Dwarden 1125 Posted September 16, 2014 Sent you a PM with the download link to the files. I was talking to the Mariou62 Share this post Link to post Share on other sites
Sturmgewehr 15 Posted September 17, 2014 I was talking to the Mariou62 Maybe i must play "Take On Mars" to find Dwarden on Mars. To get an answer to my question... Share this post Link to post Share on other sites
Dwarden 1125 Posted September 17, 2014 ok, i'm moving onto 1.30 now, 3 servers up, but i would want first players before anyone else put up servers ... 37.187.132.224:2102 37.187.132.224:2802 37.187.132.224:3102 branchname: Experimental branch password: experimentalreleasecadidate130 the client update is around 20MB from 1.28 to 1.30 experimental for server it's full client download tho Share this post Link to post Share on other sites
soldat_ryan 10 Posted September 18, 2014 Maybe i must play "Take On Mars" to find Dwarden on Mars. To get an answer to my question...http://www11.pic-upload.de/thumb/17.09.14/jw18af6wilra.jpg did you see this ? : https://community.bistudio.com/wiki/basic.cfg As said Mario, after this you have to test by yourself. I supppose the values (in wiki) are for servers with minimal requierement. Share this post Link to post Share on other sites
Dwarden 1125 Posted September 18, 2014 did you see this ? : https://community.bistudio.com/wiki/basic.cfgAs said Mario, after this you have to test by yourself. I supppose the values (in wiki) are for servers with minimal requierement. I'm not answering his question on purpose, things will change and until then I don't want to share any of my settings ... Share this post Link to post Share on other sites
Sturmgewehr 15 Posted September 19, 2014 (edited) did you see this ? : https://community.bistudio.com/wiki/basic.cfgAs said Mario, after this you have to test by yourself. I supppose the values (in wiki) are for servers with minimal requierement. Oh yes, I have spent hundreds of hours to optimizing the basic.cfg values​​... Step by step. Haha, test by yourself... An honest answer would have been: We have no idea what the correct values ​​are... And that is the real reason why Bohemia Interactive has never been a true example of the basic.cfg values​​. There is no single clear statement on the subject. Only flimsy excuses. Since Operation Flashpoint. @Dwarden: Fix this -> with your magical performance binary. Then I'm happy... Edited September 19, 2014 by Sturmgewehr Share this post Link to post Share on other sites
spanishsurfer 58 Posted September 19, 2014 I'm not answering his question on purpose, things will change and until then I don't want to share any of my settings ... Just friendly advice from my perspective, it would have been better to respond with this answer earlier rather than ignore the guy. Ignoring people usually has a negative effect where if you're up front they're typically more receptive. Share this post Link to post Share on other sites
Dwarden 1125 Posted September 22, 2014 there is new RC 1.30.127256 branch: RC password: Arma3Hotfix130 two profiling debug test servers are up: 37.187.132.224:2102 37.187.132.224:2802 download size difference to 1.28 client just several dozen MB (binaries, dll and some pbo), improvements are MP only Share this post Link to post Share on other sites
Dwarden 1125 Posted September 23, 2014 new RC, 1.30.127256, branch: RC , password: Arma3Hotfix130 , two profiling servers up: 37.187.132.224:2102 , 37.187.132.224:2802 , seeking for players, the more the better, last 36-48h of testing! Share this post Link to post Share on other sites
jerminhu 25 Posted October 3, 2014 Stable builds released after 1.24 are unable to kill arma3server.exe after executing shutdown command and hence making auto restarting scripts unable to work. Share this post Link to post Share on other sites
Hud Dorph 22 Posted October 3, 2014 Currently i dont think you should use any perf binaries. The currently official 1.30 update are newer than the 1.30perf4. Dwarden any comments? Share this post Link to post Share on other sites
Dwarden 1125 Posted October 19, 2014 1.32.profiling new round of stress test on CHIMERA servers http://www.reddit.com/r/arma/comments/2jnejz/132_profiling_servers_are_up_for_testing/ Share this post Link to post Share on other sites
jerminhu 25 Posted October 24, 2014 (edited) My servers are suffering PhysX3_x86.dll crash every time they are shut down or their mission is reset/restarted ever since patch 1.26. Before 1.24, however, this problem was rare to be seen. Edited October 24, 2014 by jerminhu Share this post Link to post Share on other sites
Dwarden 1125 Posted October 24, 2014 My servers are suffering PhysX3_x86.dll crash every time they are shut down or their mission is reset/restarted ever since patch 1.26. Before 1.24, however, this problem was rare to be seen. yes, this is known issue, unfortunately the fix needs new PhysX version so not 1.34 but more likely 1.36 Share this post Link to post Share on other sites
