astrell 3 Posted April 8, 2015 Please stop, don't give the other countries more stuff to discriminate us...!! Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted April 8, 2015 http://i.imgur.com/XP27kBZ.jpg (101 kB) Share this post Link to post Share on other sites
ice_age0815 37 Posted April 9, 2015 commy2;2915855']http://i.imgur.com/XP27kBZ.jpg (101 kB) nice work Share this post Link to post Share on other sites
gibonez 18 Posted April 9, 2015 That does look really nice. I always wondered how much of a performance decrease is there ? Share this post Link to post Share on other sites
HeadPop 11 Posted April 9, 2015 commy2;2915855']http://i.imgur.com/XP27kBZ.jpg (101 kB) using PiP. Am I right? the problem of the pip is that you need a powerfull pc if you dont wanna see like if you were in minecraft but thats nice! i only saw something like that in red orchestra 2 :j: Share this post Link to post Share on other sites
dennislongbeard 11 Posted April 9, 2015 Hi Guys.. I have been using BWmod for a while now, really love it, and enjoy making missions with this mod, but i really miss some more stuff, like vehicles, i was hoping to see some MAN trucks and maybe the Mercedes GD and so on.. are you planning to add these vehicles in the future, or are you just keeping what you got now ?? best regards Dennis Share this post Link to post Share on other sites
foffy 58 Posted April 9, 2015 using PiP. Am I right?the problem of the pip is that you need a powerfull pc if you dont wanna see like if you were in minecraft but thats nice! i only saw something like that in red orchestra 2 :j: Hasn't PiP been demonstrated to have no fps hinderance? I mean, Bohemia's effort shows this, but I thought Killzone Kid showed a solution. No idea if he shared his solution, or if others are following suit. They kind of have to if PiP is being used in scopes, seeing as Bohemia's PiP is usually half of the games current framerate with detail dropped. :P Share this post Link to post Share on other sites
rlex 21 Posted April 9, 2015 Can we expect a "hotfix" with bipod support anytime soon? Maybe not with bipods, but with fix of issue when you stabilize your weapon and your unit goes half under textures? Also, in virtual arsenal demo, by some strange reason, bullet line tracers shows from wrong position (10-20cm higher than actual gun position. I'll try to make a video later. Share this post Link to post Share on other sites
docb58 10 Posted April 10, 2015 The bullet tracer lines above the character is a vanilla Arma 3 bug atm. Share this post Link to post Share on other sites
b00ce 160 Posted April 10, 2015 I'm curious; after seeing the night vision effect, I wonder if it would be possible to translate it to the NVGs and better simulate both the narrow field of view and being able to see ambient light in your peripheral vision. Minus the zoom and crosshair, it's pretty spot on to reality. Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted April 10, 2015 I'm curious; after seeing the night vision effect, I wonder if it would be possible to translate it to the NVGs and better simulate both the narrow field of view and being able to see ambient light in your peripheral vision.Minus the zoom and crosshair, it's pretty spot on to reality. It totally is. NVG use so called "optics models" similar to weapon optics. These contain the actual PIP texture in this case. There are no NVGs in BWMod though, so maybe in ACE. Share this post Link to post Share on other sites
5harp5hot 11 Posted April 12, 2015 Hey guys, I'm not familiar with the BW mod, so I'm not sure if this is already a feature: is there a German radio protocol for the units? Or do they just speak English? Share this post Link to post Share on other sites
ghost_o 329 Posted April 12, 2015 Hey guys, I'm not familiar with the BW mod, so I'm not sure if this is already a feature: is there a German radio protocol for the units? Or do they just speak English? No, they only speak english. And there is no such feature planned. Share this post Link to post Share on other sites
5harp5hot 11 Posted April 13, 2015 No, they only speak english. And there is no such feature planned. Aww, that's too bad. I guess it's designed with multiplayer in mind only. Share this post Link to post Share on other sites
koffeinflummi 96 Posted April 13, 2015 Version 1.1.2 Fixing the error messages that arose with the Marksman Patch v1.42: http://bwmod.de/index.php/inhalt/download Changelog - Fixed missing config values after v1.42 Share this post Link to post Share on other sites
kecharles28 197 Posted April 14, 2015 Updated mod v1.1.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted April 14, 2015 New version frontpaged on the Armaholic homepage. BWMod v1.1.2Community Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
HeadPop 11 Posted April 14, 2015 will you add more content in a future? :bounce3: ---------- Post added at 10:19 ---------- Previous post was at 10:18 ---------- I want to see angela merkel in this mod. :D Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted April 14, 2015 I was hoping to see BWA3 weapons compactible with DLC marksmen bipods (or its native bipods animated) but this update was just a hotfix I see... will the bipods be worked on a later release? cheers! Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 14, 2015 ;2920742']will the bipods be worked on a later release? https://scontent-lhr.xx.fbcdn.net/hphotos-xap1/t31.0-8/10845587_1541008589453179_916585079510651277_o.png https://scontent-lhr.xx.fbcdn.net/hphotos-xfp1/t31.0-8/11103047_1541008599453178_8808982593895332168_o.png From the BWMod Facebook page Share this post Link to post Share on other sites
DaViSFiT 21 Posted April 14, 2015 Do i still need the bwa3_comp_asdg.pbo? From bwmod.de it points to ASDG? Share this post Link to post Share on other sites
ghost_o 329 Posted April 14, 2015 will you add more content in a future? :bounce3: Yes, we`re still working on new content. I want to see angela merkel in this mod. Unfortunately I have to disappoint you. Angela Merkel will not be part of our Mod :p ;2920742']I was hoping to see BWA3 weapons compactible with DLC marksmen bipods (or its native bipods animated) but this update was just a hotfix I see... will the bipods be worked on a later release? In the upcoming version 1.2 the Bipods will be functional. Do i still need the bwa3_comp_asdg.pbo? From bwmod.de it points to ASDG? If you want to use the BWMod-optics with other weapons via ASDG-JointRails then yes Share this post Link to post Share on other sites
DaViSFiT 21 Posted April 14, 2015 Yes, we`re still working on new content.If you want to use the BWMod-optics with other weapons via ASDG-JointRails then yes It wont last the ASDG optional pbo? Its named Weapon/mixed packs pbo what should cover also Bwmod? so we need from both sides compatible pbos? ;) Share this post Link to post Share on other sites
Damian90 697 Posted April 14, 2015 Hmmm, BWMod Team, I observed something strange with Leopard 2A6M physx, vehicle seems to be front heavy right now, and also it's mobility is... well, meh, tank should be more mobile. Didn't tested Puma yet. Share this post Link to post Share on other sites
ghost_o 329 Posted April 15, 2015 It wont last the ASDG optional pbo? Its named Weapon/mixed packs pbo what should cover also Bwmod? so we need from both sides compatible pbos? ;) I never used ASDG and really don't know. I would recommend you to just give it a shot and find out ;) Share this post Link to post Share on other sites