soldat_ryan 10 Posted January 31, 2015 Testing new 1.38 PERFormance v1 binaries ! ( 1.38.129079 ) (fixed physx matrix spam and overflow spam , recommended to use by clients too) It is not solving camshake problem ? (just to know and be sure) Ty. Share this post Link to post Share on other sites
Dwarden 1125 Posted January 31, 2015 that's still wip, not fixed in this version Share this post Link to post Share on other sites
Hud Dorph 22 Posted January 31, 2015 Untill fixed you can try this: http://steamcommunity.com/sharedfiles/filedetails/?id=382902027 Share this post Link to post Share on other sites
rebelvg 281 Posted January 31, 2015 Is this camshake problem only related to PERF/PROF servers or to stable too? Didn't notice this on stable. Share this post Link to post Share on other sites
soldat_ryan 10 Posted January 31, 2015 that's still wip, not fixed in this version TY for the fast answer ! :) Dorph;2870980']Untill fixed you can try this:http://steamcommunity.com/sharedfiles/filedetails/?id=382902027 Ty [HUD]Dorph i m applying the solution yet ! ;) Didn't notice this on stable. I can confirm it is occuring with stable branch server (on 2 servers with 2 differents missions : I&A and Domination) :( Greats Share this post Link to post Share on other sites
Dwarden 1125 Posted February 1, 2015 Is this camshake problem only related to PERF/PROF servers or to stable too?Didn't notice this on stable. camshake is still unfixed and yes it's also in stable Share this post Link to post Share on other sites
BL1P 35 Posted February 1, 2015 TY for the fast answer ! :)I can confirm it is occuring with stable branch server (on 2 servers with 2 differents missions : I&A and Domination) :( Greats Are you sure those missions are not attempting to alter the camera shake in someway and this is what's causing the shaking ? Share this post Link to post Share on other sites
serjames 357 Posted February 1, 2015 (edited) Blip I can. Confirm on stable we had bad camera shake issues until we implemented the init fix Sent from my KFTHWI using Tapatalk Edited February 1, 2015 by serjames Share this post Link to post Share on other sites
Dwarden 1125 Posted February 2, 2015 1.38 PERF/PROF v2 https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm + additional logging to track some matrix issues + fix vehicle synx issue (no crew > driver in > ride it away != no visible change for external observer) Share this post Link to post Share on other sites
olivieridriss 10 Posted February 3, 2015 @Dwarden, tested today: not real improvements on FPS front, but a lot more freeze reported by users. Rolling back to standard 1.38 exe. Share this post Link to post Share on other sites
Dwarden 1125 Posted February 4, 2015 users shall use the 1.38 perf v2 too otherwise it's not optimal ... Share this post Link to post Share on other sites
olivieridriss 10 Posted February 4, 2015 Duely noted in your original post, but not really feasible with up to 100 players on the server. In previous versions it was not necessary to update client as well to perf versions, so I think I'll have to wait for 1.40 :) Freeze seems to be due to network messages pending so far. Share this post Link to post Share on other sites
Dwarden 1125 Posted February 10, 2015 1.38 PERF/PROF v3 rolling on the dropbox, https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm new binaries and physx libraries, fixes for physx not working on networked resources (win) and some crashes and minor stuff Share this post Link to post Share on other sites
brainslush 13 Posted February 21, 2015 Is it correct that even if I switch to one of the perf/prof binaries that my version number doesn't change? Is there a way to check what version I'm running apart from looking at the executable? Share this post Link to post Share on other sites
Hud Dorph 22 Posted February 21, 2015 Yes the ver no changes - latest perf138 v4 are version 1.38.129293 It will say so in lower right corner of screen when opening Arma3. For server a serverbrowser that show servers virsion numbers, like this, as an example. https://dl.dropboxusercontent.com/u/95560311/Sk%C3%A6rmbillede%202015-02-19%2000.20.38.png Share this post Link to post Share on other sites
brainslush 13 Posted February 21, 2015 Ok, just found the error why my version number didn't change. You need to overwrite the original arma3.exe. I just copied the pref/prof versions it into that folder and left the original arma3.exe unchanged. Is there a way to run those perf/prof with the -beta startup parameter as it was done in Arma2? Share this post Link to post Share on other sites
