HeliJunkie 11 Posted December 5, 2013 Quick noobish question, I just want to know how do I import my csv file into the standard 2d editor? I'm having problems making it work, am I suposed to just open it like any other mission file? Coz when I do, I have an error saying "Warning: File is read only!" ? Or maybe I should do it some other way? Currently there is no direct way to import the exported data to an .sqm (mission) file. This is only for those of you, who need the position and direction data for manual use (maybe insert the data manual into the .sqm file). This (very important) feature will be available later in the development process. Again... it's an early preview... currently not a ready to use solution, more a basic tool. Share this post Link to post Share on other sites
NordKindchen 12 Posted December 5, 2013 Can maybe someone explain to me how I can manage to place plants and trees? Pretty please?=( Share this post Link to post Share on other sites
eduzumaki 12 Posted December 5, 2013 Great tool and a great work that you did i just imaginate how powerful this will be with the possibility to add triggers and init's . Share this post Link to post Share on other sites
ZeroG 23 Posted December 5, 2013 Can maybe someone explain to me how I can manage to place plants and trees? Pretty please?=( Some self-promotion :rolleyes:: This package includes an editor update with ALL objects in it ==> ZGM_Arma3_TerrainEditorObjects.pbo Share this post Link to post Share on other sites
NordKindchen 12 Posted December 5, 2013 Thanks ZeroG! I looked into your work and it looks very nice! I assume it is ok to load the ZGM_Arma3_TerrainEditorObjects.pbo and then use the FreeDee interface? Also: Schöne Grüße nach Hamburg aus Hannover;) Ich hoffe die Sturmflut macht euch nich allzu schwer zu schaffen! Share this post Link to post Share on other sites
ZeroG 23 Posted December 6, 2013 Thanks ZeroG! I looked into your work and it looks very nice!I assume it is ok to load the ZGM_Arma3_TerrainEditorObjects.pbo and then use the FreeDee interface? Also: Schöne Grüße nach Hamburg aus Hannover;) Ich hoffe die Sturmflut macht euch nich allzu schwer zu schaffen! Of course :o You can make your own customized addon from it if you please, its just a config. Storm and flood did not have the predicted impact. Share this post Link to post Share on other sites
b00tsy 28 Posted December 6, 2013 Some self-promotion :rolleyes::This package includes an editor update with ALL objects in it ==> ZGM_Arma3_TerrainEditorObjects.pbo Cheers ZeroG, I appriciate your efforts! :) Share this post Link to post Share on other sites
tom.tucka 75 Posted December 8, 2013 Could someone tell me how i can get a map i have created in the 3d ed into the 2d one? Share this post Link to post Share on other sites
zach72 1 Posted December 8, 2013 Could someone tell me how i can get a map i have created in the 3d ed into the 2d one? Previous page of this thread: http://forums.bistudio.com/showthread.php?168960-Early-Preview-3D-Editor&p=2570944&viewfull=1#post2570944 Share this post Link to post Share on other sites
ov3rj0rd 1 Posted December 12, 2013 (edited) Hey very handy tool! I just have one problem, I know ATM it does not support exporting to the mission but how would I manually enter these into my mission? I have the .csv file and can open it up with NP++ and it shows all my objects plus their coords in the worldspace. Thanks in advance, OV3RJ0RD Edit: I tried manually inputting the data to the .sqm but when I went in the editor, nothing was there and nothing in game either. I followed the format with the other data within the .sqm.. I guess I messed up somewhere but because I made a giant FOB it would take forever to find the error.. I will just wait till exporting to .sqm is available. Edited December 12, 2013 by OV3RJ0RD Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 13, 2013 My Arma crashes if I want to start the mission. rpt here: http://pastebin.com/ziXS5BSE Netframework and C++.redi are installed. Share this post Link to post Share on other sites
HeliJunkie 11 Posted December 13, 2013 My Arma crashes if I want to start the mission.rpt here: http://pastebin.com/ziXS5BSE Netframework and C++.redi are installed. Can you please send me the Arma2Net.log (somewhere like %APPDATA%\..\Local\Arma2Net\...) Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 13, 2013 There you go: http://pastebin.com/HU9raxcd Share this post Link to post Share on other sites
HeliJunkie 11 Posted December 13, 2013 There you go:http://pastebin.com/HU9raxcd This error should be solved. Did you download the latest version (0.21) ? See first post Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 13, 2013 Yup, did that. Share this post Link to post Share on other sites
hansson0728 12 Posted December 14, 2013 a quick dirty opion for saving would be using the objectgrabber.sqf and objectmapper.sqf ?? maybe ?? Share this post Link to post Share on other sites
gagagu 21 Posted December 17, 2013 Hi, i'm working on a sqm import/export addon for arma2net. It will need some time but i will work on as fast as i can. It will be released in steps. First export, than import. Share this post Link to post Share on other sites
tortuosit 486 Posted December 22, 2013 When I load ChernarusPlus (from DayZ) into ArmA 3, I see a "3D Editor" button at the island picker. But 2D appears. Anyway, is there hope for a native 3d editor? Share this post Link to post Share on other sites
HeliJunkie 11 Posted December 22, 2013 When I load ChernarusPlus (from DayZ) into ArmA 3, I see a "3D Editor" button at the island picker. But 2D appears. Anyway, is there hope for a native 3d editor? There is a "hidden" native 3D editor in Arma3. See => http://www.codefourgaming.com/forum/showthread.php?11-ARMA-3-Hidden-3D-Mission-Editor! Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted December 27, 2013 Very cool addon i've been using it with @A3MP having fun set dressing on Zargabad can't wait until I can export my work into 2D editor easily. Share this post Link to post Share on other sites
GreenGriffin 10 Posted January 8, 2014 Any word on a way to export the data from a CSV into a mission.sqm file somehow? Share this post Link to post Share on other sites
GOS ToF 17 Posted January 14, 2014 (edited) Hi All. I Made a little tool to convert csv File to mission.sqm You can now join the new mission.sqm file with your own mission. Some error message but it works !!! GitHUB Source : https://github.com/ChristopheTdn/FSF-FreeDee_CSV_To_SQM Executable : http://server.clan-fsf.fr/fsftools/FSF_3DedExporter.rar It need DOT NET library... Edited January 14, 2014 by GToF Share this post Link to post Share on other sites
Mattnum 10 Posted January 14, 2014 Hey RedPhoenix, Just wondering if you found a fix? I am having the same issue with crashes. I've turned all other mods off and installed the redist etc. Thanks, Mattnum Share this post Link to post Share on other sites
luckylegs 19 Posted January 18, 2014 I Made a little tool to convert csv File to mission.sqm Was looking for a quick way to do the reverse - i.e. convert object placement data from an already existing mission file into .csv for easier editing. Is anybody aware of a method? Share this post Link to post Share on other sites
gagagu 21 Posted January 18, 2014 Hi all, I have nearly finished my arma2net sqm importer/exporter. The importer is finished and the exporter needs only some methods. Both is in testing with the editor so please be patient we are working as fast as we can. If the tests are successful i will release the imprter/exporter (may be on github or devheaven) so anyone can use it for other projects, but there are some documentations needed for understanding the sqm file class structure. Greetings Share this post Link to post Share on other sites