimbob 34 Posted February 10, 2014 Very cool. Share this post Link to post Share on other sites
hockeymanjs 10 Posted February 10, 2014 looks very cool. Share this post Link to post Share on other sites
zimms 22 Posted February 10, 2014 That sounds really great, can't wait to see more of it. And I like that you waited with the announcement until you have already done quite some work. Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted February 10, 2014 I fear you could be spreading yourself too thin. Share this post Link to post Share on other sites
Tyl3r99 41 Posted February 10, 2014 FAST ROPE!!!!!!!!!! alduric + Team..... your the best but be careful, don't get toooo many projects open at once. I think people really want this samples mod ;) Share this post Link to post Share on other sites
perfectum 26 Posted February 10, 2014 This looks great. This is defiantly something my unit might want to use. Looking forward to see more from this. Share this post Link to post Share on other sites
TheBigOne_014 16 Posted February 10, 2014 It look great,... i'll be cheking this Thread daily! ;) Keep up the good work! Share this post Link to post Share on other sites
raptor 6 actual 13 Posted February 10, 2014 Alduric said: I will not make any promises, we would like to finish the job and run the closed test at the beginning of next month. But there is no official ETA at the moment. Good luck with next month as a tentative deadline, we are producing a better version of the Combat Medical System from A2, and that portion alone, not mentioning the other stuff we're working on in the Combat Space Enhancement mod will take us a lot longer. Share this post Link to post Share on other sites
Brain 12 Posted February 10, 2014 That's crazy cool to see. Looking forward to it! Share this post Link to post Share on other sites
hg2012trigger 13 Posted February 10, 2014 (edited) Sounds realy good. That´s what ArmA III needs now wind and a wind meter and there is the new ace. I'm looking forward Edited February 10, 2014 by HG2012Trigger Share this post Link to post Share on other sites
alduric 10 Posted February 10, 2014 HG2012Trigger said: Sounds realy good. just something needs arma now wind and a wind meter and there is the new ace. I'm looking forward Windmeter is great idea, THANKS! tyl3r99 said: FAST ROPE!!!!!!!!!! alduric + Team..... your the bestbut be careful, don't get toooo many projects open at once. I think people really want this samples mod ;) The project A3CS is there much longer than ASM, so no worries. I have a lot of free time. Share this post Link to post Share on other sites
spookygnu 563 Posted February 10, 2014 tyl3r99 said: FAST ROPE!!!!!!!!!! alduric + Team..... your the best Did you know that there is already a fast rope script out. the animations are not up to par with this but it does the job and using it in with ALive is a great combination. http://www.armaholic.com/page.php?id=23961 Alduric! good work man! hope you achieve some positive results through testing! Share this post Link to post Share on other sites
mihikle 2 Posted February 10, 2014 Sounds good! Will be watching this closely! :) Share this post Link to post Share on other sites
alduric 10 Posted February 11, 2014 (edited) We had some great questions, i will answer for one of them now. Quote " What about vehicles and other stuff support from 3rd mods? " There will be A3CS Api for modders, to add stuff like weapon jam, or fast rope system to their helis. A3CS will be user and mod friendly :) with release we will add full API documentation. And small feature leak :) http://s23.postimg.org/j9dznp5vf/okop.png (357 kB) Edited February 11, 2014 by Alduric Share this post Link to post Share on other sites
l etranger 5 Posted February 11, 2014 Good stuff in there :) Share this post Link to post Share on other sites
oktyabr 12 Posted February 11, 2014 Alduric said: There will be A3CS Api for modders, to add stuff like weapon jam, or fast rope system to their helis. A3CS will be user and mod friendly :) with release we will add full API documentation. And small feature leak :) http://s23.postimg.org/j9dznp5vf/okop.png (357 kB) THIS +1! *Subscribed* Share this post Link to post Share on other sites
Frannke 10 Posted February 11, 2014 Cant wait for it! Looks great fellas Share this post Link to post Share on other sites
smutton 10 Posted February 11, 2014 Nice, can't wait! Share this post Link to post Share on other sites
Gudsawn 93 Posted February 11, 2014 Looks fantastic but I really hope you collaborate with other mod makers who have already come up with excellent mods - such as XMedSys (which in my opinion supersedes ACE's med systems). Combining XMed, for example, with what you're working on would save you time, prevent you from re-inventing the wheel, and expand your development team. Let the XMed team continue on their excellent work for you, while you continue work on other game-changing aspects. Seems like the most logical, time-saving, and productive solution to me :) Share this post Link to post Share on other sites
Przemro 18 Posted February 11, 2014 How about, advance vehicle repair? Scroll action "repair" just suck, something like "check/analyze vehicle", then change wheel and then some engine parts etc. And could you list all features, what is your main focus and main features now, and what ll be add in the future? Share this post Link to post Share on other sites