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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback

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2.14.151459 new PROFILING branch with PERFORMANCE binaries, v16, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Crew checks did not work since v15 (broke UAV control, unit remote control, crew command, and more)

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.14.151494 new PROFILING branch with PERFORMANCE binaries, v17, server and client, windows 32/64-bit, linux server 32/64-bit

 - Changed: Arma 3 now requires the Microsoft Visual C++ Redistributable version 2022 (Steam should automatically install it)

 - Tweaked: Performance improvement when using many R2T textures

 - Tweaked: More helpful error messages when servers "keys" folder is missing or empty (thanks to Lango)

 - Fixed: Desync in remote player gunner animations on static turrets - https://feedback.bistudio.com/T124694

 - Fixed: deleteVehicle was not deleting dead crew

 - Fixed: setUnitLoadout would not put UAV Terminal items into the GPS slot - https://feedback.bistudio.com/T179631

 

Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds.

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.14.151494 new PROFILING branch with PERFORMANCE binaries, v17, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Player animations issue in multiplayer since v17
 - Fixed: AnimDone event firing constantly after unit's departure from life - https://feedback.bistudio.com/T175658

 

Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds.

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.14.151539 new PROFILING branch with PERFORMANCE binaries, v19, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Broken animations in vehicle FFV seats (since v17/v18)

 - Fixed: Server binaries requiring RTD dll's (They are not actually using them)

 

Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds.

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.14.151553 new PROFILING branch with PERFORMANCE binaries, v20, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Crash when saving game while a helicopter is in the world

 

Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds.

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.14.151568 new PROFILING branch with PERFORMANCE binaries, v21, server and client, windows 32/64-bit, linux server 32/64-bit

 - Added: CallExtension feature flags, context stacktrace, and game functions: https://community.bistudio.com/wiki/Extensions#Feature_Flags

 - Fixed: The random script command would sometimes return the maximum value; it is now exclusive again (broken since 2008)

 

Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds.

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.14.151599 new PROFILING branch with PERFORMANCE binaries, v22, server and client, windows 32/64-bit, linux server 32/64-bit

 - Tweaked: Rendering performance improvement

 - Tweaked: Performance improvement for calculating visibility through particle effects

 - Fixed: Some UserActionEventHandler's did not trigger when a UI was capturing the keypress (This hopefully doesn't break any existing UA-EHs) - https://feedback.bistudio.com/T178835

 - Fixed: Mortar gunner anim desync fix was breaking other get in turret animations - https://feedback.bistudio.com/T124694

 

Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds.

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.16.151633 new PROFILING branch with PERFORMANCE binaries, v0, server and client, windows 64-bit, linux server 64-bit

 - Sync with 2.16 main branch update

 - Previous Profiling branch improvements from 2.14 are still present

 - Removed: 32-bit version of Profiling branch, 32-bit binaries now match the stable branch

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.16.151648 new PROFILING branch with PERFORMANCE binaries, v1, server and client, windows 64-bit, linux server 64-bit

 - Tweaked: Minor performance improvements for particles and helicopter simulation

 - Tweaked: Upgraded Linux compiler (no behavior changes expected)

 - Fixed: Custom radio markers did not sync for JIP players - https://feedback.bistudio.com/T180034

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.16.151697 new PROFILING branch with PERFORMANCE binaries, v2, server and client, windows 64-bit, linux server 64-bit

 - Tweaked: Added a cache of recent Regex patterns for regex* script commands

 - Fixed: Heal actions did not appear when touching water (now they only need to have the upper body out of water) - https://feedback.bistudio.com/T178578

 - Fixed: "soundFly" of shots was not simulating the speed of sound - https://feedback.bistudio.com/T178099

 - Fixed: Potential error at game start complaining about a missing DLL

 - Fixed: Feature objects, that are under the mouse cursor while an Eden Editor world is cleaned up, could get stuck as ghost objects - https://feedback.bistudio.com/T174009

 - Fixed: Script errors in params would not print context to RPT (thanks @Jasper)

 - Fixed: Script errors in params would not trigger the ScriptError Event Handler

 - Fixed: Game freeze and later crash when pressing Alt+F4 with an inventory display open

 - Fixed: Possible crash on game exit (introduced with 2.14)

 - Fixed: Editor mission could get stuck as "Multiplayer" even with only one playable unit (thanks @MatthewL)

 - Fixed: setUnitLoadout did not trigger the SlotItemChanged Event Handler as expected - https://feedback.bistudio.com/T180338

 - Fixed: Mission Event Handlers for markers were not triggered locally with Zeus curator changes

 - Fixed: Zeus edited marker position and direction did not broadcast to remote clients