Sari 18 Posted February 21, 2015 Is there a way to run those perf/prof with the -beta startup parameter as it was done in Arma2? No, as these aren't really official betas or anything. What I do is create a folder within the arma 3 directory called 'original exe', move the arma3.exe in there, rename the perf exe to 'arma3.exe' and drop it in the main directory. That way, if it turns out that one of these perf exes are buggered I can just drag the original exe out of its new folder and overwrite the new one. Same applies to the server. Not that hard is it? :P Share this post Link to post Share on other sites
brainslush 13 Posted February 21, 2015 (edited) No, as these aren't really official betas or anything. What I do is create a folder within the arma 3 directory called 'original exe', move the arma3.exe in there, rename the perf exe to 'arma3.exe' and drop it in the main directory. That way, if it turns out that one of these perf exes are buggered I can just drag the original exe out of its new folder and overwrite the new one. Same applies to the server. Not that hard is it? :P You don't have to explain how backups work. It's just extremly unhandy if you want to test the pref/prof with multiple people or even community, where some of them are lazy, not so techincally skilled or just not keen on touching the original files. It would be far easier if I could distribute those perf/prof via one of the community addon updaters and change the startup parameters in the launcher. Edited February 21, 2015 by brainslush Share this post Link to post Share on other sites
soldat_ryan 10 Posted February 22, 2015 It is not compulsory for client to change their own .exe. They can join your server even if they are running original .exe. My server is running with perf V3 and my own game is still with original .exe. I still can join and play without problem on it. Share this post Link to post Share on other sites
Dwarden 1125 Posted February 22, 2015 those binaries/libraries are copied from PROFILING branch ... (which is available to public too(evolution, originally it wasn't)) the reason I've it on my Dropbox is to save time for those who don't want to switch inbetween branches and in case we break something there are the predating builds so people can switch back/inbetween those Share this post Link to post Share on other sites
Tankbuster 1741 Posted February 22, 2015 It is not compulsory for client to change their own .exe. They can join your server even if they are running original .exe.My server is running with perf V3 and my own game is still with original .exe. I still can join and play without problem on it. I'm running perf v4 the same. No problems at all. Share this post Link to post Share on other sites
Azza FHI 50 Posted February 27, 2015 (edited) So is this worth doing on our dedicated server if we have 25 - 30 players? whats the go with arma3physx_windows_performance_138v4.7z, is that needed too? ---------- Post added at 10:00 ---------- Previous post was at 09:15 ---------- Is there a way to run those perf/prof with the -beta startup parameter as it was done in Arma2? use a windows batch file like this and u can point it to whatever exe u want. have a couple different batch files and then u dont have to changed any files... "C:\Games\Steam\steamapps\common\Arma 3\arma3.exe" -nosplash -showscripterrors -maxMem=8192 -cpucount=8 -enableHT -maxVRAM=2047 -nologs @DWARDEN - after a few simple tests with arma3mark i have the following to report. SLI usage was lowered on the second card but there was more load on the first card. usually they will share the load evenly and sit at about 55% each during the bench, but with client performance build v4 the first card almost reached 80% while the second was 5 - 10%. fps result was exactly the same @ 45. specs 4970K @ 4.7 16gb ram @1600 2x 780 ssd based on this i cant see it helping me (client side) as i would rather the gpu cards share the load evenly, especially if there is little to no gain in switching to perf. do you think you will be able to fix the sli issue? Edited February 27, 2015 by Azer1234 Share this post Link to post Share on other sites
gossamersolid 155 Posted March 1, 2015 Still getting the PhysX related error: 12:09:14 Matrix is not valid as physx transform! Object: O Alpha 2-2:1 (M.O.R) REMOTE (EAST_4), O_MBT_02_cannon_F, Remote When this happens, it's flooding the rpt, everybody's screen gets shaking and scripts start failing/acting weird. This NEEDS to be fixed for 1.40. It has effectively ruined every match we've tried to do in the last three weeks. Share this post Link to post Share on other sites
Dwarden 1125 Posted March 2, 2015 that's caused by 1.38 stable clients on perf server Share this post Link to post Share on other sites