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Mattnum

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About Mattnum

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  1. Mattnum

    UPSMON Updated to ArmaIII

    Interesting! I went back to Kron's original and ended up having to deal with things always going into combat mode at the start...fixed though with tinkering.
  2. Mattnum

    UPSMON Updated to ArmaIII

    Hmm I've never had to use team1 = group for UPSMON before. I'll try it next time. I've gone back to Kron's original UPS for now. Thanks though.
  3. Mattnum

    Urban Patrol Script

    Hey L3, Is it possible to spawn your groups one at a time, and before the enemy enters their patrol marker area? I have this experienced this a lot and did some minor testing I posted about on Armaholic. http://www.armaholic.com/forums.php?m=posts&p=155371#155371
  4. Mattnum

    UPSMON Updated to ArmaIII

    My guys are patrolling a 3 m x 3 m area even when the actual marker area I make is much bigger. just using the absolute minimum in the init: nul=[team1,"area1"] execVM "scripts\UPSMON.sqf"; I did not have this problem with the previous versions of UPSMON. Any thoughts?
  5. Yeah that's what I figured but I can't seem to find where to turn that off. Any ideas? I'll have to test it, but I wonder if it's a conflict with UPSMON.
  6. Great mod. I seem to have a weird issue where red dots are constantly placed on the map, I can even find them on the ground running around. I see them with waypoints enabled and disabled in the config.
  7. Mattnum

    UPSMON Updated to ArmaIII

    A couple more likely silly questions. When the AI patrols around the team leader constantly calls out where they are going to move to. Also I keep getting text in the lower left corner coming from my character saying "RFID 0" then "RFID 1" then it keeps on with "RFID 1". I have debug off, but what else have I missed? Thanks again everyone, and Az and others for working on the scripts. Mattnum
  8. Mattnum

    UPSMON Updated to ArmaIII

    I feel like a total idiot. I've been using Kronsky UPS for a while, and decided to try UPSMON. I can't seem to get even a basic patrol to start though. I started a blank mission. Made a marker "area1". Put down a group with leader as "t1". In the init field I've tried: nul=[this,"area1"] execVM "scripts\UPSMON.sqf"; and nul=[t1,"area1"] execVM "scripts\UPSMON.sqf"; In my test mission folder I have placed the scripts folder and everything it contains. Nothing happens. I've used a variety of scripts in the past and made my own very simple ones. I think there is a tiny detail I am missing but can't figure it out. Please help. Mattnum
  9. Mattnum

    Speed Of Sound

    I really like this mod, but am experiencing very different sounds than in BigPickle's videos. Guns I fire sounds quiet/muffled/distant. Other guns fired nearby are also quiet and muffled. I think this is similar to Bravo 6's experience. Any suggestions?
  10. Mattnum

    [Early Preview] 3D Editor

    Hey RedPhoenix, Just wondering if you found a fix? I am having the same issue with crashes. I've turned all other mods off and installed the redist etc. Thanks, Mattnum
  11. Hi guys and gals, I am using the garrison script in A3 to fortify a town, and to randomly place a CSAT officer that is an assassination target. Unfortunately the officer tends to just stand in a doorway and is too easily found. Is there anyway to force only upstairs positions when calling the garrison script? Thanks for your help, Mattnum
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