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nkey

Task Force Arrowhead Radio

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Hey guys, I was wondering it there any way to prevent certain player from switching radio channels? I'm trying to simulate a "emergency" radio that has only one channel available.

I've come up with the idea of adding onSWChange event handler to that player that will restore the original channel each time he tries to change but I'm not sure if this is a right way to do it.

 Yes, probably right way.

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 Ok kinda embarrassed I know nothing about this addon as I can really only play SP sadly buuuut.......how do I get these radio effects?!?

 

 

 

 

 

 This happened by accident as it was attached to one of my launcher profiles but now I cannot recreate for the life of me -all voices sound standard without that awesome radio static effect. Ive looked thru and tried all varied radios and userconfig settings but no luck. Help as I love that radio voice far better than vanilla voices which to me sound like computer guys at their desks playing soldiers.

 

Hm... TFAR not adds any sound effect to AI voices.

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 Yes, probably right way.

Thanks! This approach seems to work perfectly, there isn't even a delay between event firing and consequent channel switching.

Here's my code in case somebody else needs it:

["SomeID", "OnSWchannelSet", {
                                 if((_this select 2) != 4) then 
			         { [(call TFAR_fnc_activeSwRadio), 4] call TFAR_fnc_setSwChannel; }; 
			     },
			     player] call TFAR_fnc_addEventHandler;

Where "4" is the number of channel (4th channel is going to be channel 5 in in-game radio) you want to restrict player to.

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Hm... TFAR not adds any sound effect to AI voices.

 

 Ok...then how the heck did that happen :D

 

 really freaky, such an awesome awesome effect and have no idea how it happened. Guess thats hat happens when mashing to many mods together.

 

Edit: Found a launcher preset in which this works and I can only guess its the Star Wars mod that does this - stormtroopish radios ftw!

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hello Nkey!

 

thx for ur work!

 

and really sorry and feel bothering you, how can I apply the TFAR funtion to custom object or backpack?

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I always thought it would be good to have an intercom in vehicles, particularly helos, where you could talk to each other without having to press a button like IRL but if that would be problematic, maybe the direct speech button could automatically be reassigned to trigger the intercom when in a vehicle?

If that is going to be done let it please be done to divers radios as well. because damn its annoying to hear people try and talk under water. It makes sense for garbled when no radio is about but other wise its abit silly.

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Hi,

Is it possible to add a specific longrange radio to a custom backpack? Say the RTO backpacks in Unsung?

 

Thanks

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hello Nkey!

 

thx for ur work!

 

and really sorry and feel bothering you, how can I apply the TFAR funtion to custom object or backpack?

 

You could add radio functionality to backpack by modifying config. Check https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio_items/config.cpp#L193

 

 

 

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Seems too hard for me lol might as well be Chinese :) I was hoping for some code to put in the init of backpack lol. Guess I was way off.

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Is there anyway to make proximity chat louder?

With Ace Ear plugs in even when players are on yelling it is very hard to hear each other even in close proximity to each other. I know I can turn my Teamspeak volume up but then it makes the radio unbearably loud and also deafening when we are finished with the game.

I was playing on a server the other day and proximity chat was pretty much perfect I didn't have to alter anything.

 

Anyway is there anyway of making it louder?

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Is there anyway to make proximity chat louder?

With Ace Ear plugs in even when players are on yelling it is very hard to hear each other even in close proximity to each other. I know I can turn my Teamspeak volume up but then it makes the radio unbearably loud and also deafening when we are finished with the game.

I was playing on a server the other day and proximity chat was pretty much perfect I didn't have to alter anything.

 

Anyway is there anyway of making it louder?

 

 

EDIT: I don't seem to be able to read these days NVM

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There are problems with the underwater transducer. Some of the transmissions have very low volume and/or hard to understand. When playing the same mission several times different guys were not-understandable, the behavior was inconsistent. On one attempt a guy can be heard underwater clearly, and on the other attempt, the same guy sounds very low and not understandable. 

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Is there anyway to make proximity chat louder?

With Ace Ear plugs in even when players are on yelling it is very hard to hear each other even in close proximity to each other. I know I can turn my Teamspeak volume up but then it makes the radio unbearably loud and also deafening when we are finished with the game.

