Dedmen 2653 Posted July 30 2.16.152058 new PROFILING branch with PERFORMANCE binaries, v17, server and client, windows 64-bit, linux server 64-bit - Fixed: Crash when providing some command-line parameters with an argument, but leaving the argument empty (-unit=) (thanks @PineCone227) - Fixed: Bogus script type errors on Linux servers (thanks @pSiKO) - Fixed: Launcher firing effects did not work for remote units - https://feedback.bistudio.com/T182166 - Fixed: Custom missionEnd was broken (thanks @kju) - Fixed: Game crash when trying to use #vote server command since v7 (thanks @WO1 P. Larkins) - Fixed: Compatibility with Windows 7/Windows Server 2008 (thanks @Dimon UA) - Fixed: Memory corruption and random crashes when a House with Path LOD was outside of terrain bounds (thanks @Floffel) If you don't want to use the Steam branch, the files are also available for alternative download here:https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder. 1 3 Share this post Link to post Share on other sites
Dedmen 2653 Posted August 7 2.16.152100 new PROFILING branch with PERFORMANCE binaries, v18, server and client, windows 64-bit, linux server 64-bit - Tweaked: missionProfileNamespace is now saved on mission end (only if isMissionProfileNamespaceLoaded) - https://feedback.bistudio.com/T183037 - Tweaked: Chat channels which are not available will not appear in the UI channel selection - https://feedback.bistudio.com/T179942 - Tweaked: copyFromClipboard is now available in Eden Editor multiplayer mode - Fixed: Non-leaders could talk in command chat - https://feedback.bistudio.com/T179942 - Fixed: Crash if a weapon magazine is removed during the "Reloaded" Event Handler (thanks @Duglum) - Fixed: "HandleHeal" EH ignored its returned boolean - https://feedback.bistudio.com/T182892 - Fixed: "HandleHeal" EH did not trigger on heal at a medical vehicle - https://feedback.bistudio.com/T183117 - Fixed: "HandleHeal" EH isMedic parameter was always false - https://feedback.bistudio.com/T71433 - Fixed: Tactical Ping was not placed correctly on a rotating mini map - https://feedback.bistudio.com/T165080#2645515 - Fixed: Unable to use compositions or unit/squad logos when the profile folder contains non-ASCII characters - https://feedback.bistudio.com/T148574 - Fixed: "InventoryOpened" event did not receive the ground weapon holder - https://feedback.bistudio.com/T170711 - Fixed: Extensions could not be loaded if the mod folder or game folder path contained non-ASCII characters - Fixed: Explosive charges could cause very low or no damage at all, when detonated close to the center of mass of a building - https://feedback.bistudio.com/T183118 - Fixed: Performance issues and out-of-memory crash trying to draw a map on extremely large (>128km²) or broken (NaNs in heightmap) terrains - https://feedback.bistudio.com/T183162 - Fixed: sleep command would not work in persistent JIP scripts - Fixed: Spamming map open/close could result in a permanent loss of sound (thanks Dolph Man) - Fixed: "Put" Event Handler did not fire on containers - https://feedback.bistudio.com/T175428 - Fixed: Zeus map did not show polyline markers - https://feedback.bistudio.com/T175116 If you don't want to use the Steam branch, the files are also available for alternative download here:https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder. 4 Share this post Link to post Share on other sites
Dedmen 2653 Posted August 14 2.16.152136 new PROFILING branch with PERFORMANCE binaries, v19, server and client, windows 64-bit, linux server 64-bit - Added: Server network anti-flood protections - Changed: "EpeContactStart" event now triggers before collision damage is applied - https://feedback.bistudio.com/T177724 - Fixed: networkDiagInterval did not print stats for recently disconnected players - Fixed: networkDiagInterval printed total counter numbers for messages, instead of the number since last print - Fixed: Server could freeze when too many network messages were received - Fixed: Waypoint, remoteExec, particle, init.sqf and action scheduled scripts were missing _thisScript variable - https://feedback.bistudio.com/T183544 - Fixed: setUnitLoadout would replace the Uniform/Vest/Backpack container even if nil was passed for them - https://feedback.bistudio.com/T180975 - Fixed: Game still considered shadow view distance (and rendered all objects within that distance) even if shadows are disabled - https://feedback.bistudio.com/T175612 If you don't want to use the Steam branch, the files are also available for alternative download here:https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder. 1 4 Share this post Link to post Share on other sites
Dedmen 2653 Posted August 23 2.16. 152172 new PROFILING branch with PERFORMANCE binaries, v20, server and client, windows 64-bit, linux server 64-bit - Tweaked: Anti-flood default values (preventing false positives, and ignoring Headless Clients) - Tweaked: Minor netcode performance improvements - Fixed: Netcode related crash - Fixed: Extensions could not be loaded from the game directory (as opposed to a mod directory, broken since v19) If you don't want to use the Steam branch, the files are also available for alternative download here:https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder. 1 3 Share this post Link to post Share on other sites