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.16.151758 new PROFILING branch with PERFORMANCE binaries, v3, server and client, windows 64-bit, linux server 64-bit

 - Fixed: Advanced Flight Model helicopter simulation did not consider water buoyancy - https://feedback.bistudio.com/T180426

 - Fixed: Float rounding error that could cause missile to explode mid-air (thanks @PlayerBot)

 - Fixed: Scripted min/max behaved incorrectly when provided with a NaN value (NaN is allowed on the left side)

 - Fixed: createMarker would ignore the drawPriority of other markers and incorrectly draw on top of higher priority markers - https://feedback.bistudio.com/T180604

 - Fixed: Performance issue in Eden Editor when looking outside of the terrain

 - Fixed: Eden Editor lines that go through the camera (but don't start/end in the camera view) would randomly not show

 - Changed: Scripted division by zero now returns infinity (previously 0, still triggers a script error)

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.16.151782 new PROFILING branch with PERFORMANCE binaries, v4, server and client, windows 64-bit, linux server 64-bit
 - Tweaked: Improved performance of getModelInfo/getEntityInfo/getShotInfo
 - Tweaked: Slightly improved script performance
 - Fixed: diag_codePerformance had unexpected overhead, the measurement result could be 10% off from the real execution time
 - Fixed: HashMap circular reference check when saving the game had a memory leak and false positive - https://feedback.bistudio.com/T180508
 - Fixed: Map markers were mixed up when setMarkerDrawPriority was used (since v3)
 - Fixed: ~8 millisecond micro stutter every 5 seconds - https://feedback.bistudio.com/T180665
 - Fixed: Possible game freeze when rejoining a MP server after being kicked

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.16.151806 new PROFILING branch with PERFORMANCE binaries, v5, server and client, windows 64-bit, linux server 64-bit

 - Added: Map markers are now visible in 3D in Eden Editor - https://feedback.bistudio.com/T172248

 - Tweaked: getAttackTarget now shows targets earlier - https://feedback.bistudio.com/T154359

 - Fixed: Unarmed units were unable to get up after being unconscious (they would be stuck in a lying on ground animation) - https://feedback.bistudio.com/T63879

 - Fixed: Preprocessor would print "Invalid file name" on error, instead of printing the actual error

 - Fixed: High-resolution procedural textures with too few mipmaps might not be rendered on the screen - https://feedback.bistudio.com/T180876

 - Fixed: Some cases where UI to Texture would not load other textures referenced in the display on first render - https://feedback.bistudio.com/T180876

 - Fixed: Crash when saving the game with a script-created #lightreflector in the world - https://feedback.bistudio.com/T179975

 - Fixed: Magazines added via addXXXCargo commands were not recognized - https://feedback.bistudio.com/T74244

 - Fixed: Could not scroll the player list in the role selection screen (it would always reset scroll back to top) - https://feedback.bistudio.com/T180434

 - Fixed: The scrollbar in the role selection screen obscured the player mute button - https://feedback.bistudio.com/T180434

 - Fixed: The player mute button in the role selection list would mute the wrong player, if the list was scrolled down - https://feedback.bistudio.com/T180434

 - Fixed: Eden Editor multiplayer missions would apply the player name to the "player" unit, even if a different "playable" unit was chosen

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.16.151821 new PROFILING branch with PERFORMANCE binaries, v6, server and client, windows 64-bit, linux server 64-bit

 - Added: Eden Editor markers can now be placed in the 3D (non-map) view

 - Tweaked: Eden Editor object icons now rotate with the object

 - Tweaked: Eden Editor map markers now become visible when selected even if their alpha is 0%

 - Fixed: Eden Editor marker placement preview icons did not exactly match the markers (slight size difference and missing shadow)

 - Fixed: Submunition shots could duplicate their effects (particles, impact craters) in multiplayer - https://feedback.bistudio.com/T177010

 - Fixed: Partially filled magazines could disappear after reloading in multiplayer - https://feedback.bistudio.com/T142540

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.16.151860 new PROFILING branch with PERFORMANCE binaries, v7, server and client, windows 64-bit, linux server 64-bit

 - Added: Vehicle marker lights now animate with animated memory points

 - Fixed: Ban reason was not displayed on the client being banned (but kick and BattlEye kick reasons were) - https://feedback.bistudio.com/T181310

 - Fixed: Server kick/ban commands now support whitespace in usernames by wrapping them in quotes - https://feedback.bistudio.com/T181310

 - Fixed: Performance degradation when many scheduled scripts are active

 - Fixed: Missile targeting sensors did not check range/angle limits (anti-radiation missiles could target radar emitters that were behind the missile, out of range and whose radar did not even reach the missile) - https://feedback.bistudio.com/T181124

