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grimwald

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About grimwald

  • Rank
    Sergeant

core_pfieldgroups_3

  • Interests
    Gardening, Psychology, Law, Can tax exist without violence?, Martial Arts, Firearms Lore
  • Occupation
    IT Services Professional

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  • Biography
    Another gamer dude getting grey.

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  1. grimwald

    Ravage

    Hi all, Is there a way to force a side when using rvg_fnc_spawnBanditCamp;? eg. Make it EAST or GUER, etc.
  2. grimwald

    Ravage

    That's good; thank you. Is there a way to pull random items from the Ravage loot pool?
  3. @Rzqt In the meantime run a Windows Memory Diagnostic test. It will tell you if you have some bad modules in your RAM. It will require a restart of the system.
  4. grimwald

    Ravage

    You could try these from the Ravage Wikia. Fill boxes Edit -add this to the init field of a crate you have placed in the editor nul = [this] execVM "scripts\system\rvgFill_weap.sqf"; nul = [this] execVM "scripts\system\rvgfill.sqf"; However, I've used the second one and couldn't get it to work.
  5. HI @Vandeanson, A bit of constructive feedback for you after I was using your latest revision. Crashsites will keep running if it cannot make the number of sites in configuration. It ought to stop after a number of failed tries.🙂 Not sure how many; perhaps 8 tries? Also wondering if the sites feature could optionally use markers for each type of site like Trader Camps. A user could enable markers for sites, then put a marker for each crashsite, shipwreck, stronghold, bandit camp, etc. This could make startup less intensive; I assume. The enable/disable radio button for infection and bleeding don't work if any sliders are positive values. When disabled all sliders ought to be disabled and/or go to zero. Cheers.
  6. grimwald

    Ravage

    I've noticed that water/rain tanks and wells can be emptied with taking three bottles. Is there a way they could refresh if it rains?
  7. Published to Steam a version with Zombies and Hordes. https://steamcommunity.com/sharedfiles/filedetails/?id=1895673280
  8. Ladder animations that only touch the ladder. No starting in mid air. Ability to climb obstacles like Enhanced Movement mod. Raise/lower weapon command so can get through doors sideways or closer to walls. AI that cannot see through dense grass. Much better grass drawing distance. Inventory has a "take all" option. Maybe if you click on the quantity and drag it takes all items. Quick drop backpack command. Better, longer lasting, grasscutting to see bodies. ACE Advanced grenade throwing as standard (why can't I drop a grenade out the window) Civilian traffic/AI module that is very light on CPU and has very limited AI actions; just to create crowds. Number one, though, is: use more CPU threads if they're available, and use more of each thread. I often see CPU sitting at <70% on three threads and think, "I wouldn't be desiring faster hardware if ARMA used what I've got more effectively."
  9. grimwald

    Ravage

    @damsous - it is but if I fix all the glass in a vehicle the tyre-iron disappears (and every other tool you might think is in a toolbox). I was thinking that having a separate tyre-iron that does not disappear would not be game-breaking since all you can do is take/fit tyres with it. @EO - I suppose a wrench would be close enough to a tyre-iron. 🙂
  10. grimwald

    Ravage

    @Haleks - Would a wheel-brace/tyre-iron be out of scope? A tool that lets you take wheels off and on, only, would be great. They ought to be quite common in most wrecks (IMO). Just one of the things I keep thinking when I search wrecks and abandoned vehicles, "There ought to be a tyre iron in here, somewhere."
  11. grimwald

    Ravage

    I get that, too. @LSValmont Figured it's just a mixed-mod issue and/or missing DLC. Would be nice that it didn't happen but it's very minor so I can live with it.
  12. grimwald

    Exploding Objects

    Does this convert existing objects on the map?
  13. grimwald

    [SP] Pilgrimage

    Absolutely awesome. I like that sometimes the radio chatter says where they are. Unfortunately I sometimes am injured by the "Prepare a box" as it bounces off the floor of a building or sometimes just the ground. Worst time it inflicted the condition with the "arm in a sling" icon. Thankfully I could fast travel to Hideout and rest up. Gotta watch those freaky physics objects. 🤣
  14. Sullen Skies would recapture the Nightstalkers/stormy Bering Sea vibe really well. I'll try it, too.
  15. @neofit Have you tried adjusting your contrast and/or gamma settings? Also you can apply a postprocess of your choice through debug console, MCC or some other "admin" mod. I have read other people have a lot of problems with the dark Namalsk ground textures. Some postprocess filters make this worse than others so I kind of get it. I run IPS monitors so if you are on a TN it might be worse than what I can experience.
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