adamjm 10 Posted October 28, 2014 To clarify you need both experimental server and client for this to work? So if I switch my server over to performance binaries people cannot connect without it? Also is access still via beta opt-in + passwords that you give out for a short test duration or is there some long-term stable builds we can use that might be compatible with normal steam stable branch that players have? Share this post Link to post Share on other sites
Dwarden 1125 Posted October 28, 2014 only when it's declared you need client too ... atm. there is nothing like that for 1.32 ... Share this post Link to post Share on other sites
adamjm 10 Posted October 28, 2014 only when it's declared you need client too ... atm. there is nothing like that for 1.32 ... If there is no requirement for client binaries that simplifies testing for me since I don't need players to download anything. Would I be able to participate in this performance testing? I think the last time I helped BIS with testing was when Suma switched OFP over from Directplay to their own netcode but I shouldn't be too rusty :) How can I access the 1.32 binaries? Share this post Link to post Share on other sites
Dwarden 1125 Posted November 11, 2014 http://www.reddit.com/r/arma/comments/2lzj9c/join_chimera_test_servers_new_performance/ testing new experimental optimization, server FPS is very promising, need those servers full and crushed by players :) Share this post Link to post Share on other sites
kremator 1065 Posted November 11, 2014 Will the new optimisation also work for lots of AI on the field too Dwarden ? Share this post Link to post Share on other sites
Dwarden 1125 Posted November 11, 2014 Will the new optimisation also work for lots of AI on the field too Dwarden ? this was bug related to issues on PvP servers with lot of players (thus PvE with lot of players too) but not AI related AI perf will get it's love probably later (can't give any eta atm) Share this post Link to post Share on other sites
joschaap 1 Posted November 12, 2014 (edited) http://www.reddit.com/r/arma/comments/2lzj9c/join_chimera_test_servers_new_performance/testing new experimental optimization, server FPS is very promising, need those servers full and crushed by players :) Nice servers, however next time please make sure BE filters are up to date and the in-mission antihack is on :) Last night cheating was rampant on those servers (Especialy the EU ones), rendering the game unplayable :) ss: http://i.imgur.com/IWYhAHa.jpg both samatra's KOTH/Wasteland mission's asswell as ours come with built inn anticheat and updated BE filters :) atleast the clientsided FPS wasn't the issue with everyone constantly exploding and not being able to spawn :D incase you want to give A3W a go use this repo for the PBO: https://github.com/A3Wasteland/ArmA3_Wasteland.Altis and these filters for BE: https://github.com/A3Wasteland/Release_Files/tree/master/BattlEye Edited November 12, 2014 by JoSchaap Share this post Link to post Share on other sites
Dwarden 1125 Posted November 12, 2014 the built in anticheat is in wasteland is joke and will be phased out, same applies to KOTH the server-sdeBE filters most of WST/Samatra servers use as base default were written by ... guess who ... me ;) I don't give damn about client side scripts.txt BE filter cause that is performance hit, limited use, easy to get around ---------- Post added at 19:21 ---------- Previous post was at 19:20 ---------- atm. those 2 servers are active until they full then I add more: 94.23.112.9:2102 192.99.47.216:2102 Share this post Link to post Share on other sites
BL1P 35 Posted November 12, 2014 the built in anticheat is in wasteland is joke and will be phased out, same applies to KOTHthe server-sdeBE filters most of WST/Samatra servers use as base default were written by ... guess who ... me ;) I don't give damn about client side scripts.txt BE filter cause that is performance hit, limited use, easy to get around ---------- Post added at 19:21 ---------- Previous post was at 19:20 ---------- atm. those 2 servers are active until they full then I add more: 94.23.112.9:2102 192.99.47.216:2102 :) skillz Share this post Link to post Share on other sites
artisanal 22 Posted November 12, 2014 atm. those 2 servers are active until they full then I add more: 94.23.112.9:2102 192.99.47.216:2102 I tested the 1st one tonight. We were 80~ players and the fps was capped at 20-22 fps. Quite difficult to conduct some CQB action in these conditions :P As a result, I camped like b*** outside of Kavala Share this post Link to post Share on other sites
Dwarden 1125 Posted November 13, 2014 I tested the 1st one tonight. We were 80~ players and the fps was capped at 20-22 fps. Quite difficult to conduct some CQB action in these conditions :P As a result, I camped like b*** outside of Kavala clientside FPS is different problem, needs to be sorted too tho Share this post Link to post Share on other sites