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Drofseh

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About Drofseh

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  1. well that's going to break a lot of things...
  2. @Temppa Hellanmma and Ruha look really cool, but arma crashes every time I load them in the editor to look around. https://gyazo.com/4586136cd51bf20621ac58221d26cd2d Here are my crash files: https://drive.google.com/open?id=1CgRtJ7B4HlPn8ISoxqo7gQPpjwZ2GzuB
  3. Drofseh

    [WIP terrain] Nevid

    Hey @cring0 I just downloaded v0.12 from Armaholic, had a bunch of errors, and was all set to write a bug report when I noticed that the steam workshop page for this map lists `cring0's Map Assets [WIP]` as a required dependency. This dependency isn't listed in this thread or on Armaholic, and I haven't been able to find a non-steam download for it. For everyone else, if you get these errors, you need `cring0's Map Assets [WIP]`
  4. Drofseh

    Vcom AI V2.0 - AI Overhaul

    Cool, I'll give that a try!
  5. Drofseh

    Vcom AI V2.0 - AI Overhaul

    I'm using the mod version, but thanks for letting me know!
  6. Drofseh

    Vcom AI V2.0 - AI Overhaul

    Is there any way to prevent VCom AI from occupying static weapons, or better yet, prevent them from occupying specific static weapons? I really like how they will use statics most of the time, but in my particular circumstance it's a little frustrating. I'm making a mission where the players have to go around and destroy several static AA guns and I don't want those AA guns to be able to shoot at the infantry with 30mm. I have them locked for everyone, and the fuel and ammo sliders set to zero, but the AI still get into them and sit there aiming the gun and being useless.
  7. Drofseh

    Aspect ratio option removed

    There are more problems with some mods and their UI as well that I've come across. The new ACRE2 radio, the SEM 52 doesn't display at all (or rather, is theoretically being displayed, off screen), and the PRC-77 and -177 are very zoomed in. I've talked to the acre guys about it and they are going to try to fix the SEM but there isn't anything they can do about the -77 and -177, - Additionally, all ACE3 NVGs are now broken for me, likely the same problem as the SEM 52, that the visible area for the NVG is displaying off screen, so all you see is black with a little simulated noise.
  8. Drofseh

    Aspect ratio option removed

    This is exactly the same experience I'm having with nvidia surround. All of the UI used to be on the centre monitor, now it's flung to the far corners of the earth. It's terrible in the editor as well. https://gyazo.com/c11a283087f8ffe003f24086e847d5f8
  9. Drofseh

    Aspect ratio option removed

    This has completely screwed my ability to easily change between windowed (1600x1000, 16:10) and full screen (5860x1080, 16:3).
  10. I am likewise very interested in seeing this updated.
  11. Drofseh

    CCIP script for aircrafts

    Alright, so ARMA 3 has a vanilla CCIP feature for some aircraft now. Would anyone be interested in trying to figure out how to make it work with with RHS and CUP aircraft?
  12. Drofseh

    CCIP script for aircrafts

    It looks like you should be able to change that in fn_DrawHandler.sqf
  13. Drofseh

    CCIP script for aircrafts

    Neat. Now I want both!
  14. Drofseh

    CCIP script for aircrafts

    Hey FrozenLiquidity, Did you ever manage to get this working for any RHS vehicles? I am trying to do the same thing, and if I can get it figured out I'd like to do the MELB and the CUP aircraft as well. My config.cpp for the AH-6M-L MELB is as follows, but it does not work and I'm not sure where I'm going wrong. class inheritance for the AH-6M-L is "MELB_AH6M_L","MELB_base","Helicopter_Base_H","Helicopter_Base_F","Helicopter","Air","AllVehicles","All"
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