Axebeard 0 Posted May 23, 2019 My last unit and now my new unit absolutely HATE this stupid idle timer for our small milsim groups. What's the current news on how to disable it? I'm really surprised there isn't more uproar about it because it's one of those "features" that I'm sure 99% of server owners never asked for. It's been a huge headache and has disrupted the way we operate. Share this post Link to post Share on other sites
Dwarden 1125 Posted May 23, 2019 @Axebeard 2 posts above yours is exactly explained what and where in server.cfg to set Share this post Link to post Share on other sites
Dwarden 1125 Posted May 23, 2019 1.92.145690 new PROFILING branch with PERFORMANCE binaries, v04, server and client, windows 32/64-bit, included linux 32-bit server + more crash fixes (not included in 1.92.main yet) https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma Share this post Link to post Share on other sites
VulturARG 5 Posted May 28, 2019 On 5/4/2019 at 7:54 AM, fourjays said: Last night we did op preparation like we would any other night. Zero idle kicks. So looks like setting votingTimeOut, roleTimeOut, briefingTimeOut, debriefingTimeOut and lobbyIdleTimeout to -1 disables it. The odd thing is the kickIDs don't seem to match the documentation as I explained above. However, as we barely ever use admin kicks in our group we have that set to a short timer for now. Hopefully the kickIDs can be better structured in the future so that manual kicks can be made more permanent without them applying to the fairly common signature check failures too. Our final config is as follows: kickTimeout[] = { {0, 60}, {1, 30}, {2, 60}, {3, 30} }; votingTimeOut = -1; roleTimeOut = -1; briefingTimeOut = -1; debriefingTimeOut = -1; lobbyIdleTimeout = -1; Hopefully that helps other groups out. Is there any way to use this in a windows server with TADST? Share this post Link to post Share on other sites
Dwarden 1125 Posted May 31, 2019 so it came to my attention that there is still bug in `kickTimeout` vs `lobbyIdleTimeout` and it keeps using the typeID 0 for the timer after kicked for idling :frowning: Share this post Link to post Share on other sites
sarogahtyp 1108 Posted May 31, 2019 On 5/28/2019 at 7:14 PM, VulturARG said: Is there any way to use this in a windows server with TADST? just edit your server.cfg. should be possible even with TADST: https://community.bistudio.com/wiki/server.cfg#Example_Configuration_File Share this post Link to post Share on other sites
Dwarden 1125 Posted June 4, 2019 1.92.145735 new PROFILING branch with PERFORMANCE binaries, v06, server and client, windows 32/64-bit, included linux 32-bit server + more crash fixes (not included in 1.92.main yet) + lobbyIdleTimeout kicks now registered as kickTimeout's type 1 issue, rather than type 0 + Added "#exec clearkicks" and "#exec unkick" commands for server admins https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma 2 Share this post Link to post Share on other sites
Dwarden 1125 Posted June 6, 2019 WARNING: this is HIGHLY experimental build may break scripting which depends on createVehicleLocal (which could be insafe for multiplayer) please update your scripting accordingly (either to use createSimpleObject or CreateVehicle for correct multiplayer global sync) 1.92.145742 new PROFILING branch with PERFORMANCE binaries, v07, server and client, windows 32/64-bit, included linux 32-bit server + more crash fixes (not included in 1.92.main yet) + scripting command createVehicleLocal was restricted in multiplayer enter-able vehicles, shots, explosions and similar are no longer possible to spawn (the legacy behavior can be turned on via "unsafeCVL=1;" in the description.ext or server's config) + new optional parameter added to scripting command createSimpleObjectcreateSimpleObject [par1, par2. local]; // as bool, to enable local only effect https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma Share this post Link to post Share on other sites
Drofseh 2 Posted June 6, 2019 3 hours ago, Dwarden said: + scripting command createVehicleLocal was restricted in multiplayer well that's going to break a lot of things... Share this post Link to post Share on other sites
Beagle 684 Posted June 6, 2019 5 hours ago, Drofseh said: well that's going to break a lot of things... Yes, particularly "Hacker" scripts! Share this post Link to post Share on other sites
