x39 101 Posted November 7, 2014 I've already posted it in MCC, but since the last update of MCC (which if I read correctly they are using super_flash flashbang grenades) there's a blurr in the edges of the screen. I've already identified it as a problem between MCC and XmedSys.Is anyone having this same issue? Wasn't super_flash fixed in the past? not on my side (as there was nothing to fix, it was caused because both mods tried to use the same ppeffect id) heard from that problem but i dont feel like i need to take care that every mod was compatible to me Share this post Link to post Share on other sites
Zriel 12 Posted November 7, 2014 not on my side (as there was nothing to fix, it was caused because both mods tried to use the same ppeffect id)heard from that problem but i dont feel like i need to take care that every mod was compatible to me Yep you are right, not native english so I may not make myslef completely clear. I mean, that I though Super_Flash was updated to solve this specific issue. Also wanted to know if someone with both mods would be having the same issue. (MCC and XmedSys) Share this post Link to post Share on other sites
Raytesh 10 Posted November 7, 2014 X39 is there anyway on our end to fix the agm interaction? Share this post Link to post Share on other sites
x39 101 Posted November 8, 2014 X39 is there anyway on our end to fix the agm interaction? check the config tbh. i have no idea what could break a vehicle conf and what does not https://github.com/X39/XMedSys1/blob/master/X39_MedSys_AgmIntegration/config.cpp Share this post Link to post Share on other sites
jonpas 294 Posted November 10, 2014 The problem exists between RHS and AGM. Try without XMedSys and you should experience the same issues. Both RHS Team and AGM Team are working on fixes. Share this post Link to post Share on other sites
anfo 118 Posted November 17, 2014 Hi all Has anybody experienced an issue where even on a vanilla map, if CBA_A3 1.09 + Xmed 0.3.9 are the only mods, the map will not load on an Arma 3 1.34 dedicated server? I'd be glad to find out if anybody else has it working, that way we'll know if it is something we've configured wrong. Client RPT here if it might help explain things. Share this post Link to post Share on other sites
Sugar 10 Posted December 5, 2014 (edited) Greetings, My clan is working on a Combat Life saver class to teach new recruits how to treat in Xmed. I am quite a noob when it comes to scripts and such, but is there already a system in the community to make self-wounding possible in Xmed? The goal is to have a scroll wheel or other type of interface to make it possible for players to cause specific wounds to themselves so we can test the students appropriately. I hate to ask our in-house programmers to make this if there is already something out there. Thank you. Edited December 6, 2014 by Sugar Share this post Link to post Share on other sites
maddogmcewan 10 Posted January 15, 2015 Hi, been trying to install XMedSys (0.3.9 ver) on a dedicated server - but server wont start up. Tried all 3 start parameters below, have both @XLib and @XMedSys folders on server, also tried copying keys to server/arma3/keys -mod=@CBA_A3;@Alive;@AliveServer;@XLib;@XMedSys -mod=@CBA_A3;@Alive;@AliveServer;@XMedSys;@XLib -mod=@CBA_A3;@Alive;@AliveServer;@XMedSys keep getting 21:20:01 ManagerConfig() 21:20:01 String STR_MOD_LAUNCHER_ACTION not found 21:20:01 Cannot register unknown string STR_USRACT_BULD_LOCK_ABSOLUTE_ELEVATION If I remove @XLib;@XMedSys - server starts fine. Does this work with the ALIVE Server? Share this post Link to post Share on other sites
chain 10 Posted January 22, 2015 (edited) Hey, I can no longer remove any players from vehicles when they are dead or unconscious. Is this a bug or am I doing something wrong on my client / server? Edited January 22, 2015 by Chain Share this post Link to post Share on other sites
