

SzepyCZ
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10 GoodAbout SzepyCZ
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CSLA, its prognosed low sales and future of Creator DLC's
SzepyCZ replied to TesACC's topic in ARMA 3 - CREATOR DLC
personally i’m afraid that the assets wont be on the same level of "quality" as GM’s are, i might be wrong, i made this assumption based on the screenshots from annoucement/videos CSLA made from their playtests -
look at every video comparing the game graphics on consoles vs PC(basically 75 percent of content on Digital Foundry YT channel) battlefield 4, the evil within, Sekiro, Fallout 76, Lichdom Battlemage, APB:Reloaded, PUBG, GTA: Online, etc.. (these are the ones i remember that had/have perf issues on consoles) actually consoles had more comparable graphics quality vs pc in the era of PS2(atleast at the start) then they have today in the PS4/X1X era(even at its start in 2013) and no, the biggest games on consoles are Sony/Microsoft exclusives, but Microsoft is actually clever enough to bring them to PCs too( all halo games etc..) but sure, enjoy your cinematic 30 fps and aim assists
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RHS Escalation (AFRF and USAF)
SzepyCZ replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
so, finally end of T-64 whines? 😂- 16100 replies
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setPylonLoadout
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- guns
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any chance of bigger randomization which vehicle AI uses? for me both sides just keeps using only 1 type of vehicle, even if there is 10+ available for purchase
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Receiving mission file stucks on 1KB for everyone
SzepyCZ replied to NivZiv's topic in ARMA 3 - SERVERS & ADMINISTRATION
ah, then post your server´s rpt just dont put whole rpt content here, put it on pastebin or something like that -
Receiving mission file stucks on 1KB for everyone
SzepyCZ replied to NivZiv's topic in ARMA 3 - SERVERS & ADMINISTRATION
do you know it actually takes a while till server is loaded and starts sending the data? -
antistasi has a custom arsenal system with limitation of what things you can take(depends on what you bring etc.), so maybe you could ask them how they did it
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Forcing a player to do an animation without it being cancelled
SzepyCZ replied to pognivet's topic in ARMA 3 - MISSION EDITING & SCRIPTING
disable movement keyboard input for anim length? ithink it should work through displayAddEventHandler keydown , check movement keys through actionKeys -
RHS Escalation (AFRF and USAF)
SzepyCZ replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i have to say that i dont have any problems with AFM, even at higher speeds, i was talking about SFM because i dont like to use AFM wihtout analog input of collective- 16100 replies
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RHS Escalation (AFRF and USAF)
SzepyCZ replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, i have a question about RHS helicopters which have toggle wheel brakes as option(hinds,havoc,etc..), is wheeled landing working even with standard FM? i tried it a few times, in like 50% cases it worked fine, however in another 50% i tried to land in like 50-100 kmh, then as heli was slowing down at about 20kmh whole thing just "jumps" a little bit(no more then 0.5m) and damages itself badly- 16100 replies
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switch off extended armor in difficulty options
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it´s simple: look at PUBG - guess what anticheat they use - yes, battleye DayZ - battleye arma - unfortunately, battleye anticheats are always one step before cheat makers + bisigns were cracked waay long ago
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RHS Escalation (AFRF and USAF)
SzepyCZ replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
just tested this in editor, all abrams versions vs pg7vl into rear side of turret= all of them exploded, hit into rear hull=all of them had disabled engines, frontally with 3BM48 APFSDS all of them disabled/destroyed in 1-3 shots into different places,so i dont really understand what is your problem- 16100 replies
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M2 Slammer Firepower Upgrade Project v6.1
SzepyCZ replied to taro8's topic in ARMA 3 - ADDONS & MODS: COMPLETE
look how the mortar was done in A2 IDF mod http://www.armaholic.com/page.php?id=23445