Dwarden 1125 Posted June 7, 2019 1.92.145755 new PROFILING branch with PERFORMANCE binaries, v08, server and client, windows 32/64-bit, included linux 32-bit server + more crash fixes (not included in 1.92.main yet) + Fixed: Headless clients are no longer taken into account when voting nor when switching server states + Default values for timeout changed back to original values before lobbyIdleTimeout introduced: votingTimeOut=60; roleTimeOut=90; briefingTimeOut=60; debriefingTimeOut=45; lobbyIdleTimeout=0; //turned off by default note: all the fixes are still in place and server.cfg settings are still available + unsafeCVL turned ON by default e.g. unsafeCVL=1; //legacy mode active (this is in reverse compared to 1.92.145742) note: no linux server yet (next week) https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma Share this post Link to post Share on other sites
goko-- 147 Posted June 7, 2019 @Dwarden latest binary breaks KOTH scenario loading, you spawn at remote island and player initialization fails. Share this post Link to post Share on other sites
Dwarden 1125 Posted June 7, 2019 2 hours ago, goko-- said: @Dwarden latest binary breaks KOTH scenario loading, you spawn at remote island and player initialization fails. any RPT errors ? Share this post Link to post Share on other sites
goko-- 147 Posted June 8, 2019 No errors present in RPT file, but throws in these msgs: Spoiler 13:13:06 "====================== A3 King of Hill client started ===========================" 13:13:06 Attempt to override final function - settings_trusteduids 13:13:06 41 13:13:06 "Profile version key" 13:13:06 """KOTH4""" 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Network simulation, time = 0.111 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:07 Mission id: 2e6fa4930349552268d34226307c8343e4e1dadb changing side and trying to spawn in in koth: Spoiler 13:12:32 Duplicate weapon Throw detected for O_Soldier_F 13:12:32 Duplicate weapon Put detected for O_Soldier_F 13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517 13:12:48 - no main subgroup 13:12:48 Network simulation, time = 4050.511 13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517 13:12:48 - no main subgroup 13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517 13:12:48 - no main subgroup 13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517 13:12:48 - no main subgroup 13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517 13:12:48 - no main subgroup 13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517 13:12:48 - no main subgroup 13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517 13:12:48 - no main subgroup full rpt file here Share this post Link to post Share on other sites
Dwarden 1125 Posted June 8, 2019 11 hours ago, goko-- said: No errors present in RPT file, but throws in these msgs: Reveal hidden contents 13:13:06 "====================== A3 King of Hill client started ===========================" 13:13:06 Attempt to override final function - settings_trusteduids 13:13:06 41 13:13:06 "Profile version key" 13:13:06 """KOTH4""" 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Network simulation, time = 0.111 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:06 Group R Alpha 2-1 (0x79d74480) - network ID 2:1531 13:13:06 - no main subgroup 13:13:07 Mission id: 2e6fa4930349552268d34226307c8343e4e1dadb changing side and trying to spawn in in koth: Reveal hidden contents 13:12:32 Duplicate weapon Throw detected for O_Soldier_F 13:12:32 Duplicate weapon Put detected for O_Soldier_F 13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517 13:12:48 - no main subgroup 13:12:48 Network simulation, time = 4050.511 13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517 13:12:48 - no main subgroup 13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517 13:12:48 - no main subgroup 13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517 13:12:48 - no main subgroup 13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517 13:12:48 - no main subgroup 13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517 13:12:48 - no main subgroup 13:12:48 Group R Alpha 1-5 (0xfd5b3580) - network ID 2:1517 13:12:48 - no main subgroup full rpt file here samatra already told me, if you run the unsafeCVL=0; (aka safeCVL enabled) then there is issue which needs to be addressed in the normal (legacy) unsafeCVL it all shall work fine Share this post Link to post Share on other sites
Dwarden 1125 Posted June 14, 2019 1.92.145767 new PROFILING branch with PERFORMANCE binaries, v09, server and client, windows 32/64-bit, included linux 32-bit server - reverted changes from builds 145755 / 14542 which added attempt for 'safe' CreateVehicleLocal different approach needs to be made, to cause less headache, such revision will take time (so not sooner than for 1.96) available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma Share this post Link to post Share on other sites
Dwarden 1125 Posted June 14, 2019 1.92.145773 new PROFILING branch with PERFORMANCE binaries, v10, server and client, windows 32/64-bit, included linux 32-bit server + fixed crash in dynamic simulation available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma Share this post Link to post Share on other sites
