oktyabr 12 Posted March 2, 2014 WoooHOOOO!!!! Thanks Ohally! And on the weekend too! Nice timing! :D Share this post Link to post Share on other sites
Spartan0536 189 Posted March 2, 2014 (edited) I'll be putting out the latest fixes today sometime. Fixes ALL reported errors, change log and class list will accompany the pack, and yes civilians for Middle East and Africa based factions are included. No groups just individuals and they ARE ALIVE compatible with the CQB module.---------- Post added 03-02-2014 at 01:04 AM ---------- Previous post was 03-01-2014 at 11:49 PM ---------- 1.5 Released SEE FIRST POST, READ EVERYTHING! Ohally, I would also like to help you with the 5.45x39 and 7.62x39mm ballistics code you are using in the AK's if you so should choose.... if interested here are the Military Loads for 7.62x39mm and 5.45x39mm 7.62x39mm Russian Military Designated 57-N-231 Full Metal Jacket (would suggest this for the AI to use as standard it is a standard round for the Russian military) Military Designated 7N23 Armor Piercing 5.45x39mm Russian Military Designated 5N7 Full Metal Jacket (would suggest this for the AI to use as standard it is a standard round for the Russian military) Military Designated 7N24 Armor Piercing Edited March 2, 2014 by Spartan0536 Share this post Link to post Share on other sites
sonsalt6 105 Posted March 2, 2014 update v1.5 available at withSIX. Download now by clicking: @ CAF Team; Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
oktyabr 12 Posted March 2, 2014 Hey Ohally, A couple questions for you kind sir, at your convenience ;) Planned, but not for first release. Already ported the taki females ;) I'm not seeing any in this latest release. Did they just not make it or am I not looking long enough? Random chance of Strela launcher depending on faction I'd like to not only have a chance of Strela for your middle east tribal fighters but I also wonder if there is a variable in these regards that could be called from a script? One of the tasks I have is find and destroy a shipment of Strela and it would be VERY cool if, should the players fail in this task, that the occurance of them could be then increased, mid mission? Thanks in advance! Share this post Link to post Share on other sites
ohally 26 Posted March 2, 2014 Hey Ohally,A couple questions for you kind sir, at your convenience ;) I'm not seeing any in this latest release. Did they just not make it or am I not looking long enough? I'd like to not only have a chance of Strela for your middle east tribal fighters but I also wonder if there is a variable in these regards that could be called from a script? One of the tasks I have is find and destroy a shipment of Strela and it would be VERY cool if, should the players fail in this task, that the occurance of them could be then increased, mid mission? Thanks in advance! no females yet for the strela you could always use a trigger and a custom script to say launch a random increased variable on each AK74 rifleman, for example: here is the code that CAF_AG uses to determine Strela: if (primaryWeapon _this == "caf_ak47") then { _AA = floor(random 40); //Percentage chance of having a STRELA if (_AA == 1) then { removeBackpack _this; _this addBackpack "B_Carryall_oli"; _this addMagazine "caf_AA_rocket"; _this addWeapon "caf_strela"; _this addItemToBackpack "caf_AA_rocket"; _this addItemToBackpack "caf_AA_rocket"; }; }; What you could use would be something like: { _AA = floor(random 40); if (_AA == 1) then { removeBackpack _x; _x addBackpack "B_Carryall_oli"; _x addMagazine "caf_AA_rocket"; _x addWeapon "caf_strela"; _x addItemToBackpack "caf_AA_rocket"; _x addItemToBackpack "caf_AA_rocket"; }; } forEach units "CAF_AG_ME_T_AK74"; **Not tested, just a concept you may wish to explore. Share this post Link to post Share on other sites
