TG_bigboss 10 Posted January 28, 2014 Anyone get closer to more realistic values? Share this post Link to post Share on other sites
HJohnson 16 Posted January 29, 2014 Anyone get closer to more realistic values? Don't install the mod. Share this post Link to post Share on other sites
toxicsludge 12 Posted February 14, 2014 Was this broken by the last patch? Share this post Link to post Share on other sites
katipo66 94 Posted February 25, 2016 Yea you can make changes, its fairly easy just depbo the mod, and open the config in a editor and mess about with this stuff and repack simples. class PhysXParams { epeImpulseDamageCoef = 3000.0; impulseForceRagdollCoef = 15; impulseTorqueRagdollCoef = 1; maxRagdollImpulseForceMagnitude = 5000; maxRagdollImpulseTorqueMagnitude = 400; ragdollUnderwaterBuoyancyCoef = 9.7; ragdollUnderwaterResistanceCoef = 0.005; ragdollOnCollideSpeedLimit = "2500.0f"; ragdollOnCollideMassLimit = "0.0f"; ragdollOnCollideForceCoef = "20.0f"; ragdollOnCollideMaxForce = "25.0f"; ragdollOnCollideMaxOffset = "2.0f"; ragdollOnCollideMaxOffsetSpeed = "50.0f"; ragdollOnCollideVehicleImpulseCoef = "0.5f"; ragdollUnconsciousSleepCoef = "0f"; ragdollHitTime = "10f"; ragdollHitForceCoef = "800.0f"; ragdollHitDmgLimit = "10000f"; ragdollVehicleCollision = 1; };The main settings for force, impulse etc and other stuff is these settings in the config impulseForceRagdollCoef = 15; impulseTorqueRagdollCoef = 1; maxRagdollImpulseForceMagnitude = 5000; maxRagdollImpulseTorqueMagnitude = 400; These are actually a bit less comical.Pretty sure someone can make a userconfig The rest of the config id not mess about with, i was trying to get the ragdolls to work after death but gave up. Sorry for dredging up old thread but i was wondering if its possible to turn this into a script that can be used in missions, i just tried it out and it adds a lot of fun factor although it can be toned down a bit! if so what would be the procedure to make it a mission script? Share this post Link to post Share on other sites