audiocustoms 375 Posted January 12, 2015 About the radio_keys.hpp... I'm not sure, it could be a leftover from an older version. How did you fix it? Others may also be interested in what you did. Share this post Link to post Share on other sites
Azza FHI 50 Posted January 12, 2015 its supposed to be radio_settings.hpp as of the last update... // ================================================= // Server side only // ================================================= tf_no_auto_long_range_radio = 0; TF_give_personal_radio_to_regular_soldier = 0; TF_give_microdagr_to_soldier = 1; tf_same_sw_frequencies_for_side = 0; tf_same_lr_frequencies_for_side = 0; tf_same_dd_frequencies_for_side = 0; // ================================================= // END: Server side only // ================================================= // Client side // ================================================= tf_default_radioVolume = 5; // ================================================= // END: Client side // ================================================= Share this post Link to post Share on other sites
DenyWilCo 22 Posted January 12, 2015 About the radio_keys.hpp...I'm not sure, it could be a leftover from an older version. How did you fix it? Others may also be interested in what you did. Pretty much what you said. I went to Configure>Controls>Configure Addons(something along the lines of that)>And I just changed Ctrl+P to Space, but the Space was just something that was easy to press. Share this post Link to post Share on other sites
french33be 10 Posted January 12, 2015 I finally found the solution! The syntax for launching mods on a Linux server is: -mod="@CBA_A3\;@task_force_radio" The quotation marks are required! Thank you to those who helped me :) Share this post Link to post Share on other sites
Gruman 123 Posted January 13, 2015 We found the problem. Funny thing is that apparently it was something to do with placing down modules in the editor. But, as of now everything is working 400%. Any chance you could tell me what Modules you had problem with? Because our Dedicated Server on NFO has exactly the same issues. Everything is installed properly (the checklist is all checked). I place down the TFAR Module to disable automaticly spawning with radios and forcing players into a channel (Which doesnt work in my case, since TFAR doesnt start up properly). Would be helpfull. Thank you. Share this post Link to post Share on other sites
Chairborne 2594 Posted January 13, 2015 If i wanted to add TFAR to my mods what should i do?Is there any guide with the config entires i need? Anyone? :( Share this post Link to post Share on other sites
audiocustoms 375 Posted January 13, 2015 What do you mean with adding to your mods? Are you crafting a mod and want to implement it? You need to be a bit more specific... Share this post Link to post Share on other sites
dimitri_harkov 10 Posted January 14, 2015 @Chairborne: I guess you are looking for this? https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API%3A-For-developers Cheers, D. Share this post Link to post Share on other sites
Chairborne 2594 Posted January 14, 2015 It is! Thank you very much! Share this post Link to post Share on other sites
nkey 35 Posted January 14, 2015 If i wanted to add TFAR to my mods what should i do?Is there any guide with the config entires i need? Hm.... But what is the issue? ---------- Post added at 18:25 ---------- Previous post was at 18:24 ---------- OK I tried to add a waituntil command so my block of code would be waitUntil {sleep 0.3; !isNull player || time > 5}; if (!isNil {player getVariable ["TFR", nil]}) then { _array = (player getVariable "TFR"); _countThis = count _array; _channel = if (_countThis >= 1) then { _array select 0; }else{0}; // Optional _freq = if (_countThis >= 2) then {format ["%1",_array select 1];}else{0}; // Optional _alternative = if (_countThis >= 3) then { _array select 2; }else{0}; // Optional if (_channel!