das attorney 858 Posted December 1, 2013 Thanks to ALIVE team for release - been looking forward to this one guys and it's a welcome surprise to see it released today :) Share this post Link to post Share on other sites
Tyl3r99 41 Posted December 1, 2013 You can start on our website where we have some video tutorials to get you up and running. You will also find a link to the manual and a link to the tutorial missions. thank you for the swift response! Tutorial missions here: http://alivemod.com/downloads/ALiVE_tutorial_missions.zip thanks mate, checking out all the documentation now. Share this post Link to post Share on other sites
Furret 0 Posted December 1, 2013 When I run the examples I get a '[Module Init] Module function is missing' error at the bottom of the screen, I've got cba_a3 and alive in my mod startup list. Not sure what i've forgotten to do. Share this post Link to post Share on other sites
gunny1979 3 Posted December 1, 2013 When I run the examples I get a '[Module Init] Module function is missing' error at the bottom of the screen, I've got cba_a3 and alive in my mod startup list. Not sure what i've forgotten to do. Which Example? Have you synced to opcom? Thanks Share this post Link to post Share on other sites
Furret 0 Posted December 1, 2013 Examples: 1,2,3,6,8,9 tested and show the message. It must be something I've forgotten to do. OPCOM looks synced properly. CBA_A3 beta 4 installed. Running examples in the local editor. cba is first in modline, then alive. both installed to root arma dir. Share this post Link to post Share on other sites
D.Smithy 10 Posted December 1, 2013 Looks brilliant, well done to the team! Share this post Link to post Share on other sites
sttosin 67 Posted December 1, 2013 Same here. It does work despite initial message of module function missing. I followed the quickstart in the manual Share this post Link to post Share on other sites
Tornado78 10 Posted December 1, 2013 Same error "[Module init]module function is missing", I tried the tutorial missions (ignoring the error) and the first two work but from third with the addition of another military placement ceases to generate units in the marker designated areas . Share this post Link to post Share on other sites
gunny1979 3 Posted December 1, 2013 Same error "[Module init]module function is missing", I tried the tutorial missions (ignoring the error) and the first two work but from third with the addition of another military placement ceases to generate units in the marker designated areas . Im currently looking into the [Module Init] error, however it does not break anything from what I can see, I have ran up all Missions and they do generate the units as designed. Share this post Link to post Share on other sites
saul 24 Posted December 1, 2013 ZE OMG!!! I've been WAITING FOR THIS!!! Hehe, Christmas came early this year. Share this post Link to post Share on other sites
Tornado78 10 Posted December 1, 2013 Im currently looking into the [Module Init] error, however it does not break anything from what I can see, I have ran up all Missions and they do generate the units as designed. I tried again with more patience, it generates everything perfectly (despite [module] ecc.ecc. error) , I had done something wrong in replicating the mission 3 tutorial :p Share this post Link to post Share on other sites
gunny1979 3 Posted December 1, 2013 I tried again with more patience, it generates everything perfectly (despite [module] ecc.ecc. error) , I had done something wrong in replicating the mission 3 tutorial :p Cool good to know, I believe to have located what throws that error in the editor, it does not break anything and does not throw it on dedi etc! Share this post Link to post Share on other sites
JaFuzz 1 Posted December 1, 2013 Well done on the release, was a pleasure testing :) Share this post Link to post Share on other sites
gunny1979 3 Posted December 1, 2013 Cheers JaFuzz!! Also Guys don't forget ALiVE isn't just about MP. Why not try out our SP Showcase! :cool: Share this post Link to post Share on other sites
Furret 0 Posted December 1, 2013 Where can one find this showcase? Share this post Link to post Share on other sites
tupolov 520 Posted December 1, 2013 In Arma 3 > Main Menu > Play > Showcases Share this post Link to post Share on other sites
giorgygr 61 Posted December 1, 2013 I believe this should be running both on client && server huh?.. Share this post Link to post Share on other sites
[kh]jman 49 Posted December 1, 2013 You are correct GiorgyGR Share this post Link to post Share on other sites
subroc 4 Posted December 1, 2013 I have some problems with syncing CQB module to a military placement module, faction: ind_F and a TAOR named INDFOR_TAOR_1. the cqb module spawns nothing when i sync it to mil placement module but when i leave it unsynched the cqb spawns units all across the map. Any suggestions? Share this post Link to post Share on other sites
p0laris 14 Posted December 1, 2013 Hello Mate, the default is windows app key, however if you don't have one. You can define your own key by using Custom Key 20 in the settings. This does nothing for me :/ Share this post Link to post Share on other sites
humvee28 10 Posted December 1, 2013 Also Guys don't forget ALiVE isn't just about MP. Why not try out our SP Showcase! :cool: Hmm, i can´t play the Showcase. When i´m opening the Showcase-List, there is an ALiVE Showcase at the Bottom of the List, but the Mission has no Nametag, and when i´m doubleclick on it, it will not startup. I´ve redownloaded Alive, but it doesn´t fix the Problem. I´m running Arma 3 Stable with latest CBA and ALive. Share this post Link to post Share on other sites
millerhighlife 1 Posted December 1, 2013 Hmm, i can´t play the Showcase. When i´m opening the Showcase-List, there is an ALiVE Showcase at the Bottom of the List, but the Mission has no Nametag, and when i´m doubleclick on it, it will not startup.I´ve redownloaded Alive, but it doesn´t fix the Problem. I´m running Arma 3 Stable with latest CBA and ALive. Yeah, when I try to run it it loads stratis, then just shows the main menu sat/uav feed but without any thing to click. I = Share this post Link to post Share on other sites
Tyl3r99 41 Posted December 1, 2013 just watched all 9 tutorial videos.. it looks simply amazing!! WELL DONE GUYS a few questions if you don't mind :D A. The logistic module that reinforces the factions.. is this never ending?? B. If i had 2 little military placements, 1 for blufor and 1 for opfor (with logistic module) and the blufor finally got really close to the enemy base would that mean we captured it? [think of it as a zone capture?] C. when the support aircraft RTB will they refuel and rearm? D. is there anything about MP respawn? or is this still done with the VANILLA respawn modules. E. will this mod be able to be compatible with other units than vanilla? i.e. STALKERGB british units vice versa i think thats all i have at the moment. thanks again for the awesome mod.. looking forward to future releases. Share this post Link to post Share on other sites
smokedog3para 365 Posted December 1, 2013 I just had a 8 hour testing session and wow guys its more than I expected chucked in vas ammobox nimitz and the 29 lhd as a starting platform for bluefor its epic already thanks for the youtube guides as well. Share this post Link to post Share on other sites
sharpie7051 18 Posted December 1, 2013 Hi guys FYI Nothing was working at first for me but When I disabled MCC SANDBOX addon everything works great now. Those who aren't seeing anything spawn and running that as well try that fix. Nice work on the mod looking forward to testing it out now. Share this post Link to post Share on other sites