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Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback

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2.12.150787 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 32/64-bit, linux server 32/64-bit
 - Tweaked: deleteVehicle is now able to delete #track/#mark type objects - https://feedback.bistudio.com/T172751
 - Tweaked: The game date acquisition routine is now more optimized
 - Fixed: When a vehicle is deleted not all tracks were deleted with it - https://feedback.bistudio.com/T172751
 - Fixed: explosionForceCoef was ignored for direct hits
 - Fixed: Vehicles on an empty layer in Eden Editor would be incorrectly assigned to a group if one was created earlier -  https://feedback.bistudio.com/T169079
 - Fixed: Pylon weapons did not trigger "GunParticles" effects
 - Fixed: MusicStop Event Handler did not fire on 'playMusic ""'  - https://feedback.bistudio.com/T173412
 - Fixed: damageEffects material swap did not consider hiddenSelection material changes - https://feedback.bistudio.com/T173561

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.12.150806 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 32/64-bit, linux server 32/64-bit

 - Tweaked: Pylon weapons now use their own memory point (instead of their parent vehicle's) for GunParticles effects 

 - Fixed: Headless Clients now do not block on "cache.ch" file anymore (was supposed to be done 2 years ago, but it was broken)

 - Fixed: Pylon weapons did not emit light when firing 

 - Fixed: Game sometimes detecting mouse left-click input when returning after being tabbed out

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.12.150831 new PROFILING branch with PERFORMANCE binaries, v16, server and client, windows 32/64-bit, linux server 32/64-bit
 - Added: New script commands that were introduced in the 2.12 mini-update
 - Tweaked: onHTMLLink on Structured Text controls now fires for all URLs (previously only specific protocols, like HTTP/HTTPS/...) - https://feedback.bistudio.com/T86333
 - Tweaked: onHTMLLink on HTML controls now also fires for section links (starting with #) in Diary pages - https://feedback.bistudio.com/T86333
 - Fixed: ctrlSetURLOverlayMode was ignored for StructuredText/HTML controls
 - Fixed: Independent groups were ignoring the mod filter in Eden Editor - https://feedback.bistudio.com/T168263
 - Fixed: Eden Editor group placement radius was ignored unless it was the last placed group - https://feedback.bistudio.com/T169079

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.12.150854 new PROFILING branch with PERFORMANCE binaries, v17, server and client, windows 32/64-bit, linux server 32/64-bit

 - Added: Extra information to "The cloud file provider is not running." error message to speed up troubleshooting

 - Added: Warning message on Linux when a non-lowercase PBO file is found (this may become useless if the below experiment works)

 - Tweaked: Do not force lowercase PBO file names on Linux (just an experiment for now)

 - Tweaked: remoteControl command locality is now forced to avoid potential misuse 

 - Fixed: Player could get stuck in MP when remote controlling a unit - https://feedback.bistudio.com/T128006

 - Fixed: "Trying to send a too large non-guaranteed message" error message

 - Fixed: deleteVehicle did not terminate remote control

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.14.150962 new PROFILING branch with PERFORMANCE binaries, v0, server and client, windows 32/64-bit, linux server 32/64-bit

 - Sync with 2.14 main branch update

 - Previous Profiling branch exclusive improvements are still present

   - Performance improvement for nular script commands

   - Network synchronization performance improvements

   - Trigger scanning is multithreaded

   - Script commands allMissionObjects/nearestObjects/nearObjects/nearSupplies/nearRoads/nearestTerrainObjects are multithreaded

   - Linux PBO filenames can be non-lowercase

   - Processing audio in parallel to rendering on GPU (instead of sequential)

   - Several general experimental performance improvements

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.14.151005 new PROFILING branch with PERFORMANCE binaries, v1, server and client, windows 32/64-bit, linux server 32/64-bit
 - Added: Script commands callExtension/getUserInfo/missionNamespace/uiNamespace/(set/get)Variable are now available in server-side scripts
 - Added: "OnPlayerJoinAttempt" server event - https://feedback.bistudio.com/T173677
 - Tweaked: Major rework of internal User Interface handling
 - Tweaked: Various UAV interaction fixes including improved team play
 - Fixed: Possible crash when deleting controls/displays from UI Event Handlers
 - Fixed: Some display types would not fire Unload events
 - Fixed: Possible crash when calling getPos on an entity that has no shape
 - Fixed: Potentially printing file read error to RPT when launching the game client inside Proton
 - Fixed: Players on Linux Proton not able to join some servers
 - Fixed: Server not closing files in some cases (like server.cfg not being editable)
 - Fixed: Bug/Crash where file reads could be mixed up and try to read the wrong file