oktyabr 12 Posted March 2, 2014 Thanks! I'll try that. Share this post Link to post Share on other sites
raspu86 92 Posted March 2, 2014 Good morning, thanks for the update! However I get an error when I try to place the MiddleEastIrregulars group in the editor: http://i.imgur.com/BmFtSlg.jpg (138 kB) Share this post Link to post Share on other sites
Moon_chilD 200 Posted March 2, 2014 Great, can't edit my mission using the Taliban anymore...cause the class names of the units has been changed! A work of a week is gone now. Sorry, I mean the mod is great, and I'm happie that there are civilians now. But that really sucks! Share this post Link to post Share on other sites
#Blackburn -Tier-1- 10 Posted March 2, 2014 Great, can't edit my mission using the Taliban anymore...cause the class names of the units has been changed!A work of a week is gone now. Sorry, I mean the mod is great, and I'm happie that there are civilians now. But that really sucks! just delete ur A3 Agressors from ur mission dependencies in the mission.sqm .. that should help Share this post Link to post Share on other sites
Moon_chilD 200 Posted March 2, 2014 ;2634727']just delete ur A3 Agressors from ur mission dependencies in the mission.sqm .. that should help I had the same Idea. Sadly, all the errors of "...no longer exist" pops up. So I have to change all the units in the missin.sqf. Its done now. But if somebody doesn't know how to deal with it, it might be a bit frustrating: Anyway, I like the changes, even those at the units itself. (The names are more obvious now) I'm looking forward to take a look at the civilians now! ^^ Share this post Link to post Share on other sites
evromalarkey 150 Posted March 2, 2014 (edited) Hi Ohally, thanks a lot for the update, but in 1.5 there seems to be problems with the missing icons in a lot of cases, also after update I seem to have problem to connect on server with verifySignature setting and yes I also changed key on the server, but server kickes me anyway. By the way I really like these new JSRS sounds, big thanks to LJ! EDIT: Here is the kick message with signatures - http://i.imgur.com/3omK7An.jpg Edited March 2, 2014 by EvroMalarkey Share this post Link to post Share on other sites
gunny1979 3 Posted March 2, 2014 (edited) Great work O'Hally, I have updated the ALiVE Wiki here to reflect the new factions. I am also pleased to advise that the Civi's work great while testing the new ALiVE Civ Module ;) Edited March 2, 2014 by Gunny1979 Share this post Link to post Share on other sites
Guest Posted March 2, 2014 Release frontpaged on the Armaholic homepage. CAF Aggressors v1.5 ================================================ We have also "connected" these pages to your account (Ohally) on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Moon_chilD 200 Posted March 2, 2014 Mhhhhh I can't get ALIVE to work wit the Middle Eastern Civilians. I place down all the standard stuff (Admin Actions, Profile System, Require Alive...) and a OPCOM. As fraction I write "caf_ag_me_civ". Then I put down a Military Civilian Placement and also write as fraction "caf_ag_me_civ". The exact same thing I do for "caf_ag_me_t" (of course I use a seperated OPCOM and a Military Placement) Taliban spawns, Civialians not! What is go wrong? Many Greetings Moony Share this post Link to post Share on other sites
