ohally 26 Posted March 23, 2014 Heads up there are some updates coming down the pipe in the next month (hopefully). The team is working hard bringing over more texture variants and a few new factions as well as vehicles for both civilians and fighters. In the pipe right now are: New uniforms for Eastern European Rebels New Faction: Eastern Europe Civilians New Faction: Middle Eastern Rebels (Based on Syrian Rebels) New Faction: African Rebels New Faction: South East Asian Rebels New Vehicles: Jingle Trucks and Cars for Middle East Civilians, Old Pick Ups and Rusted out cars for European and African Civilians, BMP2 for Eastern European Rebels New Radio Procedure: Russian (for Eastern European factions) **There may be a dependency on Hidden Identities coming up, however I may make it optional, we will see. Before it gets asked - Female Civilians are on the back burner for now as they require ALOT to bring over as ARMA 3 has no female faces in place. There is no deadline just wanted to let everyone know this is still being worked on. Note: For those that haven't figured it out I / we don't take requests. Share this post Link to post Share on other sites
serjames 357 Posted March 23, 2014 ...If the male models were covered i.e. with a veil. Might work well for CAF_AG_ME_CIVS ? As females. Share this post Link to post Share on other sites
ohally 26 Posted March 23, 2014 ...If the male models were covered i.e. with a veil. Might work well for CAF_AG_ME_CIVS ?As females. True, but we want to bring the voices over as well. If we are going to bring them it will be to all regions at once. It's not like we don't already have a lot on our plate. There are only 3 devs on this. Share this post Link to post Share on other sites
opendome 91 Posted March 23, 2014 Heads up there are some updates coming down the pipe in the next month (hopefully).The team is working hard bringing over more texture variants and a few new factions as well as vehicles for both civilians and fighters. In the pipe right now are: New uniforms for Eastern European Rebels New Faction: Eastern Europe Civilians New Faction: Middle Eastern Rebels (Based on Syrian Rebels) New Faction: African Rebels New Faction: South East Asian Rebels New Vehicles: Jingle Trucks and Cars for Middle East Civilians, Old Pick Ups and Rusted out cars for European and African Civilians, BMP2 for Eastern European Rebels New Radio Procedure: Russian (for Eastern European factions) **There may be a dependency on Hidden Identities coming up, however I may make it optional, we will see. Before it gets asked - Female Civilians are on the back burner for now as they require ALOT to bring over as ARMA 3 has no female faces in place. There is no deadline just wanted to let everyone know this is still being worked on. Note: For those that haven't figured it out I / we don't take requests. Share this post Link to post Share on other sites
O.Languedoc 67 Posted March 23, 2014 They havent Been converted yet i think. Havent seen them in then downloads for arma 3. Are they enterable? Share this post Link to post Share on other sites
Iceman_TF_Timberwolf 12 Posted March 23, 2014 Great work man! Looking forward to the new vehicles and language! Those brand-new trucks are a little too nice for my liking. Share this post Link to post Share on other sites
ohally 26 Posted March 25, 2014 HOTFIX This should fix the 1.5 issue of units not firing unless your on top of them without the aid of AI improvement addons like FFIS. @CAF_AG 1.5 HOTFIX 02 Requires @CAF_AG 1.5 & HOTFIX 01 Should also fix shadow issue with the Middle East Turban Share this post Link to post Share on other sites
Guest Posted March 26, 2014 Hotfix 2 frontpaged on the Armaholic homepage. CAF Aggressors Patch #2 v1.5 hotfix 2CAF Aggressors v1.5CAF Aggressors Patch #1 v1.5 hotfix ================================================ We have also "connected" these pages to your account (Ohally) on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
[kh]jman 49 Posted March 26, 2014 Has anyone come across this issue before? It would appear that the Aggressors configs override the default Bi CSAT's units uniforms. If I remove Aggressors they appear with default CSAT clothing. Share this post Link to post Share on other sites
evromalarkey 150 Posted March 26, 2014 Yeah happened to me too, when I tried CQB module in ALiVE with CSAT. I was like what the... what are they wearing? I thought that ALiVE gave them random clothes from opfor factions, but maybe the problem is elsewhere. Share this post Link to post Share on other sites
