maturin 12 Posted March 30, 2014 Custom setting with .9 skill and .5 precision works brilliantly. Share this post Link to post Share on other sites
Variable 322 Posted March 30, 2014 Custom setting with .9 skill and .5 precision works brilliantly. Maturin, is this for SP or MP? If for MP, what type? Share this post Link to post Share on other sites
grillob3 11 Posted April 1, 2014 oukej On the http://dev.arma3.com/oprep-ai-configuration OPREP: AI CONFIGURATION you guys put the same paragraph twice! CAPTAIN AI'HAB: For your convenience....Your AI, your call. LOOSE SLIDERS SINK SHIPS: For your convenience....Your AI, your call. Just to let you know! By the way...AI in arma 3 is the best one, for me there is no need for mods!! Thanks for that! Share this post Link to post Share on other sites
kremator 1065 Posted April 1, 2014 By the way...AI in arma 3 is the best one, for me there is no need for mods!! Thanks for that! I must be playing a different game to you then! Share this post Link to post Share on other sites
-Coulum- 35 Posted April 2, 2014 (edited) I must be playing a different game to you then! Mods were an absolute necessity for Ai in arma 2. In arma 3 they are not. Arma 3 Ai is, overall, better. Edited April 2, 2014 by -Coulum- Share this post Link to post Share on other sites
Variable 322 Posted April 2, 2014 Mods were an absolute necessity for Ai in arma 2. In arma 3 they are not. Arma 3 Ai is, overall, better. Agreed. Share this post Link to post Share on other sites
old_painless 182 Posted April 2, 2014 Yes, true, but then the indoor environments pose new challenges not found in previous Arma's. For instance, if you are in a fight with AI just run into a house. They will never come after you indoors, only shoot at you if you pop up in a window or similar. So you can normally go upstairs and get an advantage Share this post Link to post Share on other sites
maturin 12 Posted April 2, 2014 Maturin, is this for SP or MP? If for MP, what type? SP in the campaign. Servers always add complication. Share this post Link to post Share on other sites
Variable 322 Posted April 2, 2014 SP in the campaign. Servers always add complication. I agree about SP, 0.9 skill and 0.5 accuracy gives a great experience. Tested in several community custom made missions. Will test on coop as well (dedicated server). Share this post Link to post Share on other sites
bravo409 13 Posted April 3, 2014 I agree about SP, 0.9 skill and 0.5 accuracy gives a great experience. Tested in several community custom made missions. Will test on coop as well (dedicated server). Where do I put this at I dont see a area to to put skill and accuarcy in this }; skillFriendly=0.85000002; skillEnemy=0.75; precisionFriendly=0.75; precisionEnemy=0.60000002; aiLevelPreset=3; skillAI=0.45000002; precisionAI=0.2; Also I'm running Bcombat Ai mod which does have skill and accuarcy cfgskills but not sure how to get these numbers in the value brackets need help thanks heres my bcombat cfgskills class CfgAISkill { aimingAccuracy[] = {0,0.07,1,0.65}; aimingSpeed[] = {0,0.5,1,1}; aimingShake[] = {0,0,1,1}; endurance[] = {0,0,1,1}; spotDistance[] = {0,0.1,1,0.3}; spotTime[] = {0,0.2,1,1}; courage[] = {0,0,1,1}; reloadSpeed[] = {0,0.2,1,1}; commanding[] = {0,0.2,1,1}; general[] = {0,0,1,1}; Share this post Link to post Share on other sites
Variable 322 Posted April 3, 2014 Where do I put this at I dont see a area to to put skill and accuarcy in this }; skillFriendly=0.85000002; skillEnemy=0.75; precisionFriendly=0.75; precisionEnemy=0.60000002; aiLevelPreset=3; skillAI=0.45000002; precisionAI=0.2; The last couple of lines (in green). Share this post Link to post Share on other sites
oukej 2911 Posted April 3, 2014 skillFriendly=0.85000002; skillEnemy=0.75; precisionFriendly=0.75; precisionEnemy=0.60000002; And these are obsolete and you can remove them. Share this post Link to post Share on other sites
bravo409 13 Posted April 3, 2014 The last couple of lines (in green). thank you I shall give them a try Share this post Link to post Share on other sites
katipo66 94 Posted April 3, 2014 I havent really followed this thread but the AI infantry seem to have picked up their game, maybe they feel more aggressive, quicker movement, flanking.. lots of times I got pinned down and felt they were actively maneuvering to finish the job. That's just "the feeling" I got playing my simple editor missions :) Share this post Link to post Share on other sites
su27 0 Posted April 7, 2014 And these are obsolete and you can remove them. You mean setting these parameters in Arma profile file has no effect? Is there any simple way to reduce enemy effectiveness without touching friendly AI? Share this post Link to post Share on other sites