bigodox 0 Posted June 27, 2019 On 6/14/2019 at 5:50 PM, Dwarden said: 1.92.145773 new PROFILING branch with PERFORMANCE binaries, v10, server and client, windows 32/64-bit, included linux 32-bit server + fixed crash in dynamic simulation available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma Hi, Can i use with TADST, because i´ve lot of problems with the FPS and the lobbytimeout. Thx a lot Share this post Link to post Share on other sites
Dedmen 2700 Posted June 28, 2019 12 hours ago, bigodox said: Can i use with TADST yes Share this post Link to post Share on other sites
bigodox 0 Posted June 28, 2019 Now it´s working. Thanks a lot. Share this post Link to post Share on other sites
Dwarden 1125 Posted July 16, 2019 skipping v11 to v13 (due to various issues) 1.92.145888 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 32/64-bit, included linux 32-bit server + resolved a lot of crashes (e.g. audio, AI related etc.) + improved command-line arguments handling (e.g. for linux dedicated server) + extended #monitor , #monitords commands with more details (networking, players) - for players info L = lobby , R = role selection , B = briefing , G = in-game , D = debriefing - for new traffic info NG = non guaranteed , G = guaranteed (?-BE means BattlEye traffic) + fixed debriefing after missionEnd - when using server.cfg settings (missionsToServerRestart,missionsToServerShutdown) - when using admin command #shutdownaftermission , #restartserveraftermission + fix for freeze related to SAM/LOAL missiles + script caching is back with more performance and no memory leaks manual downloads: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma 3 1 Share this post Link to post Share on other sites
Dwarden 1125 Posted July 17, 2019 1.92.145899 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 32/64-bit, included linux 32-bit server + fixed issues with attachTo objects and simpleObjects causing stutter + possible performance / smoothness improvement related to moving objects (due to fixes from previous line) known issues (wip to resolve): - the memory leak in caching as edge case - bug with the #monitords retaining the value after instance autorestart (fails to restart) - issue with the commandline parsing (side-ffect vs linux ) - the #monitords reporting negative memory values manual downloads: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma Share this post Link to post Share on other sites
Dwarden 1125 Posted July 19, 2019 1.92.145918 new PROFILING branch with PERFORMANCE binaries, v18, server and client, windows 32/64-bit, included linux 32-bit server - reverted fixes back to ~145886 (script caching, object stutter, known issue of failure to auto-restart instance, linux commandline vs mods) note: no eta on when script caching , stuter fixes gunna be resolved those known issues remain to be solved (some resolved internally already): - bug with the #monitords retaining the value after instance autorestart (fails to restart) - issue with the commandline parsing (side-ffect vs linux ) - the #monitords reporting negative memory values manual downloads: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma Share this post Link to post Share on other sites
Dwarden 1125 Posted August 5, 2019 1.94.145986 new PROFILING branch with PERFORMANCE binaries, v02, server and client, windows 32/64-bit, included linux 32-bit server + sync with 1.94.main + merge of all 1.92.profiling fixes which aren't in 1.94.main (dozens) + waitUntil undef expression handling is now error only (instead of break on error) (beware that if you get the error, then your script code most likely ends in infinite loop) + getResolution extended with topFOV, leftFOV, tripleHead, added forgotten array resizes + getFuelCargo, getRepairCargo, getAmmoCargo will return -1 when the vehicle is not capable of using cargo/repair/ammo + fix for #monitor / #monitords to work correctly with missionsToServerRestart + improved work with command-line arguments (including for linux) manual downloads: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma 2 Share this post Link to post Share on other sites
Dwarden 1125 Posted August 9, 2019 1.94.145999 new PROFILING branch with PERFORMANCE binaries, v03, server and client, windows 32/64-bit, included linux 32-bit server + fixed the `quotation marks` issue for operations with profiles/names (aka old profiles work again correctly (no new folder made) and same applies to new profiles) manual downloads: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMclient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma Share this post Link to post Share on other sites