lordprimate 159 Posted January 21, 2014 (edited) this mod is awesome and has enormous potential! tyl3r99, In reguards to the larger explosions. Most living beings are made of a large amount of fluid. These bodies of fluid and bone, do not catch air and fly when a ultra fast and ultra strong shock wave pass over them. They SPLAT. Thanks OS for posting this up. I just played a quickie where in: I was sourrounded. In a building in Sofia (NE sector of Altis). I had just ran in after taking cover from enemy fire. Opfor was close, Within 5-10m. They were stacked up and about to breech(not exaggerating). A blackfoot places a few well placed rounds around the building... it was very loud and intense for about 5-8 seconds. Everything quieted down. I waited and looked outside, and all i saw were guns laying around. no bodies. just guns.. about 6 of them. :) Epic. Edited January 21, 2014 by Lordprimate Share this post Link to post Share on other sites
Nikoteen 24 Posted January 21, 2014 is there anyway of toning down the amount of force they fly away at? if it was halfed it would be quite realistic ;) Actually I did, and it's a success ! not too much fly from explosion and the bodies react to gunfire ! :) Share this post Link to post Share on other sites
Lightningstrike 10 Posted January 21, 2014 No, it wouldnt. definitely needs the gravity/force effect to be halved down and it would look great! (we are not in Garry's Mod) Share this post Link to post Share on other sites
nsnipe 10 Posted January 21, 2014 Actually I did, and it's a success ! not too much fly from explosion and the bodies react to gunfire ! :) How? I cant unpbo the file. Share this post Link to post Share on other sites
R0adki11 3949 Posted January 21, 2014 How? I cant unpbo the file. unpacking a mod without permission should not be done, please ask for permission. Share this post Link to post Share on other sites
Harzach 2517 Posted January 21, 2014 (edited) unpacking a mod without permission should not be done, please ask for permission. I'm pretty sure OS did, back in the first post and in post #20. nsnipe, what are you using to unpbo? I've been using Eliteness lately, and it works fine. Edited January 21, 2014 by Harzach Share this post Link to post Share on other sites
Brain 12 Posted January 21, 2014 unpacking a mod without permission should not be done, please ask for permission. OS said it would be fine to make any changes as he won't be working any longer on it. Share this post Link to post Share on other sites
PuFu 4600 Posted January 21, 2014 unpacking a mod without permission should not be done, please ask for permission. Feel free to make any changes you like as i will no longer be working on it. Have fun :D :D 5char Share this post Link to post Share on other sites
toxicsludge 12 Posted January 21, 2014 That video would have been better in the daytime :) There is a daylight demo at the end. It was actually quite light ingame but Vegas rendered it quite dark. At least I know how to fix that now :) Share this post Link to post Share on other sites
nsnipe 10 Posted January 21, 2014 ok back to topic - what values need to be changed to lower the force of throwing bodies, and at the same time enabling bullet impact affect and enable ragdols? Share this post Link to post Share on other sites
Nikoteen 24 Posted January 21, 2014 The bullets already impact ragdolls, only with current settings it is way too much. What I did is to half some settings as suggested by tyl3r99 :) class PhysXParams { epeImpulseDamageCoef = 1500.0; impulseForceRagdollCoef = 7; impulseTorqueRagdollCoef = 1; maxRagdollImpulseForceMagnitude = 2500; maxRagdollImpulseTorqueMagnitude = 200; ragdollUnderwaterBuoyancyCoef = 9.7; ragdollUnderwaterResistanceCoef = 0.005; ragdollOnCollideSpeedLimit = "2500.0f"; ragdollOnCollideMassLimit = "0.0f"; ragdollOnCollideForceCoef = "20.0f"; ragdollOnCollideMaxForce = "25.0f"; ragdollOnCollideMaxOffset = "2.0f"; ragdollOnCollideMaxOffsetSpeed = "50.0f"; ragdollOnCollideVehicleImpulseCoef = "0.5f"; ragdollUnconsciousSleepCoef = "0f"; ragdollHitTime = "10f"; ragdollHitForceCoef = "800.0f"; ragdollHitDmgLimit = "10000f"; ragdollVehicleCollision = 1; }; And the tool, cpbo http://www.armaholic.com/page.php?id=411 Share this post Link to post Share on other sites
