nkey 35 Posted March 24, 2015 Ive tried both.The initial frustration occurred during MP games, because I would only be able to play most of one mission with acceptable frames, and as soon as my group moved onto the next it was unplayable for me. FWIW, I just launched with ONLY tfar enabled, and in SP its fine. Loaded over and over again in the editor, changed from stratis to altis, and no problems. So now I'm thinking its conflicting with another mod somehow, although I cannot imagine how :mad: Check TS CPU load and memory usage in case of slow performance and report please. ---------- Post added at 10:18 ---------- Previous post was at 10:17 ---------- Hey Nkey and team!I've been looking for information regarding this but can't find anything. Is it possible to send a recorded message over TFAR? Let's say I want to broadcast an automatic distress signal over a given frequency.. How would I do that? Obviously that signal would an in-game sound file. How would you script that? I want to do a mission where a crashed aircraft's emergency beacon sends a distress signal continuously over an emergency frequency and a CSAR helicopter plus escort have to triagulate its position based on signal strengh. BTW.. Thanks for you great work and the wonderful effort you have made to document and share all your code. Only possible with a lot of C++ coding... :( ---------- Post added at 10:20 ---------- Previous post was at 10:18 ---------- That is a great answer, but to the wrong question :)I just want to mute someone specific regardless of what TFR is doing so that I never ever hear him at all whatsoever. Some people have hot mics and it's incredibly annoying, since they make nothing but noise. However, when locally muting them (as in, not being an admin), TFR just unmutes them a few seconds later, even when we aren't actually playing (so TFR is not connected for either of us). Hm.. No way to do it currently..... Share this post Link to post Share on other sites
cuel 25 Posted March 24, 2015 Hm.. No way to do it currently..... I think he could just set local preferences in the guy and put volume to -minimum Share this post Link to post Share on other sites
tebsuuu 10 Posted March 24, 2015 I have one request and i would do it on my own, but all i can develop is PHP. Here we go: We have a team that is using aircraft at an airport and we have a dedicated ATC. He is of course sitting in a tower. I dont want him to carry a long range radio around the whole time. Would it instead be possible to somehow attach a long range radio to a table (where the ATC is sitting at) and once he sits down in front of the table (with a chair sit down script), he should be able to use the long range radio (without equipping it). Anyone has an idea how to do that? Bascially, its like the table or the chair has its own radio, like cars.. Share this post Link to post Share on other sites
nkey 35 Posted March 24, 2015 I have one request and i would do it on my own, but all i can develop is PHP.Here we go: We have a team that is using aircraft at an airport and we have a dedicated ATC. He is of course sitting in a tower. I dont want him to carry a long range radio around the whole time. Would it instead be possible to somehow attach a long range radio to a table (where the ATC is sitting at) and once he sits down in front of the table (with a chair sit down script), he should be able to use the long range radio (without equipping it). Anyone has an idea how to do that? Bascially, its like the table or the chair has its own radio, like cars.. If chair is implemented via vehicle it is possible to put radio in it via _vehicle setVariable ["tf_hasRadio", true, true] Share this post Link to post Share on other sites
tebsuuu 10 Posted March 24, 2015 okay thats great nkey :) thanks for the info. is it also possible to set speakers on by default for this radio? Share this post Link to post Share on other sites
nkey 35 Posted March 24, 2015 okay thats great nkey :) thanks for the info. is it also possible to set speakers on by default for this radio? Yes, possible. https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-Functions#TFAR_fnc_setLrSpeakers Something like: [chair_object, "driver_radio_settings"] call TFAR_fnc_setLrSpeakers; (also check https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio/functions/fn_vehicleLr.sqf#L24-L35 ) Share this post Link to post Share on other sites
J_ONeill 10 Posted March 24, 2015 Could it be possible, in the future, to set it op so you can set up relays? Maybe allow a drone hovering above the AO to receive and relay a frequency so that someone on the other side of a hill to get comms. Share this post Link to post Share on other sites
nkey 35 Posted March 25, 2015 Could it be possible, in the future, to set it op so you can set up relays? Maybe allow a drone hovering above the AO to receive and relay a frequency so that someone on the other side of a hill to get comms. Yes, such thing is planned and soon I'll start to work on it. Share this post Link to post Share on other sites
galzohar 31 Posted March 25, 2015 Hm.. No way to do it currently..... Hmm, maybe at least be able to do it when not in a game? As in, when TFAR is not connected is it possible to make it not constantly un-mute people? Share this post Link to post Share on other sites