Notes:
 - To fix the UI Event Handler crashes, large parts of the engine's UI handling have been changed. This may lead to issues with engine-driven UI's. We think we found all of them but there might be undiscovered problems in rarely used/opened UI's. Please notify us if you are getting any crash while interacting with or opening a UI display.
 - UAV can now be shared by a team; one player can be pilot, another gunner. Other team members, if connected, can only view the UAV feed until either pilot or gunner disconnects, after which they can take over.

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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Was troubleshooting why my Old Man scenario was broken and my save crashed while opening a map, tried restarting and got a crash every time the scenario tried to load in after the cutscene. Switching away from the profiling build fixed my map opening crash so I guess the latest profiling update broke Old Man.

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2.14.151012 new PROFILING branch with PERFORMANCE binaries, v2, server and client, windows 32/64-bit, linux server 32/64-bit
 - Added: Ability to create a "full" crash dump after a crash
 - Fixed: Adding rows to table controls could crash (This also fixes the same crash happening in the first mission of Contact's campaign)

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

 

 

That should fix it @Bonehead666

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2.14.151017 new PROFILING branch with PERFORMANCE binaries, v3, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: Crash when connecting UAV Terminal in multiplayer

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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On 9/13/2023 at 12:30 PM, Dedmen said:

 - UAV can now be shared by a team; one player can be pilot, another gunner. Other team members, if connected, can only view the UAV feed until either pilot or gunner disconnects, after which they can take over.

 

 

Yey!

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2.14.151029 new PROFILING branch with PERFORMANCE binaries, v4, server and client, windows 32/64-bit, linux server 32/64-bit
 - Added: Server-side scripting command sendChatMessage
 - Tweaked: "Full dump" dialog only shows when the game is ran with -debug parameter
 - Tweaked: allUsers command is now available in server-side scripting
 - Tweaked: Chat is now displayed while in a server connection loading screen
 - Fixed: Possible crash when being disconnected from a multiplayer server

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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Srsly Dedmen the UAV System is a dream i had since i first started to work with UAVs i never thought that change would come. But well you seem to nail a lot of things i never expected ever happening.

I play mainly on Profilling these days just because of those changes and performance upgrades.

 

That was the feedback i given once, you implemented the first Request of the General Section:

https://feedback.bistudio.com/T119941

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On 9/23/2023 at 11:23 AM, Sergadra said:

Srsly Dedmen the UAV System is a dream i had since i first started to work with UAVs i never thought that change would come. But well you seem to nail a lot of things i never expected ever happening.

I play mainly on Profilling these days just because of those changes and performance upgrades.

 

That was the feedback i given once, you implemented the first Request of the General Section:

https://feedback.bistudio.com/T119941

UAV system is courtesy of @killzone_kid

I've sent him the ticket, I assume most of these things are not solvable anymore but maybe we'll find something to do there

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2.14.151058 new PROFILING branch with PERFORMANCE binaries, v5, server and client, windows 32/64-bit, linux server 32/64-bit

 - Added: "__A3_EXPERIMENTAL__" preprocessor definition that is set on Dev-Branch and Profiling branch builds

 - Added: "__A3_PROFILING__" preprocessor definition that is set only on Profiling enabled builds

 - Fixed: createHashmapObject passed a wrong value in the constructor's _self variable if called in a scheduled environment - https://feedback.bistudio.com/T175632

 - Fixed: Possible crash - https://feedback.bistudio.com/T175703

 - Fixed: Game freeze when changing unit group assignment inside Zeus when a unit is synced to a trigger - https://feedback.bistudio.com/T175342

 - Fixed: Crash when trying to use "playTrigger" or "volume" expressions in CfgSoundSets on a SoundObject (thanks Ratchet The Wusky)

 - Fixed: Servers could get stuck in a state where every player is kicked due to BattlEye timeout

 - Fixed: clientOwner of the server host would change after loading a multiplayer save (resulting in never-ending secondary tank explosions f.e.) - https://feedback.bistudio.com/T175731