=0 AND _freq != 0)then{ [(call TFAR_fnc_activeSwRadio), _channel, _freq] call TFAR_fnc_SetChannelFrequency; }; if (_alternative != 0) then { [(call TFAR_fnc_activeSwRadio), _alternative] call TFAR_fnc_setAdditionalSwChannel; }; }; Still gets the same errors, seems like it can't find the radio EDIT: Could you upload MISSION somewhere? ---------- Post added at 18:26 ---------- Previous post was at 18:25 ---------- Alright, so I've been using this for a while now, but all of a sudden, I can no longer open my short-wave using ctrl+p or change my talking volume, but I can open the long wave without any issues. Any suggestions? Probably something with server setup.... Try create you own local server. ---------- Post added at 18:28 ---------- Previous post was at 18:26 ---------- Any chance you could tell me what Modules you had problem with? Because our Dedicated Server on NFO has exactly the same issues. Everything is installed properly (the checklist is all checked).I place down the TFAR Module to disable automaticly spawning with radios and forcing players into a channel (Which doesnt work in my case, since TFAR doesnt start up properly). Would be helpfull. Thank you. You could try to setup such settings via server userconfig or small amount of SQF scripting... Share this post Link to post Share on other sites
Chairborne 2594 Posted January 14, 2015 Hm.... But what is the issue? There is no issue, i just wanted to know if making any mod compatible with TFAR required any particular config entry like default radios in the vehicle rack or if it isolated the occupants from outside voice. Things like that. :) Share this post Link to post Share on other sites
Robalo 465 Posted January 14, 2015 There is no issue, i just wanted to know if making any mod compatible with TFAR required any particular config entry like default radios in the vehicle rack or if it isolated the occupants from outside voice. Things like that. :) https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API:-For-developers Share this post Link to post Share on other sites
coolfact 10 Posted January 15, 2015 Sent private message Nkey, and thanks for the time your using btw Share this post Link to post Share on other sites
nkey 35 Posted January 18, 2015 Sent private message Nkey, and thanks for the time your using btw if ((isServer) or (isDedicated)) then { Probably because you are trying to work with individals radios on server. Need to be executed on client. Share this post Link to post Share on other sites
coolfact 10 Posted January 18, 2015 Ok moved the part with set specific channel and additional channel outside the the if control(even executed it in the init.sqf) still no luck :( Share this post Link to post Share on other sites
FallenHorseman 10 Posted January 18, 2015 Hi, i hope this isn't a duplicat question: Our Clan is planning an bigger event with about >60 People, so we are using about 17 SR and 6 LR frequencys. Now the question: I want to assign predefinied frequencys per Squad per Script. Example: Squad Alpha-Charly: LR: 50,87,86,x,x,x,x,x,x SR: 307,308,309,x,x,x,x,x,x Squad Delta -Foxtrott: LR: 60,87,85,x,x,x,x,x,x SR: 306,305,304,x,x,x,x,x,x Is there a possibility to assign this with script? Im new with Arma-Script and im currently study existing scripts. Thanks for advice. Regards FallenHorseman Share this post Link to post Share on other sites
sarakgaming 15 Posted January 20, 2015 (edited) Hi everyone, My friend has some issues with this plugin. First, he got an error message in logs that says :" task_force_radio Info can't center client : invalid clientID", then a "pipe error 6" and the most annoying he's not able to ear the people ingame with the "surround" effect (no pepole talking from left or back, only from front speaker). Any tips? Edited January 20, 2015 by Sarakgaming Share this post Link to post Share on other sites
nkey 35 Posted January 21, 2015 Hi, i hope this isn't a duplicat question:Our Clan is planning an bigger event with about >60 People, so we are using about 17 SR and 6 LR frequencys. Now the question: I want to assign predefinied frequencys per Squad per Script. Example: Squad Alpha-Charly: LR: 50,87,86,x,x,x,x,x,x SR: 307,308,309,x,x,x,x,x,x Squad Delta -Foxtrott: LR: 60,87,85,x,x,x,x,x,x SR: 306,305,304,x,x,x,x,x,x Is there a possibility to assign this with script? Im new with Arma-Script and im currently study existing scripts. Thanks for advice. Regards FallenHorseman yes, it is possible, but in your case I will not use it. Because script used first time for such bug event is too risky. Maybe it is better for each commander just to put its squad freq to map marker? ---------- Post added at 09:26 ---------- Previous post was at 09:25 ---------- Hi everyone, My friend has some issues with this plugin. First, he got an error message in logs that says :" task_force_radio Info can't center client : invalid clientID", then a "pipe error 6" and the most annoying he's not able to ear the people ingame with the "surround" effect (no pepole talking from left or back, only from front speaker). Any tips? Hello. Looks like someting with pipe connections.... Are you sure pipe and addon are from same installation? Share this post Link to post Share on other sites