I was playing on a server the other day and proximity chat was pretty much perfect I didn't have to alter anything.

 

Anyway is there anyway of making it louder?

 

First of all "yelling" doesnt make it louder. It extends the range from where you can hear a player. If they are too silent, you have to adjust your Teamspeak. There is no way around that. Or lower the volume of Arma 3. Or do both.

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I'm creating a pvp mission where some players are civilian, but I noticed that TFAR do not have the variable "tf_freq_west" for the civilian faction, is there a walk around or will it be included soon?

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Is there anyway to make proximity chat louder?

With Ace Ear plugs in even when players are on yelling it is very hard to hear each other even in close proximity to each other. I know I can turn my Teamspeak volume up but then it makes the radio unbearably loud and also deafening when we are finished with the game.

I was playing on a server the other day and proximity chat was pretty much perfect I didn't have to alter anything.

Anyway is there anyway of making it louder?

- Pump up arma volume

- lower radio volume on the radio's voume knob

-dont use earplug when you dont need them (they keep you from hearing people approaching, like vehicles at a distance)

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anyway to bind keys to my joystick? I go into the controls and it doesn't bind my joystick, i can't find where the controls are stored otherwise i'd do it manually

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Noop CBA cant do that.

You need a joystick profiler to bind keystrokes to your stick.

Was asked a few posts back aswell.

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Having some problems here.

 

TFAR seems to be partially working for me. I can access the radio via Ctrl+P, I can hear the Radio when I press to talk and release. But this is what my screen looks like. (Screenshot: http://imgur.com/Bvcw52u) When I press to talk, I briefly see the Transmitting graphic, but the Fail message remains constant. Also the chat at bottom left of screen is absent while TFAR is loaded?

 

I've been looking for ages trying to see if this is a problem for other people, but I've found no help so far.

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Having some problems here.

 

TFAR seems to be partially working for me. I can access the radio via Ctrl+P, I can hear the Radio when I press to talk and release. But this is what my screen looks like. (Screenshot: http://imgur.com/Bvcw52u) When I press to talk, I briefly see the Transmitting graphic, but the Fail message remains constant. Also the chat at bottom left of screen is absent while TFAR is loaded?

 

I've been looking for ages trying to see if this is a problem for other people, but I've found no help so far.

Disregard. I uninstalled, re-downloaded and reinstalled and it's working.

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@nkey

 

I'm sorry if this question was already answered – was not able to find anything via search function.

 

1. Is there currently a way to prevent one player to transmit on a certain frequency while another player is already transmitting on it?

2. If not are you planning something like that in a future release?

 

Would be great to have such a feature in terms of realism. In real life, radio channels are "blocked" when someone is transmitting.

 

3. Furthermore i'd like to see a possibility to comepensate for radio signal losses through terrain interception (or similar). Maybe adding funcionality to radio towers.

 

Best wishes and a Happy New Year!

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There are problems with the underwater transducer. Some of the transmissions have very low volume and/or hard to understand. When playing the same mission several times different guys were not-understandable, the behavior was inconsistent. On one attempt a guy can be heard underwater clearly, and on the other attempt, the same guy sounds very low and not understandable. 

 

Probably it is because waves level... Could you check?

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I'm creating a pvp mission where some players are civilian, but I noticed that TFAR do not have the variable "tf_freq_west" for the civilian faction, is there a walk around or will it be included soon?

Currently you could setup frequencies on your own using script or using in-editor modules...

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Please help im not able to pull up the interface when i press ctrl+p

 

Check if you have AMD Game Center - for some reason it sometimes prevent CTRL+P to work.

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@nkey

 

I'm sorry if this question was already answered – was not able to find anything via search function.

 

1. Is there currently a way to prevent one player to transmit on a certain frequency while another player is already transmitting on it?

2. If not are you planning something like that in a future release?

 

Would be great to have such a feature in terms of realism. In real life, radio channels are "blocked" when someone is transmitting.

 

3. Furthermore i'd like to see a possibility to comepensate for radio signal losses through terrain interception (or similar). Maybe adding funcionality to radio towers.

 

Best wishes and a Happy New Year!

 

1) Nope

2) Yes

 

Happy New Year!

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