gunny1979 3 Posted March 2, 2014 Mhhhhh I can't get ALIVE to work wit the Middle Eastern Civilians. I place down all the standard stuff (Admin Actions, Profile System, Require Alive...) and a OPCOM. As fraction I write "caf_ag_me_civ". Then I put down a Military Civilian Placement and also write as fraction "caf_ag_me_civ". The exact same thing I do for "caf_ag_me_t" (of course I use a seperated OPCOM and a Military Placement) Taliban spawns, Civialians not! What is go wrong? Many Greetings Moony We haven't released the Civ Module yet! Share this post Link to post Share on other sites
lukrop 10 Posted March 2, 2014 There are two typos/errors in caf_ag_factions\MiddleEast\Tribal\Groups\infantry\config.cpp. You used "CAF_AG_me_t_RPK" instead of "CAF_AG_ME_T_RPK74" and CAF_AG_me_t_PK instead of "CAF_AG_ME_T_PKM". Share this post Link to post Share on other sites
Bejmo_75 10 Posted March 2, 2014 To anyone who would find it useful :P ====================AGGRESSORS CLASS LISTS==================== Faction names as seen in mission.sqm caf_ag_faction_me_t caf_ag_faction_eeur_r caf_ag_faction_afr_p caf_ag_vehicles_me_t caf_ag_vehicles_eeur_r caf_ag_vehicles_afr_p MIDDLE EASTERN Type Class name SOLDIERS Man AK47 "CAF_AG_ME_T_AK47" Man AK74 "CAF_AG_ME_T_AK74" Man AK74_GL "CAF_AG_ME_T_GL" Man PKM "CAF_AG_ME_T_PKM" Man RPG "CAF_AG_ME_T_RPG" Man RPK74 "CAF_AG_ME_T_RPK74" Man SVD "CAF_AG_ME_T_SVD" Car Offroad "CAF_AG_ME_T_Offroad" Car Offroad armed "CAF_AG_ME_T_Offroad_armed_01" Car Truck "CAF_AG_ME_T_van_01" CIVILIANS Man "CAF_AG_ME_CIV" Man "CAF_AG_ME_CIV_02" Man "CAF_AG_ME_CIV_03" Man "CAF_AG_ME_CIV_04" EUROPEAN REBELS SOLDIERS Man AK47 "CAF_AG_EEUR_R_AK47" Man AK74 "CAF_AG_EEUR_R_AK74" Man AK74_GL "CAF_AG_EEUR_R_GL" Man PKM "CAF_AG_EEUR_R_PKM" Man RPG "CAF_AG_EEUR_R_RPG" Man RPK74 "CAF_AG_EEUR_R_RPK74" Man SVD "CAF_AG_EEUR_R_SVD" Car Offroad "CAF_AG_eeur_r_Offroad" Car Offroad armed "CAF_AG_eeur_r_Offroad_armed_01" Car Truck "CAF_AG_eeur_r_van_01" AFRICAN PIRATES SOLDIERS Man AK47 "CAF_AG_AFR_P_AK47" Man AK74 "CAF_AG_AFR_P_AK74" Man AK74_GL "CAF_AG_AFR_P_GL" Man PKM "CAF_AG_AFR_P_PKM" Man RPG "CAF_AG_AFR_P_RPG" Man RPK74 "CAF_AG_AFR_P_RPK74" Man SVD "CAF_AG_AFR_P_SVD" Car Offroad "CAF_AG_afr_p_Offroad" Car Offroad armed "CAF_AG_afr_p_Offroad_armed_01" Car Truck "CAF_AG_afr_p_van_01" CIVILIANS Man "CAF_AG_AFR_CIV" Man "CAF_AG_AFR_CIV_02" Man "CAF_AG_AFR_CIV_03" Man "CAF_AG_AFR_CIV_04" CALLED IN ALIVE CQB AND PLACEMENT MODULES for middle east as an example caf_ag_me_t caf_ag_me_civ ============================================================== CLOTHING MIDDLE EAST: U_CAF_AG_ME_ROBES_01 U_CAF_AG_ME_ROBES_01a U_CAF_AG_ME_ROBES_01b U_CAF_AG_ME_ROBES_01c U_CAF_AG_ME_ROBES_01d U_CAF_AG_ME_ROBES_02 U_CAF_AG_ME_ROBES_02a U_CAF_AG_ME_ROBES_02b U_CAF_AG_ME_ROBES_02c U_CAF_AG_ME_ROBES_02d U_CAF_AG_ME_ROBES_03 U_CAF_AG_ME_ROBES_03a U_CAF_AG_ME_ROBES_03b U_CAF_AG_ME_ROBES_03c U_CAF_AG_ME_ROBES_03d U_CAF_AG_ME_ROBES_04 U_CAF_AG_ME_ROBES_04a U_CAF_AG_ME_ROBES_04b U_CAF_AG_ME_ROBES_04c U_CAF_AG_ME_ROBES_04d U_CAF_AG_ME_ROBES_mil_01 U_CAF_AG_ME_ROBES_mil_01a U_CAF_AG_ME_FATIGUES_01 U_CAF_AG_ME_FATIGUES_01a U_CAF_AG_ME_FATIGUES_01b U_CAF_AG_ME_FATIGUES_01c U_CAF_AG_ME_FATIGUES_01d AFRICA U_CAF_AG_AFR_CLOTHES_01 U_CAF_AG_AFR_CLOTHES_01a U_CAF_AG_AFR_CLOTHES_01b U_CAF_AG_AFR_CLOTHES_01c U_CAF_AG_AFR_CLOTHES_01d U_CAF_AG_AFR_CLOTHES_01e U_CAF_AG_AFR_CLOTHES_02 U_CAF_AG_AFR_CLOTHES_02a U_CAF_AG_AFR_CLOTHES_02b EAST EUROPE U_CAF_AG_EEUR_FATIGUES_01 U_CAF_AG_EEUR_FATIGUES_01a U_CAF_AG_EEUR_FATIGUES_02 U_CAF_AG_EEUR_FATIGUES_02a U_CAF_AG_EEUR_FATIGUES_03 U_CAF_AG_EEUR_FATIGUES_03a U_CAF_AG_EEUR_FATIGUES_03b U_CAF_AG_EEUR_FATIGUES_03c HEAD GEAR: AFRICANS: H_AG_BANDANNA_01 H_AG_BANDANNA_02 H_AG_BANDANNA_03 H_AG_BANDANNA_04 MIDDLE EAST: H_CAF_AG_TURBAN H_CAF_AG_PAKTOL H_CAF_AG_PAKTOL_01 H_CAF_AG_PAKTOL_02 H_CAF_AG_PAKTOL_03 H_CAF_AG_WRAP EAST EUROPE: H_CAF_AG_FUR H_CAF_AG_FUR2 H_CAF_AG_BEANIE H_CAF_AG_BOONIE_01 H_CAF_AG_BOONIE_02 ============================================================== WEAPONS CAF_AK47 - CAF_30RND_762x39_AK CAF_AK74 CAF_AK74GL - CAF_30RND_545x39_AK CAF_PKM - CAF_100RND_762x54_PKM CAF_RPG7 - AT - CAF_PG7V - HE - CAF_OG7 CAF_RPK74 - CAF_75RND_545x39_RPK CAF_STRELA - CAF_AA_ROCKET CAF_SVD - CAF_10RND_762X54_SVD :P Share this post Link to post Share on other sites
