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grimwald

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About grimwald

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    Sergeant

core_pfieldgroups_3

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    Gardening, Psychology, Law, Can tax exist without violence?, Martial Arts, Firearms Lore
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    IT Services Professional

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    Another gamer dude getting grey.
  1. grimwald

    Ravage

    I saw these functions on the Ravage wikia and am wondering what they do and how to use them: rvg_fnc_spawnCapital {}; rvg_fnc_spawnLocal {}; rvg_fnc_spawnTown {}; rvg_fnc_spawnVillage {};
  2. Updated so when you are given a cache location a script checks if cache is empty then repopulates it with goodies.
  3. G'day all, Years ago I attempted this idea on ARMA 2:OA and was not able to get a fully working scenario. It was playable to completion but not enjoyable because the premise was let down in execution. Original forum topic, here: With some great mods available I was able to get very close to this original conception in ARMA3 and release to Steam! https://steamcommunity.com/sharedfiles/filedetails/?id=1859288055 And to try and help my Russian speaking Stalkers-in-arms I string-tabled the whole lot (but only machine translation, so any volunteers to turn it into native Russian would be awesome; eg. alter cultural slang, transliterations and such). Namalsk Stalker Mini Sand Box - survival version After the explosion the military are coming for you. Find the captain and what is going on as you try to survive in a Stalker-inspired Namalsk. Ravage AI raiders and survival system. 20+ tasks and save your game with ARMA-3 vanilla save system. Earn a cache discovery system with over 70 caches to be found. There are no artifacts, per se, in the game to avoid downloading 3Gb+ of ARMStalker for just a small component. ACE medical has been limited to basic so it is not as intrusive but we still get the nice ACE menus. Намальск Сталкер Мини Песочница - версия выживания После взрыва за вами идут военные. Найдите капитана и узнайте, что происходит, когда вы пытаетесь выжить в вдохновленном Сталкером Намальске. Ravage AI рейдеры и система выживания. 20+ заданий и сохраните свою игру с помощью ванильной системы ARMA-3. Заработайте систему обнаружения кеша с более чем 70 кешами. По сути, в игре нет артефактов, которые позволили бы не загружать 3Gb + ARMStalker только для небольшого компонента. Медицинское обслуживание ACE было ограничено базовым, поэтому оно не столь навязчиво, но мы все еще получаем отличные меню ACE. К сожалению, русскоязычная часть этой игры переведена автоматически. Если кто-то хочет сделать это лучше, свяжитесь со мной. Style of Game Single Player RPG (E&E + tasks + sandbox) Mods list: Most of the mods' settings are set to NOT overwrite the client. You can tweak it to whatever you enjoy. ace (I like the menus, but dialed down the medical a lot for SP) RHS AFRF RHS GREF RHS USAF ASR AI3 CAB_A3 RHSSAF Ravage Namalsk Multi-Play Uniforms MCC Sandbox (only there for the cold filter) Friths Ruin Enhanced Movement (I think this is the culprit of the ACE interact warnings) CUP Weapons CUP ACE3 compatibility for CUP Weapons CUP Units CUP Vehicles CUP Terrains - Core CUP Terrains - Maps Namalsk CUP Replace (Rail Patch) CBRN Defense Units (LEGACY REUP)
  4. Fastest reply, ever. Thanks. I was hoping I could put a file somewhere that'd over ride the current system. Ah well. Thanks. 🙂
  5. Is it possible to force the raiders and stalkers to have a specific uniform as base? I'm experimenting with a concept that marks them as part of a gang with colours (which the uniform aligns to).
  6. It automatically localizes Description and Title. Thanks @killzone_kid Basically I did too much by trying to localize it when it is done by the CreateTask module/system. The burn was deserved, I suppose. @Dedmen
  7. That was a nice burn at the end, there. Props. Have you actually tried using localize in the Description or Title fields of a CreateTask Module? Your response reads as you assuming they just work but you actually have never done it.
  8. I'd start with this logic on the unit (it's not code, just the logic). BEGIN LOOP IF can add ammo THEN add ammo; sleep 3; ELSE sleep 3; GOTO BEGIN LOOP
  9. As these conditions worsen their effects ought to accumulate. Something like: Freezing: rapid small shakes affecting aim; then increase reload time; then increase chance of jam (think you've fitted mag but create fail-to-feed, or something). Hunger: reduced stamina recovery; then reduced stamina cap (max, ceiling, whatever you want to call it). Most games make this happen far too quickly. Dehydration should be your primary enemy. Overheating: slow swaying affecting aim; then blurred peripheral vision; then falling over. Perhaps also consider wrong clothing, rapid dehydration (comorbid with overheating), and glare (sunglasses). Long term cold leads to freezing effects & increase calorie requirements (+10-20% perhaps). Wet leads to long term cold; then freezing (same sequence). Can also lead to fungal (infection) problems, particularly the feet (trench foot). Wind: Long Dark might have some cues for you in this regard. Wind shelter is calculated and shows on screen. Prevents getting frozen as quickly. Clothes have wind-chill mitigation (mountaineering parka). That said some benefits might come out in longer term play: If you can maintain health your stamina cap might increase, as would your carrying capacity and top speed running. You seem well on to a good track with that post. Will you make it a module that can be dropped on any map?
  10. I have been looking for about a week and must be asking the question the wrong way since my results are zero. I want to use the createtask module from Eden with localize and stringtables in the description and other user-facing text fields. How to use localize and stringtables in createtask modules? TLDR; what is syntax for localize in the createtask modules (if it's possible)? @Zipper5 -- tagged you because I read you wrote the framework.
  11. Well, five years later, I am "porting" this to ARMA 3.
  12. Same problem, here. So far it's not broken anything, yet it looks bad if I want to share a mission using these addons.
  13. Hi all, One of the stumbling blocks I hit when making NSMSB was how to handle the idea of body armor. In ARMA2 this is pretty cumbersome and not great. For Meshcarver's Nova Zone, what ARMA3 implementations exist? Also, Meshcarver, do you intend to make body armor, exo armor, etc. for Nova Zona IF there's a framework for donning/doffing suits?
  14. In case you want some more ideas... this is the current evolution of CryZone 23, now called Neya 7. http://www.indiedb.com/games/neya-7 What I think you might like is the "dry" area as it could be useful as inspiration for Ash-land: colour palette change and you're off.
  15. I have been unable to find the usage examples I require to enable the ACE interaction menu to trigger medkits. :( For those who might be watching the thread: I'm wondering what parts you found were good about NSMSB? What missions did you find? What missions have you completed? How many stashes have you found? (without checking via the editor)
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