x39 101 Posted January 29, 2015 Hi, been trying to install XMedSys (0.3.9 ver) on a dedicated server - but server wont start up. Tried all 3 start parameters below, have both @XLib and @XMedSys folders on server, also tried copying keys to server/arma3/keys-mod=@CBA_A3;@Alive;@AliveServer;@XLib;@XMedSys -mod=@CBA_A3;@Alive;@AliveServer;@XMedSys;@XLib -mod=@CBA_A3;@Alive;@AliveServer;@XMedSys keep getting 21:20:01 ManagerConfig() 21:20:01 String STR_MOD_LAUNCHER_ACTION not found 21:20:01 Cannot register unknown string STR_USRACT_BULD_LOCK_ABSOLUTE_ELEVATION If I remove @XLib;@XMedSys - server starts fine. Does this work with the ALIVE Server? no messages XMedSys would throw youre getting there it also would be useful to know which system youre running (for xmedsys on linux you need to make sure the userconfig path is like the one in the zip and not all lowered) Share this post Link to post Share on other sites
Matth_ 68 Posted February 3, 2015 Good job ! Thank you for this mod :) But how can i disable deafness effect when your haven't earplugs ???? (when I shoot many times I no longer hear the arms of sounds, but I have it with earplugs) :bounce3: Share this post Link to post Share on other sites
astrell 3 Posted February 3, 2015 init.sqf X39_MedSys_var_Hearing_enable = false; Share this post Link to post Share on other sites
Matth_ 68 Posted February 3, 2015 Thank you ! :bounce3: Share this post Link to post Share on other sites
x39 101 Posted February 26, 2015 QuickQuestion who would be interested in XMS2 being usable just like XMedSys? (from the UI and more or less feature range (it would not be the same just to note, but it would be controled like XMS1)) Share this post Link to post Share on other sites
quensi130 10 Posted March 7, 2015 Ok I apologise if this has already been asked but I have looked through this forum but I cannot find a solution, I have all of the requirements and I have set user control 1 to h and user control 2 to p and when I press either keys nothing happens and I have the module placed down in the mission im playing and its on my multi-player server where many other mods work fine. Any help? Share this post Link to post Share on other sites
total 1 Posted March 20, 2015 Does XMedSys and AGM work together? What about the medic part in both addons. Share this post Link to post Share on other sites
Harrison_Sage 10 Posted March 25, 2015 This medical system looks awesome! Share this post Link to post Share on other sites
x39 101 Posted March 25, 2015 user control 1 and user control 2 thats highly outdated go to ESC and use the mod properties menu the ui is handled by XLib so head over to that sub menu Share this post Link to post Share on other sites
acoustic 82 Posted May 17, 2015 Does this still work? I am aware of ACE3, but interested in this. Share this post Link to post Share on other sites
kgino1045 12 Posted June 11, 2015 I really need working xmed wiki dose anyone can provide for me? nvm my internet was in bad condition figured Share this post Link to post Share on other sites
kgino1045 12 Posted July 2, 2015 Xmed wiki is dead... anyone know which is still working? need to change balance of damage. Share this post Link to post Share on other sites
astrell 3 Posted July 2, 2015 http://wiki.unitedtacticalforces.de/index.php/XMedSys Share this post Link to post Share on other sites
kgino1045 12 Posted July 2, 2015 http://wiki.unitedtacticalforces.de/index.php/XMedSys Strange... that link was dead on yesterday but some how it works fine now. vielen dank. Share this post Link to post Share on other sites
Kristure 0 Posted September 9, 2015 I'm having lots of problems getting this mod to work. I wrote my own mission which I intend to play with 2 fellow comrads but I seem to be the only one which can get interaction to work. The mod seems to work fine for them, but they cannot interact. Is there something I need to put in the mission or should this work from the batch? Share this post Link to post Share on other sites
x39 101 Posted September 10, 2015 I'm having lots of problems getting this mod to work. I wrote my own mission which I intend to play with 2 fellow comrads but I seem to be the only one which can get interaction to work. The mod seems to work fine for them, but they cannot interact. Is there something I need to put in the mission or should this work from the batch? the mod is broken since mid 2014 due to various arma patches and it just got worse with the following patches Share this post Link to post Share on other sites