Jump to content

acoustic

Member
  • Content Count

    720
  • Joined

  • Last visited

  • Medals

Community Reputation

59 Excellent

About acoustic

  • Rank
    Master Sergeant

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. acoustic

    Ravage

    Halek, what all does the MP save actually save? Anything in regards to AI placed in the editor?
  2. acoustic

    Ravage

    Haleks, did you ever decide if you'd remove the the config entry that disables power lines? Would be nice to have control over that. Thanks!
  3. Attempting to index my map, and I appear stuck on the "Generating Sector Data" part (according to the rpt). No movement in my map screen for the last hour. Can't close the map either. Is it suppose to take this long on a 8km by 8km map? I've left Arma open as well, not tabbed out.
  4. acoustic

    Vacant

    Large update, change-log located on the Steam Workshop page. Changing version to 2.0.
  5. acoustic

    Ravage

    ^Vcom has had it for awhile. That man practices the dark arts to come up with his AI enhancements. Or maybe he's made contact with aliens.
  6. I wasn't aware that it could be done by the user, I will give it a go tonight. Yes, buildings are complete (I say that now, at least lol).
  7. Might you guys be able to slip an index in for my terrain next update?
  8. acoustic

    Vacant

    Terrain sounds updated on Steam.
  9. acoustic

    Vacant

    The Environment spatial sounds is the new system that ties audio to objects. In vanilla (for example) birds are tied to a lot of the bushes I used in the arid area. Which creates a rather..unique sound list lol. I am copying Altis's list and editing it currently.
  10. acoustic

    Vacant

    Having to get more specific then that, as the technology that BI uses now ties sounds to actual objects as well. (in fact, most of the sounds are designed like that now). Working on a custom sound list.
  11. acoustic

    Vacant

    Means a lot coming from you ;). Hmm, interesting on the sounds. Will look at it later today and get it updated. Love the post man, thanks! Might have borrowed some of your photos for the Steam page if that's not a problem. Most people have much more of a knack for that then I do. 👍
  12. acoustic

    Vacant

    Mod Version: 2.2 Vacant is a post-apocalyptic terrain located in the South-West region of the United States. It is a very arid-desert climate that is home to small highway towns, rough mountains, and even some surprising hidden locations. Try not to get lost, and watch out for snakes. Map Size: 8km by 8km Cell Size: 2m Required Addons: None Project has been my baby for the last 5 months. Certainly a pleasure to finally release it, and I hope everyone enjoys it as much as I will! Special Thanks: Everyone over at the A3 Terrain-Dev Discord (without them, none of this would have been possible @haleks (for creating a mod that inspired a simple mission maker to venture into the world of terrain building) OlaHaldor (for his amazing color map basis that he designed specifically for this terrain) Everyone in my gaming community that put up with me bouncing countless ideas off them (-WWF-) Any questions, criticism, comments, or pictures are welcome here. Download Link: (Steam Workshop) https://steamcommunity.com/sharedfiles/filedetails/?id=1754027265
  13. 2 questions: 1. On my custom map that is in testing, I attempted to place a bunch of just custom objects and an AI Commander but I kept getting stuck in the loading screen with an error that said something about "static data". AFAIK, that relates to indexing? Does a map need to be indexed in order to use custom objectives or am I enabling something that shouldn't be enabled that's causing this? 2. Do non virtualized units get saved in the ALiVE persistence save? IE, units that aren't tied to ALiVE at all, but just placed in the editor with no commander?
  14. acoustic

    Ravage

    Haleks, after rummaging through the scripts today I noticed that you moved the location of backpacks, vests and some others things from the lootlists.sqf. If I wanted to add to that list, would I still put it in the (now) empty spots in that file or is there elsewhere that I need to look? Thanks!
  15. Has this always been the case? I could have swore I use to be able to manually place units, edit their loadout, and sync them to the Virtual AI module and they would maintain the changes. Weird.
×