R0adki11 3949 Posted January 21, 2014 I'm pretty sure OS did, back in the first post and in post #20.nsnipe, what are you using to unpbo? I've been using Eliteness lately, and it works fine. My apologies i didn't see this post. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 21, 2014 The bullets already impact ragdolls, only with current settings it is way too much.What I did is to half some settings as suggested by tyl3r99 :) And the tool, cpbo http://www.armaholic.com/page.php?id=411 Can you maybe upload your file, i m a noob in editing ^^ Share this post Link to post Share on other sites
Tyl3r99 41 Posted January 21, 2014 The bullets already impact ragdolls, only with current settings it is way too much.What I did is to half some settings as suggested by tyl3r99 :) And the tool, cpbo http://www.armaholic.com/page.php?id=411 can you upload a video so we can see if it needs lower values or higher :) we can all work on this together and 1 person can do the editing ;) its another community project :P Share this post Link to post Share on other sites
Nikoteen 24 Posted January 21, 2014 What can I do is to upload the pbo for you to play with, with Optical Snare blessing and utmost respect of his work :) But I recommend to take simple step to learn editing, because every taste are in the nature, and my settings can not please everyone. I would like to know how to set up a userconfig, if someone could do that, it would be very nice... Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 21, 2014 I have a wife and kids, man... to learn new things is no time. C´mon man, happiness is just an upload away ^^ Share this post Link to post Share on other sites
Opticalsnare 12 Posted January 21, 2014 The impulse is also connected with the hit amount in the CfgAmmo class. And as that is a bit bonked, it sometimes makes the physics a bit strange ive found. What woulda been good is if there was a impulse setting in the actual ammo class. Share this post Link to post Share on other sites
Nikoteen 24 Posted January 22, 2014 (edited) As promised, guys : BCPhysXv2 Edit : Link updated with new settings Edited January 22, 2014 by NikoTeen Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 22, 2014 As promised, guys :BCPhysX Is that what i think it is? ^^ Share this post Link to post Share on other sites
oktyabr 12 Posted January 22, 2014 Wow! Nice! Thanks to you both, Opticalsnare and NikoTeen! Just downloaded and eager to try :) Share this post Link to post Share on other sites
Buli 10 Posted January 23, 2014 The mod itself is funny but I'm kinda disappointed because it mess with the 'soldier protection' simulation. The rare time a bot survive a bullet wound to the knee it is as if he had received no impact, therefore there is no protection simulation at all. I'm not sure if the mod is fully compatible with Refined Vehicles but it looked like bodies were flying further while using both mods. Share this post Link to post Share on other sites
dcal 16 Posted January 23, 2014 As promised, guys :BCPhysXv2 Edit : Link updated with new settings It says it has reached its download limit. Any other option for DL this? Thanks! You guys are awesome Share this post Link to post Share on other sites
Nikoteen 24 Posted January 23, 2014 (edited) It says it has reached its download limit. Any other option for DL this? Thanks! You guys are awesome Mediafire Link BCPhysXv2 Edit : Armaholic Mirror Thanks Foxhound :) Edited January 24, 2014 by NikoTeen Share this post Link to post Share on other sites
TG_bigboss 10 Posted January 25, 2014 why is it so hard to just have proper ragdoll physx when it comes to explosions! The new version is nice thanks for that! Might need to be tweaked lower. right now even a grenade with make the AI go flying lol. Share this post Link to post Share on other sites
Nikoteen 24 Posted January 25, 2014 right now even a grenade with make the AI go flying lol. Haha.. That is the actual title of the mod :cool: Share this post Link to post Share on other sites