Variable 322 Posted April 7, 2014 You mean setting these parameters in Arma profile file has no effect? Is there any simple way to reduce enemy effectiveness without touching friendly AI? Through the profile parameters - not anymore. There are now global parameters of skill and precision for all AI units. Read latest posts. Share this post Link to post Share on other sites
jgbtl292 0 Posted April 9, 2014 (edited) the AI don't drive back, bad in tanks. you the commander and say drive back the AI does all - than not drive back ^^ deadly in many situations. in german we say " wedeln " for drive forward and backward in the ambush to give a difficult target. no chance to make this. give smoke and give the command to the AI "drive backward" no chance .... you are in a half hidden position for defend or support troops with a tank or ifv. you are spotted by enemy's and will drive back in a full hidden safe zone - no chance ..... the driver commands for the AI are full useless ^^ it would not be better, when you as commander can override the Driver AI. maby with CTRL and W A S d many better in battle situations ^^ and when we have the override option, then we can maybe make hunter killer easy to. press CTRL and Right MOUSE and the main gun follow the commander sight. LEFT MOUSE - fire . release CTRL and the ai has the control over the main gun back . CTRL = OVERRIDE in the commander place is the new option i'm sure the community will love you for that EDIT : OH ... i see .. better in the other AI tread sorry :-( my bad Edited April 9, 2014 by JgBtl292 Share this post Link to post Share on other sites
St. Jimmy 272 Posted May 3, 2014 Through the profile parameters - not anymore. There are now global parameters of skill and precision for all AI units. Read latest posts. I was messing around with enemy and friendly skills and precisions and now I read this. So those parameters in the profile file don't affect things anymore? I just want to balance things out more because almost every mission has more enemy AI than friendly. Share this post Link to post Share on other sites
Variable 322 Posted May 3, 2014 I was messing around with enemy and friendly skills and precisions and now I read this. So those parameters in the profile file don't affect things anymore? I just want to balance things out more because almost every mission has more enemy AI than friendly. There's only a global AI setting now in the profile. Friendly-enemy balancing should be now done in the mission. Share this post Link to post Share on other sites
LondonLad 13 Posted May 6, 2014 Are these changes only in the Development Branch, or has it now moved into Stable since the original posting (I don't have a system to check from here at work)? Share this post Link to post Share on other sites
Bouben 3 Posted May 6, 2014 Are these changes only in the Development Branch, or has it now moved into Stable since the original posting (I don't have a system to check from here at work)? I believe it is already in the stable. Share this post Link to post Share on other sites
h - 169 Posted May 7, 2014 Since this thing is supposed to be done on mission basis BIS should add a module for setting all the different difficulty settings available via scripting (for synced units/groups), it's a wee bit tedious having to do this unit by unit, especially if you want to go 'deep' with the settings.. Share this post Link to post Share on other sites
LondonLad 13 Posted May 7, 2014 I believe it is already in the stable. Thank you for the reply. So to clarify and ensure I'm totally clear on this.... My dedicated servers (& clients, if they control AI) '<name>.Arma3Profile' which contains the following lines (within the various sections of the file): skillFriendly=0.40000001; skillEnemy=0.40000001; precisionFriendly=0.18000004; precisionEnemy=0.18000004; ...can be removed entirely as they are now obsolete? The above values are replaced with the following: skillAI=0.45000002; precisionAI=0.2; Note: I'm aware the values are dependent to each individuals taste. Share this post Link to post Share on other sites
Variable 322 Posted May 7, 2014 (edited) Thank you for the reply.So to clarify and ensure I'm totally clear on this.... My dedicated servers (& clients, if they control AI) '<name>.Arma3Profile' which contains the following lines (within the various sections of the file): skillFriendly=0.40000001; skillEnemy=0.40000001; precisionFriendly=0.18000004; precisionEnemy=0.18000004; ...can be removed entirely as they are now obsolete? Yes. The above values are replaced with the following: skillAI=0.45000002; precisionAI=0.2; Note: I'm aware the values are dependent to each individuals taste. If you want these custom difficulty parameters to be in effect, make sure to add below them aiLevelPreset=3. See here for detailed explanation. The result should be: skillAI=0.45000002; precisionAI=0.2; aiLevelPreset=3; Edited May 7, 2014 by Variable Share this post Link to post Share on other sites
LondonLad 13 Posted May 7, 2014 Brilliant - Thank you for the information :) Share this post Link to post Share on other sites