acta13 10 Posted January 21, 2015 always thx for ur work Nkey. 1 question! how can I make AI Unit without RT backpack in Editor?? I want to use Raptors as Playerable unit for MP. but they keep spawn with RT backpack :p Share this post Link to post Share on other sites
FallenHorseman 10 Posted January 21, 2015 yes, it is possible, but in your case I will not use it. Because script used first time for such bug event is too risky. Maybe it is better for each commander just to put its squad freq to map marker?---------- Post added at 09:26 ---------- Previous post was at 09:25 ---------- True words, I'm studying programming (C,C++,java,...) and i know about such problems. So the scheduled event is in more than one month. So I hope I have enugh time to test the scripts even under some stress situations (20-30 Players). The Marker Version is too easy and i won't gain any satisfaction ;) By the way, thank you for this great Mod! Share this post Link to post Share on other sites
audiocustoms 375 Posted January 21, 2015 (edited) Hi, i hope this isn't a duplicat question:Our Clan is planning an bigger event with about >60 People, so we are using about 17 SR and 6 LR frequencys. Now the question: I want to assign predefinied frequencys per Squad per Script. Example: Squad Alpha-Charly: LR: 50,87,86,x,x,x,x,x,x SR: 307,308,309,x,x,x,x,x,x Squad Delta -Foxtrott: LR: 60,87,85,x,x,x,x,x,x SR: 306,305,304,x,x,x,x,x,x Is there a possibility to assign this with script? Im new with Arma-Script and im currently study existing scripts. Thanks for advice. Regards FallenHorseman Why dont you use the TFAR modules and sync them to the players/groups? Works like a charm for Zeus missions platoon size up to 80 players... Here are some pics how i do it: If you want to take a closer look at it, download my mission preset and open it en the editor: http://forums.bistudio.com/showthread.php?187462-Zeus-Mission-Preset-v1-by-audiocustoms Edited January 21, 2015 by audiocustoms Share this post Link to post Share on other sites
rebelvg 281 Posted January 21, 2015 If you go to the controls settings in mid game - this error will pop up every time you press any button. Can only be fixed by restarting the game. http://i.imgur.com/rUDsOBE.jpg Share this post Link to post Share on other sites
nkey 35 Posted January 23, 2015 always thx for ur work Nkey.1 question! how can I make AI Unit without RT backpack in Editor?? I want to use Raptors as Playerable unit for MP. but they keep spawn with RT backpack :p Set tf_no_auto_long_range_radio (https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API:-Variables) ---------- Post added at 06:04 ---------- Previous post was at 06:02 ---------- If you go to the controls settings in mid game - this error will pop up every time you press any button.Can only be fixed by restarting the game. http://i.imgur.com/rUDsOBE.jpg Thanks for info! Share this post Link to post Share on other sites
[lb] boggler 10 Posted January 24, 2015 After using the version 0.9.6 the last months our group decided to update the mod today with the result of a lot of pain for me. The clicks and interferences are so loud, the i had to quit an event. I had similar issues with acre the year before last and was happy when TFAR appeared. @nkey, is there any solution or idea what went wrong? For the info, I'm using an Asus Xonar Xense card. Share this post Link to post Share on other sites
Nitelite 10 Posted January 25, 2015 I installed TFAR yesterday, and everything seems to be working perfectly, with the execption of directional audio in close proximity chat. We were a group of about 10 players in a channel testing, and everything worked fine for them. I hear people talking fine, problem is that the sound is always centered when using close proximity chat (not radio). I've tried reinstalling cba, TFAR and TS plugins, anyone that can help? Share this post Link to post Share on other sites