 - Fixed: Eden Editor search detected "mod" / "class" prefix even if it did not contain a whitespace - https://feedback.bistudio.com/T175748

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.14.151082 new PROFILING branch with PERFORMANCE binaries, v6, server and client, windows 32/64-bit, linux server 32/64-bit

 - Fixed: HitPart Ammo eventhandler on Missiles did not trigger when hitting terrain

 - Fixed: shotShell projectiles were creating many tiny explosions when passing through foliage - https://feedback.bistudio.com/T176022

 - Fixed: UI Texture would not reload after being unloaded (out of VRAM or changing texture quality)

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.14.151108 new PROFILING branch with PERFORMANCE binaries, v7, server and client, windows 32/64-bit, linux server 32/64-bit
 - Added: New Eden Editor Event Handlers OnMissionAttributeChanged/OnEntityAttributeChanged/OnBeforeMissionPreview - https://feedback.bistudio.com/T175775
 - Added: New Eden Editor Event Handlers OnEntityDragged/OnEditableEntityAdded/OnEditableEntityRemoved/OnEntityParentChanged - https://feedback.bistudio.com/T175775
 - Tweaked: sendChatMessage server command now supports localized strings (prefixed with $)
 - Tweaked: The magazine tooltip in the inventory now shows current ammo count as well as maximum capacity
 - Fixed: Chat was hidden in the role-selection screen
 - Fixed: -language= parameter did not work
 - Fixed: Artillery computer targeting would get stuck after closing the display
 - Fixed: add3DENEventHandler, ctrlAddEventHandler, displayAddEventHandler did not report enum errors when providing invalid event names
 - Fixed: add3DENEventHandler, ctrlAddEventHandler, displayAddEventHandler always copied/recompiled event scripts instead of passing code directly
 - Fixed: Listbox scrollbars were not always calculated correctly - https://feedback.bistudio.com/T176371

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.14.151142 new PROFILING branch with PERFORMANCE binaries, v8, server and client, windows 32/64-bit, linux server 32/64-bit

 - Tweaked: -bandwidthAlg=2 is now enabled by default on experimental builds

 - Fixed: Possible desync during a change of the remote control while exiting a vehicle - https://feedback.bistudio.com/T171566

 - Fixed: Eden Editor "OnHistoryChange" event did not trigger when placing a comment - https://feedback.bistudio.com/T176250

 - Fixed: JIP players would see destroyed building destruction effects - https://feedback.bistudio.com/T176730

 - Fixed: Building destruction effects were ignored when executed on the server - https://feedback.bistudio.com/T176730

 - Fixed: playSound3d was not taking into account the speed of sound on remote clients - https://feedback.bistudio.com/T176809

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.14.151193 new PROFILING branch with PERFORMANCE binaries, v9, server and client, windows 32/64-bit, linux server 32/64-bit

 - Added: description.ext DifficultyOverride class

 - Tweaked: Several memory allocation related optimizations

 - Fixed: Player deselected on Eden Editor batch undo - https://feedback.bistudio.com/T176785

 - Fixed: Non-JIP players would see undestroyed parts of destroyed building on Dedicated Servers - https://feedback.bistudio.com/T176730

 - Fixed: damageEffects material swap did not consider hiddenSelection material changes (on hit points without visual selection) - https://feedback.bistudio.com/T173561

 - Fixed: Several issues with new Eden Editor script commands/Event Handlers  - https://feedback.bistudio.com/T175775

 - Fixed: Player was desynced after hitting a rotor - https://feedback.bistudio.com/T126837

 - Fixed: Various PhysX issues related to the vehicle suspension system

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.14.151210 new PROFILING branch with PERFORMANCE binaries, v10, server and client, windows 32/64-bit, linux server 32/64-bit

 - Added: SUPERFLUSH cheat

 - Tweaked: Minor performance tweaks (terrain loading / animation loading)

 - Fixed: Difficulty settings did not work in v9

 - Fixed: FLUSH cheat did not work

 - Fixed: Boat engine RPM would not go back to zero when the engine is turned off

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.14.151225 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 32/64-bit, linux server 32/64-bit

 - Tweaked: Player leaning sync in multiplayer (it can potentially also fix other animation desync; this is a server-side tweak) - https://feedback.bistudio.com/T177317

 - Fixed: Vehicles' VisualSensor could see targets through buildings/objects - https://feedback.bistudio.com/T176526

