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Arma 3 Assets - Objects, Weapons, Magazines and much more

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Hey Community

I have a little Problem with my Editor.

I want to add a MAP_ object but when I write it into my mission.sqm there's always an error so here's my question:

How can I add objects via there class Name like MAP_Plot_Wood_door to the mission.sqm ?

-------------

CooliMC

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Hy,

To add an item on the map, i recommend to use the mod's created for this purpose.

MCC Sandbox 4

[R3F] Logistics

iBuild: Modular Construction

JBAD BUILDINGS

With these tools you can place objects on the map and create your own stuctures for your missions

Good edition to all, ++ :p

Or for those who don't want mods (may be somewhat limited in overall objects, but is vanilla): http://www.armaholic.com/page.php?id=27499

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hello People

i have a question

I want to change the skins by the building

how can I do that?

how to do by vehicles is clear.

but at building I not get out

it would be great if you help me.

mfg Patriot

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Hi!

 

Don't know if someone has reported it but, Striders in basic config have not SmokeLauncher by default. In the list it says it has.

 

I am stupid. But it leads to error when you hint weapons strider and only says "TruckHorn". I forgot about the turrets.

 

Bye

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Ok. I have old problem with Inventory management in briefing! (it wasn't before ArmA3)
I can use weapons and magazines in "description.ext", but can not items.
It is already 3den editor and new graphics, but a small fail with Inventory management in the briefing is not corrected. WHEN?!
Водки найду?!

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Any chance of updating this incredibly useful asset list to include Apex content?

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Shame the pictures haven't been added on most of them, but then again can't have everything we want.

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I have a questions as to assets that are in DLC.

 

I own no DLC but they show up in EDEN editor.
If I place those objects on my map, will others be able to use them?

 

For example, If I place Apex assets on the map for my mission, will other players be able to play my mission if they DO NOT own Apex?
Same goes for KARTS or HELICOPTERS.

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just wanted to ask is there a way I can make the use Nimitz or a trawler be half stick up out of the water if so can someone make a video showing ?

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I'd start with this logic on the unit (it's not code, just the logic).
BEGIN LOOP
IF can add ammo
THEN add ammo; sleep 3;

ELSE sleep 3;
GOTO BEGIN LOOP

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