supergruntsb78 67 Posted March 2, 2014 I had the same Idea. Sadly, all the errors of "...no longer exist" pops up. So I have to change all the units in the missin.sqf. Its done now. But if somebody doesn't know how to deal with it, it might be a bit frustrating: Anyway, I like the changes, even those at the units itself. (The names are more obvious now) I'm looking forward to take a look at the civilians now! ^^ agree with this 100% love the Civilians :) noticed when putting down a group ,two of the group places are empty (commander lines go to empty spaces also there names are not showing up when placing a group (right side unit breakdown list) Share this post Link to post Share on other sites
lukrop 10 Posted March 2, 2014 agree with this 100% love the Civilians :) noticed when putting down a group ,two of the group places are empty (commander lines go to empty spaces also there names are not showing up when placing a group (right side unit breakdown list) This is because of this: There are two typos/errors in caf_ag_factions\MiddleEast\Tribal\Groups\infantry\config.cpp. You used "CAF_AG_me_t_RPK" instead of "CAF_AG_ME_T_RPK74" and CAF_AG_me_t_PK instead of "CAF_AG_ME_T_PKM". Share this post Link to post Share on other sites
Moon_chilD 200 Posted March 2, 2014 We haven't released the Civ Module yet! Thanks for the answer. I know that, but I managed to spawn Civilians (ARMA Original ones) through the Military Civilian Placment module! Anyway, I think the easiest way is to wait till the CIV Module is ready! ^^ Share this post Link to post Share on other sites
phronk 898 Posted March 2, 2014 To get ambient civilians working with Middle Eastern units, I used the TPW Civ script and changed the classnames of the civilian units such as "Civ_F" to the Middle Eastern civilian classnames. Works in singleplayer and client-hosted multiplayer, but haven't tested dedicated hosted yet. Share this post Link to post Share on other sites
devilspawn 24 Posted March 2, 2014 Hi Ohally, massive fan of your work :) We just ran into trouble with your mod v1.5 caf_ag, players are getting kicked from our server. Could this be a key problem? As mentioned we deleted the v1.0 and key, luckily we backup the old version :) currently reverted back to the old version for the moment until there is a solution. I finally decided to join BI forums guess I am keen to find a fix Thankyou for your time Share this post Link to post Share on other sites
ohally 26 Posted March 2, 2014 (edited) HOTFIX HOTFIX HOTFIX - **knocked this out before my morning shit ;) ** Fresh of the presses, fixes Group issues with Middle East Fighters and Server Verification issues. Download from front page and extract to ARMA 3 main directory, merge with @CAF_AG1.5 overwrite file when prompted Edited March 2, 2014 by Ohally Share this post Link to post Share on other sites
greengriffon 12 Posted March 2, 2014 Thanks very much for the update! Share this post Link to post Share on other sites
sonsalt6 105 Posted March 2, 2014 New update v1.5.1 available at withSIX. Download now by clicking: @ CAF Team; Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites