niktator 10 Posted November 28, 2016 tl:dr; if you have windows 8, update to 10 and use system allocator. Or just use windows 7 and pray the GNU/Linux port gets more updates in the future... Share this post Link to post Share on other sites
Dwarden 1125 Posted December 3, 2016 1.66.139519 new PROFILING branch with PERFORMANCE binaries, v0, server and client, windows/linux + sync with 1.66.stable (with 1.64.perf changes/features which didn't make it into 1.66.stable) https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server 1 Share this post Link to post Share on other sites
realzoro 10 Posted December 4, 2016 Hello everyone, as I found out about the performance build, I instantly started downloading Arma 3 in steam to check it out. I was kind of a hardcore Arma2/3 mods gamer and dont know why I didnt hear about this before. I have just one little question. In the latest release there is no memory allocator included. Do I have to use the one from the 1.64 v13 version? Share this post Link to post Share on other sites
Dwarden 1125 Posted December 5, 2016 those allocators are now part of stable release Share this post Link to post Share on other sites
Vasily.B 529 Posted December 5, 2016 those allocators are now part of stable release So performance branch will now be obsolete? Share this post Link to post Share on other sites
Beagle 684 Posted December 5, 2016 So performance branch will now be obsolete? There is already a 1.66 perf. build. Share this post Link to post Share on other sites
dvdbrewster 12 Posted December 5, 2016 SomeOne? I donnot see any .dll in the ARmA3 MainGame that says malloc. I have the perf tbb4malloc_bi.dll in my MainGame because I put it there. It still says 2017. I still launch with tbb4malloc_bi(default) from launcher, so, I've not sat and removed above malloc, and check all files, MayB I'm lazy but How did they write tbb4malloc into stable build? What do they call it? Because my tbb4malloc shows no sign of having been updated with main game. Share this post Link to post Share on other sites
Vasily.B 529 Posted December 6, 2016 SomeOne? I donnot see any .dll in the ARmA3 MainGame that says malloc. I have the perf tbb4malloc_bi.dll in my MainGame because I put it there. It still says 2017. I still launch with tbb4malloc_bi(default) from launcher, so, I've not sat and removed above malloc, and check all files, MayB I'm lazy but How did they write tbb4malloc into stable build? What do they call it? Because my tbb4malloc shows no sign of having been updated with main game. They are stored in "dll" folder in arma 3 root folder. Share this post Link to post Share on other sites
Dwarden 1125 Posted December 6, 2016 1.66.139566 new PROFILING branch with PERFORMANCE binaries, v0, server and client, windows/linux + fix some of the issues with eventhandlers https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server 2 Share this post Link to post Share on other sites
Dwarden 1125 Posted December 12, 2016 1.66.139566 new PROFILING branch with PERFORMANCE binaries, v1, server and client, windows/linux + fix some of the issues with eventhandlershttps://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGmhttps://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server 1 Share this post Link to post Share on other sites
Dwarden 1125 Posted December 12, 2016 1.66.139614 new PROFILING branch with PERFORMANCE binaries, v2, server and client, windows/linux + sync with 1.66 hotfix and some crashfixeshttps://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGmhttps://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server 1 Share this post Link to post Share on other sites
Dwarden 1125 Posted December 12, 2016 1.66.139630 new PROFILING branch with PERFORMANCE binaries, v3, server and client, windows/linux + more crashfixes + fixed stuck VON transmit in lobby + optimizations to reduce memory waste/leaks (scripting, functions etc.)https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGmhttps://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server 1 Share this post Link to post Share on other sites
Dwarden 1125 Posted December 12, 2016 the increase to 3GB limit is back, hence -maxmem=3071 works in profiling and even stable it's part of the new memory rework (related to 64bit cleanup of code/changes) so we re-enabled it thus some feedback on that would be quite welcome too ... (note: 3GB limit for maxmem is available only on 64bit OS, on 32bit OS it is still 2GB) Share this post Link to post Share on other sites
Dwarden 1125 Posted December 12, 2016 1.66.139634 new PROFILING branch with PERFORMANCE binaries, v4, server and client, windows/linux + more optimizations to reduce memory waste/leaks (scripting, functions etc.)https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGmhttps://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server 2 Share this post Link to post Share on other sites
lex__1 422 Posted December 12, 2016 Has tried on DEV - 3071Mb. In the editor - Productivity excellent, FPS 70-80, places 40-50. On servers couldn't check. From all available DEV only Westland. I am connected to the server - well. Loading of a mission - it is good. Loading of a task of a mission - a mistake. Reports. https://www.dropbox.com/s/ogpdib8uaxwv87h/ArmaReport_Log_20161213T053656_Lex.zip?dl=0 https://www.dropbox.com/s/528taq7bzeoj1b8/ArmaReport_Log_20161213T054013_Lex.zip?dl=0 https://www.dropbox.com/s/5vbiukb0g3y0z1t/ArmaReport_Log_20161213T055117_Lex.zip?dl=0 There was no time, to check a game more carefully. P.S. What happened? After the last update of SECREP #00010 BattlEye - long start of a game. From the moment to press in a launcher "to Play" - before start games are played by about one minute. http://imgur.com/hiRr6Te It occurs on DEV and 1.66 Share this post Link to post Share on other sites
Dwarden 1125 Posted December 14, 2016 1.66.139665 new PROFILING branch with PERFORMANCE binaries, v5, server and client, windows/linux + optimizations to reduce memory waste/leaks (scripting, functions, objects etc.)https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGmhttps://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-34performance-binary34-feedback/?do=findComment&comment=3127855 Discord feedback https://discord.gg/0aWSevYPq5W2FeM6 3 Share this post Link to post Share on other sites
Beagle 684 Posted December 15, 2016 Regarding -maxmem=3071 with 1.66 v3, v4, v5 client binary I experienced "choppy" and plain unplayable performance in MP only on "BECTI" and "Invade and annex" servers. It fixed itself after removing the parameter. OS: Win10 64 System memory: 8GB HDD + 25GB SSD cache CPU: i7 4770 GPU: GTX1060 6GB Share this post Link to post Share on other sites
long range 3 Posted December 16, 2016 After playing some time on v5 my server crashes with access violation addressed to extdb2.dllhttps://drive.google.com/open?id=0B9MlsNapnWVyWVQxZTdZaXQyN00 Also, my client crashes too from time to time, but not related to extdb2... Will upload client rpt when back home. Share this post Link to post Share on other sites
Valken 622 Posted December 16, 2016 @ Dwarden - I had been meaning to ask so here goes: My specs Win 7 x64 Pro, 32 GB DDR3-2400 CL10 RAM, 4.5 GHZ Haswell OC'ed, AMD 6950 CFX unlocked, game and OS on SSD. During 1.60 performance testing, I had good performance up to the 6th to 7th test. From 8th-9th patch and on, I started getting memory leak errors which would drop me down to less than 5 FPS, and all the models LOD down to the basic one (looked like OFP) but without textures then either lockup or crash out. Same for 1.66 RC. Then I switched to Dev 1.67 and STILL have this problem in 32 bit, even with maxmem set to 3 GB. I just switched to 64 bit and it seems better but wanted to ask if 1.67 DEV 32 bit will incorporate the memory leak fixes? or can I apply these patches to 1.67 dev or at least the memory allocator? Share this post Link to post Share on other sites
Dwarden 1125 Posted December 16, 2016 got any/enabled swap file? where is it located (sdd or hdd) ... the 3GB limit may put higher stress on the way memory as is freed by engine later Share this post Link to post Share on other sites
Dwarden 1125 Posted December 16, 2016 updated #Arma3 startup commands BIKI doc with actual usage at 1.66.> -maxmem= , to put an end to another Urban Myth updated -maxVRAM= description too just for sure ;)https://community.bistudio.com/wiki/Arma_3_Startup_Parameters#Performance Share this post Link to post Share on other sites
Valken 622 Posted December 16, 2016 12 minutes ago, dwarden said: got any/enabled swap file? where is it located (sdd or hdd) ... the 3GB limit may put higher stress on the way memory as is freed by engine later Swapfile is enabled, auto, on c drive which is on SSD. I will try to move it to my second SSD and see if that helps. might be fragmentation. Share this post Link to post Share on other sites
Dwarden 1125 Posted December 16, 2016 1.66.139754 new PROFILING branch with PERFORMANCE binaries, v6, server and client, windows/linux + crash fixes + new server.cfg setting inside Mission Cycle: randomOrder=<Boolean>;https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGmhttps://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288 Discord feedback: https://discord.gg/0aWSevYPq5W2FeM6 note: new server setting which allows missions from Missions class to be selected randomly (with equal probability), only rule is that two successive missions are always different (with exeption of one mission in the list). class Missions { randomOrder = true; class mission1 { template = "mission1.VR"; }; class mission2 { template = "mission2.VR"; }; }; 1 Share this post Link to post Share on other sites
Vasily.B 529 Posted December 16, 2016 I'm still unable to se larger maxmem parameter than 2GB. Any number i put there larger than 2Gigs will reset to max 2gb. Arrow on the right (increasing) is unreachable after puting 2GB Share this post Link to post Share on other sites
Dwarden 1125 Posted December 16, 2016 seems like you have problem with arma 3 launcher, make sure you updated DEV branch ... also remember you need to have 64bit OS and select 64bit build in arma 3 launcher (there is option for 32bit too) Share this post Link to post Share on other sites