 - Fixed: removeMagazine(Global) on a grenade would make the grenade 'type' unusable, even if more grenades were available - https://feedback.bistudio.com/T79813

 - Fixed: Removing all throwables via addMagazineCargo/addMagazineAmmoCargo would leave a ghost grenade behind - https://feedback.bistudio.com/T181275

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.16.151879 new PROFILING branch with PERFORMANCE binaries, v8, server and client, windows 64-bit, linux server 64-bit

 - Added: DLL extension access to DirectX

 - Tweaked: Reduced EXE file size

 - Fixed: serverCommandAvailable was broken since v7

 - Fixed: enableInfoPanelComponent could not disable CustomDisplayComponent - https://feedback.bistudio.com/T162729

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.16.151893 new PROFILING branch with PERFORMANCE binaries, v9, server and client, windows 64-bit, linux server 64-bit

 - Fixed: JIP clients did not always synchronize properly - https://feedback.bistudio.com/T171670

 - Fixed: Soldier-held AA/AT weapons with lock-on were not able to lock onto targets

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.16.151900 new PROFILING branch with PERFORMANCE binaries, v10, server and client, windows 64-bit, linux server 64-bit

 - Fixed: Some script commands (getMissionConfigValue, ...) could not be executed on Linux servers, breaking some mods

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.16.151911 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 64-bit, linux server 64-bit

 - Fixed: Server crash during missile targeting

 - Fixed: Possible cause for BattlEye query timeouts when having high packet loss

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.16.151931 new PROFILING branch with PERFORMANCE binaries, v12, server and client, windows 64-bit, linux server 64-bit

 - Tweaked: Handling of Eden Editor mouse placement (can now place on top of all objects and upside down and on the sides of objects; please report issues that you find with this)

 - Tweaked: Face command now properly returns the current face as class name - https://feedback.bistudio.com/T85502

 - Fixed: setFace was not setting a custom face properly - https://feedback.bistudio.com/T85502

 - Fixed: Blank face after a player with a custom face leaves the server - https://feedback.bistudio.com/T85502

 - Fixed: Face command not always returning the set face - https://feedback.bistudio.com/T85502

 - Fixed: Crash when cutText replaces itself during "Unload" Event Handler - https://feedback.bistudio.com/T182375

 - Fixed: AA/AT missiles would loose lock after launch

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.16.151989 new PROFILING branch with PERFORMANCE binaries, v13, server and client, windows 64-bit, linux server 64-bit

 - Tweaked: Zeus height-only movement now blocks horizontal movement

 - Tweaked: Improved format script command performance - https://feedback.bistudio.com/T81725

 - Changed: -debug parameter on Dedicated Server while on Profiling branch now forces full-dumps on crashing

 - Fixed: Localized title and descriptions for exported missions were not showing in the scenarios menu - https://feedback.bistudio.com/T179398

 - Fixed: "Killed" Event Handler was not triggering for upside down helicopter crashes - https://feedback.bistudio.com/T181306

 - Fixed: Missing falling sound for mortar shells in some cases - https://feedback.bistudio.com/T159917

 - Fixed: UGV remote control from its passenger seat stopped working

 - Fixed: Delay in transferring UAV remote control to a player - https://feedback.bistudio.com/T182587

 - Fixed: Entity leak after remote removal of a vest or uniform - https://feedback.bistudio.com/T182649

 

Note: Please report if you encounter new/unexpected "Enum" script errors.

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.16.152001 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 64-bit, linux server 64-bit

 - Fixed: format script command incorrectly handling missing arguments, now it throws an error (but also handles it correctly)

 - Fixed: Missing simulWeather script commands on Dedicated Servers

 

Note: It's known that opening Zeus modules throws a script error; this will have to stay until the 2.18 release. The modules still work and the specific error can be ignored.

Also please still stay on the lookout for Enum errors.

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.16.152017 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 64-bit, linux server 64-bit

 - Fixed: loadAbs/load and the inventory UI container fill indicator counted the contents of Uniforms/Vests/Backpacks twice - https://feedback.bistudio.com/T167469

 - Fixed: Inventory UI external-container load progress bar preview was not considering contents in dragged containers - https://feedback.bistudio.com/T167469

 - Fixed: lnbDeleteRow did not trigger "OnLBSelChanged" events when the selected row had to be changed

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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2.16.152042 new PROFILING branch with PERFORMANCE binaries, v16, server and client, windows 64-bit, linux server 64-bit

 - Fixed: Some cases where the game would not create a crash report on crashing

 - Fixed: Vehicle door open states would not sync correctly in MP - https://feedback.bistudio.com/T182082

 

Known Issue: Doesn't work on Windows 7 or Windows Server 2008.

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

Note: There are separate Dll files that also need to be placed into Game folder.

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