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XMedSys - Improved Medical System for A3

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I've already posted it in MCC, but since the last update of MCC (which if I read correctly they are using super_flash flashbang grenades) there's a blurr in the edges of the screen. I've already identified it as a problem between MCC and XmedSys.

Is anyone having this same issue?

Wasn't super_flash fixed in the past?

not on my side (as there was nothing to fix, it was caused because both mods tried to use the same ppeffect id)

heard from that problem but i dont feel like i need to take care that every mod was compatible to me

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not on my side (as there was nothing to fix, it was caused because both mods tried to use the same ppeffect id)

heard from that problem but i dont feel like i need to take care that every mod was compatible to me

Yep you are right, not native english so I may not make myslef completely clear.

I mean, that I though Super_Flash was updated to solve this specific issue. Also wanted to know if someone with both mods would be having the same issue. (MCC and XmedSys)

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The problem exists between RHS and AGM. Try without XMedSys and you should experience the same issues. Both RHS Team and AGM Team are working on fixes.

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Hi all

Has anybody experienced an issue where even on a vanilla map, if CBA_A3 1.09 + Xmed 0.3.9 are the only mods, the map will not load on an Arma 3 1.34 dedicated server? I'd be glad to find out if anybody else has it working, that way we'll know if it is something we've configured wrong.

Client RPT here if it might help explain things.

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Greetings,

My clan is working on a Combat Life saver class to teach new recruits how to treat in Xmed. I am quite a noob when it comes to scripts and such, but is there already a system in the community to make self-wounding possible in Xmed? The goal is to have a scroll wheel or other type of interface to make it possible for players to cause specific wounds to themselves so we can test the students appropriately. I hate to ask our in-house programmers to make this if there is already something out there. Thank you.

Edited by Sugar

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Hi, been trying to install XMedSys (0.3.9 ver) on a dedicated server - but server wont start up. Tried all 3 start parameters below, have both @XLib and @XMedSys folders on server, also tried copying keys to server/arma3/keys

-mod=@CBA_A3;@Alive;@AliveServer;@XLib;@XMedSys

-mod=@CBA_A3;@Alive;@AliveServer;@XMedSys;@XLib

-mod=@CBA_A3;@Alive;@AliveServer;@XMedSys

keep getting 21:20:01 ManagerConfig()

21:20:01 String STR_MOD_LAUNCHER_ACTION not found

21:20:01 Cannot register unknown string STR_USRACT_BULD_LOCK_ABSOLUTE_ELEVATION

If I remove @XLib;@XMedSys - server starts fine. Does this work with the ALIVE Server?

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Hey, I can no longer remove any players from vehicles when they are dead or unconscious. Is this a bug or am I doing something wrong on my client / server?

Edited by Chain

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Hi, been trying to install XMedSys (0.3.9 ver) on a dedicated server - but server wont start up. Tried all 3 start parameters below, have both @XLib and @XMedSys folders on server, also tried copying keys to server/arma3/keys

-mod=@CBA_A3;@Alive;@AliveServer;@XLib;@XMedSys

-mod=@CBA_A3;@Alive;@AliveServer;@XMedSys;@XLib

-mod=@CBA_A3;@Alive;@AliveServer;@XMedSys

keep getting 21:20:01 ManagerConfig()

21:20:01 String STR_MOD_LAUNCHER_ACTION not found

21:20:01 Cannot register unknown string STR_USRACT_BULD_LOCK_ABSOLUTE_ELEVATION

If I remove @XLib;@XMedSys - server starts fine. Does this work with the ALIVE Server?

no messages XMedSys would throw youre getting there

it also would be useful to know which system youre running

(for xmedsys on linux you need to make sure the userconfig path is like the one in the zip and not all lowered)

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Good job ! Thank you for this mod :) But how can i disable deafness effect when your haven't earplugs ???? (when I shoot many times I no longer hear the arms of sounds, but I have it with earplugs) :bounce3:

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QuickQuestion

who would be interested in XMS2 being usable just like XMedSys? (from the UI and more or less feature range (it would not be the same just to note, but it would be controled like XMS1))

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Ok I apologise if this has already been asked but I have looked through this forum but I cannot find a solution, I have all of the requirements and I have set user control 1 to h and user control 2 to p and when I press either keys nothing happens and I have the module placed down in the mission im playing and its on my multi-player server where many other mods work fine. Any help?

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Does XMedSys and AGM work together? What about the medic part in both addons.

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user control 1 and user control 2

thats highly outdated

go to ESC and use the mod properties menu

the ui is handled by XLib so head over to that sub menu

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Does this still work? I am aware of ACE3, but interested in this.

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I really need working xmed wiki dose anyone can provide for me?

nvm my internet was in bad condition figured

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Xmed wiki is dead... anyone know which is still working? need to change balance of damage.

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I'm having lots of problems getting this mod to work. I wrote my own mission which I intend to play with 2 fellow comrads but I seem to be the only one which can get interaction to work. The mod seems to work fine for them, but they cannot interact. Is there something I need to put in the mission or should this work from the batch?

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I'm having lots of problems getting this mod to work. I wrote my own mission which I intend to play with 2 fellow comrads but I seem to be the only one which can get interaction to work. The mod seems to work fine for them, but they cannot interact. Is there something I need to put in the mission or should this work from the batch?

the mod is broken since mid 2014 due to various arma patches and it just got worse with the following patches

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