[kh]jman 49 Posted March 26, 2014 We (the ALiVE devs) are not doing anything special in the CQB module in ALiVE with CSAT. All the we do is reference the config group name in this case OPF_F Ohally has got some dynamic uniform scripts running in Agressors to vary the uniforms so we're guessing it's something in there. Share this post Link to post Share on other sites
.kju 3244 Posted March 26, 2014 New update v1.5.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
flex 1 Posted March 26, 2014 (edited) yeah somethings not quite right since the hotfix.. i have mixed spawns of caf_ag and csat units and civillians are the normal altian guys edit: patroling units are csat and cqb units are caf_ag and it wasn't the hotfix.. i reverted to the 1.5.7 version and there are the same problems Edited March 26, 2014 by flex Share this post Link to post Share on other sites
ohally 26 Posted March 26, 2014 Jman;2653264']We (the ALiVE devs) are not doing anything special in the CQB module in ALiVE with CSAT. All the we do is reference the config group name in this case OPF_FOhally has got some dynamic uniform scripts running in Agressors to vary the uniforms so we're guessing it's something in there. That is for sure an issue from my end, not ALIVE. I think i know what it is just from looking at it. I will work out a fix as soon as i can. For now it should only affect CSAT. Share this post Link to post Share on other sites
Vasilyevich 20 Posted March 27, 2014 Thank you for this mod, it's awesome! Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted March 28, 2014 I hope that is a tease for whats next in CAF_AG, it makes me moist. Share this post Link to post Share on other sites
acoustic 82 Posted March 28, 2014 Hey, are your groups set up right in ALiVE? I see that they're suppose to be 4 man, 6 man, and 8 man groups...but I only ever see 10 man groups. Share this post Link to post Share on other sites
ohally 26 Posted March 28, 2014 Hey, are your groups set up right in ALiVE? I see that they're suppose to be 4 man, 6 man, and 8 man groups...but I only ever see 10 man groups. Yes and it's random, Test group has seen all kinds. ---------- Post added at 05:30 PM ---------- Previous post was at 05:28 PM ---------- I hope that is a tease for whats next in CAF_AG, it makes me moist. That is indeed a teaser of the upcoming version. We have decked out the Eastern European Rebels with Trucks, URALs to be exact including the GRAD and ZU variants. Share this post Link to post Share on other sites
kilroy the nerd 14 Posted March 29, 2014 Does that teaser also mean the Middle East insurgents will get the Military Offroad technicals from Arma 2: OA? Share this post Link to post Share on other sites
opendome 91 Posted March 29, 2014 http://cloud-4.steampowered.com/ugc/432651023143600973/FC7877CF9CAD3AF6A9245ADEA1B3C3063C7826DD/ Gives me flashbacks to the ZU-23 carnage of OA, the horror...... the horror looking forward to this :P Share this post Link to post Share on other sites
DasClark 10 Posted March 31, 2014 As a humble map maker, could I request more variants for the Civis of the factions? Maybe some more distinct ones for Elders or Tribal Leaders? I am making a campaign and loving using this mod but at the moment, all my special characters look just like any other civy. DasClark ps - love the mod big time. Thanks for the work. Share this post Link to post Share on other sites
kgino1045 12 Posted March 31, 2014 I set the black list but can't see aggressor's vehicle in ALIVE mod Can anyone give me a tip to how to spawn aggressor's vehicles? and static weapons? Share this post Link to post Share on other sites
tmortensen 10 Posted March 31, 2014 @DasClark put some glasses on them, or use a shemag mod. I had the same issue, but glasses or alternate variations do help depict that VIP from the generic population. @kgino aggressors in vehicles make sure the faction is set to caf_ag_me_t on your alive placement module (military or civilian), and set it to motorised or mechanised. Normally this feature on OPFOR placement will spawn APC's or Ifrits depending, however ALiVE (if set to a specific faction) will take what class names (vehicles/units) are available to the system, those available to caf_ag_me_t are 50 call pick ups. No other vehicles have yet been added. Share this post Link to post Share on other sites
MiniGunDad 0 Posted April 4, 2014 To anyone who would find it useful :P====================AGGRESSORS CLASS LISTS==================== Faction names as seen in mission.sqm caf_ag_faction_me_t Blah Blah Blah..... CAF_SVD - CAF_10RND_762X54_SVD You are a star! I was shuffling through the Editor Cfg list before i found your list! Many Thanks!! Share this post Link to post Share on other sites