 - Fixed: Crash when deleting UI elements inside an OnDraw Event Handler - https://feedback.bistudio.com/T177796

 - Fixed: EPE events were not returning Simple Objects - https://feedback.bistudio.com/T177763

 - Fixed: Default system memory detection on 64bit systems was limited to 4GB (now it is 16GB)

 - Fixed: Default system memory detection on 64bit Linux servers was limited to 4GB (now it is 8GB)

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.14.151229 new PROFILING branch with PERFORMANCE binaries, v12, server and client, windows 32/64-bit, linux server 32/64-bit

 - Reverted: Fix for player getting desynced after hitting a rotor - https://feedback.bistudio.com/T126837

 

If you don't want to use the Steam branch, the files are also available for alternative download here:

https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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@dedmen, I know this isn't the place or indeed the time to ask this, but if you could find a way to make the thermal imaging a little more like how it was, I would be ever so grateful, and I know I speak for many here.

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2.14.151284 new PROFILING branch with PERFORMANCE binaries, v13, server and client, windows 32/64-bit, linux server 32/64-bit

 - Tweaked: Improved rotor collision handling

 - Tweaked: Config errors because of the wrong weapon name in addWeaponX/addBackpackCargoX/addMagazineX commands are now suppressed and RPT entries are added instead - https://feedback.bistudio.com/T177653

 - Tweaked: Removed hit point update messages for entities without hit points

 - Tweaked: Blood drop effect was improved

 - Fixed: Repairing a building in Eden Editor was not working - https://feedback.bistudio.com/T133265

 - Fixed: Zeus curators could be killed by rotors - https://feedback.bistudio.com/T177898

 - Fixed: Group name was not shown in the Eden Editor entity list - https://feedback.bistudio.com/T177915

 - Fixed: Repairing static buildings destroyed with effects was not always working correctly

 - Fixed: Dedicated Servers with autoinit and persistent=0 were not created properly

 - Fixed: AI characters might move away while getting healed (failing the heal) - https://feedback.bistudio.com/T158514

 - Fixed: Explosion sound effects were not audible if the explosion occurred beyond the view distance - https://feedback.bistudio.com/T171589

 - Fixed: Crash when attaching to sling load

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.14.151313 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 32/64-bit, linux server 32/64-bit

 - Added: Additional context to the 'cycle as first waypoint' warning message - https://feedback.bistudio.com/T178338

 - Added: Modded compositions now have a scopeCurator property that can be set to 0 to hide from Zeus - https://feedback.bistudio.com/T174947

 - Fixed: "PlayerViewChanged" Event Handler was not firing for remote vehicles - https://feedback.bistudio.com/T127838

 - Fixed: Another possible crash connected to sling loading

 - Fixed: Bullets were not creating splashes when hitting water (broken since a recent revision), and fixed the water impact sound for bullets - https://feedback.bistudio.com/T176022

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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2.14.151437 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 32/64-bit, linux server 32/64-bit

 - Added: ENDLOAD cheat code that forcefully ends a loading screen - https://feedback.bistudio.com/T177862

 - Added: New Aspect ratio settings for Ultra-Wide monitors (Disables the triple-head detection)

 - Added: "Restart required" dialog when changing aspect ratio's triple-head state

 - Changed: Ultrawide is now the default for high aspect-ratio screens (instead of triple-head)

 - Tweaked: Small rotor UAV handling

 - Tweaked: Improved reliability of healing injured soldier in MP - https://feedback.bistudio.com/T158514

 - Tweaked: Further refined and improved helicopter rotor collisions

 - Tweaked: Additional inventory item type validation for setUnitLoadout from an array

 - Tweaked: Improved allPlayers script command on the server - https://feedback.bistudio.com/T166966

 - Tweaked: Performance optimization for script boolean values

 - Fixed: Sling-loading hooks were duplicated on savegame load - https://feedback.bistudio.com/T177659

 - Fixed: Structured Text image tags would lowercase image path (Caused issues with uiEx procedural textures)

 - Fixed: Missing instigator in some of the shell damages - https://feedback.bistudio.com/T178697

 - Fixed: onUserSelectedPlayer returning null player - https://feedback.bistudio.com/T179027

 

If you don't want to use the Steam branch, the files are also available for alternative download here:
https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh

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