nkey 35 Posted March 26, 2015 Hmm, maybe at least be able to do it when not in a game? As in, when TFAR is not connected is it possible to make it not constantly un-mute people? Not so easy to be honest. Because TFAR needs to unmute all players after the game. And in lot if cases some of them are not unmuted (for example - they disconected). So, it will lead to random muted players. Need to think here. Share this post Link to post Share on other sites
sxp2high 22 Posted March 26, 2015 Hi there, I could use a little help. How do I find which key the user has set for SW transmit? I tried: _test = ["TFAR", "SW Transmit"] call cba_fnc_getKeybind; But this returns the wrong number. 37 (which is K for me), however I have set it to NUMPAD 9 (73). I'm confused. Any help would be much appreciated. :) Share this post Link to post Share on other sites
audiocustoms 375 Posted March 26, 2015 http://www.bistudio.com/blog/make-arma-not-war-winners nkey, you did it! As i expected. Congratulations!!! Share this post Link to post Share on other sites
nkey 35 Posted March 26, 2015 Hi there, I could use a little help.How do I find which key the user has set for SW transmit? I tried: _test = ["TFAR", "SW Transmit"] call cba_fnc_getKeybind; But this returns the wrong number. 37 (which is K for me), however I have set it to NUMPAD 9 (73). I'm confused. Any help would be much appreciated. :) Check https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio/functions/fn_onSwTangentPressedHack.sqf#L5 ---------- Post added at 14:36 ---------- Previous post was at 14:35 ---------- http://www.bistudio.com/blog/make-arma-not-war-winnersnkey, you did it! As i expected. Congratulations!!! Thanks, ton on thanks to everyone who uses TFAR, who supported TFAR on MANW, who helps others to fix issues with TFAR, who works on TFAR, for Jury and for Bohemia! Share this post Link to post Share on other sites
clawhammer 10 Posted March 26, 2015 Congratulations! :-) Share this post Link to post Share on other sites
almanzo 144 Posted March 26, 2015 Check https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio/functions/fn_onSwTangentPressedHack.sqf#L5---------- Post added at 14:36 ---------- Previous post was at 14:35 ---------- Thanks, ton on thanks to everyone who uses TFAR, who supported TFAR on MANW, who helps others to fix issues with TFAR, who works on TFAR, for Jury and for Bohemia! Would you look at that nice forum badge, sir! Well deserved guys, without Taskforce, the game wouldn't have been close to as good! This is good news! And it looks like your the first of the winners to make any kind of statement! Share this post Link to post Share on other sites
laxemann 1673 Posted March 26, 2015 Congrats, nKey! We've been using TFAR since it came out... back when we thought it would never make it this far, haha! Glad we were proven wrong. :) Share this post Link to post Share on other sites
sxp2high 22 Posted March 26, 2015 Thanks nkey, that helped. This works now: _keybind = ["TFAR", "SW Transmit"] call cba_fnc_getKeybind; _array = (cba_keybinding_handlers select (_keybind)) select 2; _actualkey = _array select 0; :) Oh, and congrats on the win. :cheers: Share this post Link to post Share on other sites
nkey 35 Posted March 26, 2015 So.... Probably it is time for next big development sprint :) So, your wishes, guys? Share this post Link to post Share on other sites
oshydaka 1 Posted March 26, 2015 So.... Probably it is time for next big development sprint :)So, your wishes, guys? Make cellphones ? ^^ You can add a player to your contact list and call him on VOIP with TS, etc... ^^ Like military cellphone or something, with apps, like compass, GPS, whatever Share this post Link to post Share on other sites
boozdeuvash 5 Posted March 26, 2015 So.... Probably it is time for next big development sprint :)So, your wishes, guys? Loudspeakers (triples voice range, just add it to the voice range cycle selection) Loudspeakers on vehicles (quintuple-ish voice range, voice range cycle too) aircraft intercoms (single-vehicle single-channel radio for all occupants, seems easy right?) The impossible: ambiant sound pickup over radio. That is all. Share this post Link to post Share on other sites
oshydaka 1 Posted March 26, 2015 The impossible: ambiant sound pickup over radio. +1 ! Hearing shoots over the radio, could be awesome ! ---------- Post added at 16:54 ---------- Previous post was at 16:52 ---------- Radio jammer ? Like, scrambling the signal etc... Share this post Link to post Share on other sites
654wak654 25 Posted March 26, 2015 The impossible: ambiant sound pickup over radio. Not so impossible anymore since he can just hire bunch of engineers and make them do that bitch work :cool:. Share this post Link to post Share on other sites
Przemro 18 Posted March 26, 2015 Radio jamer is nice idea, in RHS you have radio trucks if I am not wrong, woyld be nice if they allow to use radios at longer distances or to jam enemy radios Share this post Link to post Share on other sites
oshydaka 1 Posted March 26, 2015 Microphone you can set on a frequency and put on someone pockets / bag / whatever to spy him Share this post Link to post Share on other sites
Hammmer 12 Posted March 26, 2015 Wow, congratulations! What now? What are you planning? I thinkt that you could include advanced options to the radios like power, adv. frequency setting, and all other that stuff. It could be cool. :) Share this post Link to post Share on other sites