jinougaf 11 Posted February 3, 2015 Try the Trijicon Accupoint. http://imgur.com/6AwmV9V,TxaUaYk,Ek44Uyz,HEv1xLX,E0pxCdo,pDLiz0U This one? All good to me,using VA via MCC and then I attached it to M4A6 and nothing happened,no crash. Share this post Link to post Share on other sites
kilo1-1 1 Posted February 3, 2015 http://imgur.com/6AwmV9V,TxaUaYk,Ek44Uyz,HEv1xLX,E0pxCdo,pDLiz0UThis one? All good to me,using VA via MCC and then I attached it to M4A6 and nothing happened,no crash. Did you test this in MP? It is very prone to crash in MP, compared to SP. Share this post Link to post Share on other sites
jinougaf 11 Posted February 3, 2015 Did you test this in MP? It is very prone to crash in MP, compared to SP. Would test it later,but so far no issue in SP. Share this post Link to post Share on other sites
roberthammer 582 Posted February 3, 2015 (edited) Bottom one's a Remington "RAHG" rail isn't it? Those are SEAL Hk416s with Geissele rails which they look like remington ones http://geissele.com/rails.html?cat=48 - also they use their triggers as well and yes that last one has Remington RAHG which i think it should be the Geissele rail there instead @Crashing So only the Trijicon Accupoint is causing those CTD right? i will do some test if it does CTD for me too ---------- Post added at 09:11 ---------- Previous post was at 08:17 ---------- Bikey issues This must be a issue with arma 3 itself because i see other guys having problems with many bikeys http://feedback.arma3.com/view.php?id=22133 and that key was created with A3 tools - not using the old one Edited February 3, 2015 by RobertHammer Share this post Link to post Share on other sites
jinougaf 11 Posted February 3, 2015 Did you test this in MP? It is very prone to crash in MP, compared to SP. http://imgur.com/EtCi9Nz,UwkQpIr,V5yncjR,08AlS9d,UWhuJZs,AOYoZeE,2ZtQhKi Well,just tested in MP,the server was the one owned by my coop unit,and I login in,open the VA via MCC,select the M4A6,attach the optics and no crash,then I fired few rounds still no crash.Seem good to me. Share this post Link to post Share on other sites
kilo1-1 1 Posted February 3, 2015 Not exactly the scenario that causes it. What always seems to trigger it for me is when in a MP server with other players, someone attaches an Accupoint in Virtual Arsenal. Either the person who equips it will crash when they close Virtual Arsenal and/or open it up again or someone else in the server will crash. From my testing, it seems that whoever is looking at the player or is nearby the person who equips it crashes. This leads me to believe that there is a faulty MLOD or something that is the cause of this. Share this post Link to post Share on other sites
jinougaf 11 Posted February 3, 2015 (edited) Not exactly the scenario that causes it. What always seems to trigger it for me is when in a MP server with other players, someone attaches an Accupoint in Virtual Arsenal. Either the person who equips it will crash when they close Virtual Arsenal and/or open it up again or someone else in the server will crash. From my testing, it seems that whoever is looking at the player or is nearby the person who equips it crashes. This leads me to believe that there is a faulty MLOD or something that is the cause of this. Strange,I may tested with other players later. And one more thing,the server side was not updated to the newest version of the RH pack,don't know whether this make any sense ...I think not. Edited February 3, 2015 by JinougaF Share this post Link to post Share on other sites
roberthammer 582 Posted February 3, 2015 Tested in VA - no issues , this is getting weird like with the eotech reticle issue which i dont get , both of them work fine for me???! what kind GPU you got ? I got Nvidia Share this post Link to post Share on other sites
jinougaf 11 Posted February 3, 2015 Tested in VA - no issues , this is getting weird like with the eotech reticle issue which i dont get , both of them work fine for me???!what kind GPU you got ? I got Nvidia Nvidia,too.No issue so far,will test with others later. ---------- Post added at 09:24 ---------- Previous post was at 08:54 ---------- Tested in VA - no issues , this is getting weird like with the eotech reticle issue which i dont get , both of them work fine for me???!what kind GPU you got ? I got Nvidia And RH,excuse me if someone had ask,would you also make your magnifier could flips up and down via MRT functions like the SMA team did in the future? Share this post Link to post Share on other sites
malcom86 33 Posted February 3, 2015 I'm also using Nvidia. No crashes so far...can this really be the cause of those crashes ?? Share this post Link to post Share on other sites
ErALeopard 10 Posted February 3, 2015 great mod anyway,but the ACOG with RMR (2D)got some problems in zeroing,can u check that? Share this post Link to post Share on other sites
maquez 141 Posted February 3, 2015 spent hours try to help Robert Hammer resolve bikey signatures problems problem is recognized ! development branch of arma 3 tools is broken http://forums.bistudio.com/showthread.php?152866-General-Discussion-%28dev-branch%29&p=2873232&viewfull=1#post2873232 http://feedback.arma3.com/view.php?id=22567 Share this post Link to post Share on other sites
Jackal326 1181 Posted February 3, 2015 spent hours try to help Robert Hammer resolve bikey signatures problemsproblem is recognized ! development branch of arma 3 tools is broken http://forums.bistudio.com/showthread.php?152866-General-Discussion-%28dev-branch%29&p=2873232&viewfull=1#post2873232 http://feedback.arma3.com/view.php?id=22567 Even though in the thread you linked to, a BI Dev has said that the signing tool hasn't be altered in months? Share this post Link to post Share on other sites
maquez 141 Posted February 3, 2015 (edited) try it yourself! subscribe to development branch of arma 3 tools make a test bikey put it together with other bikey's from addons start dedicated server will never show online ! try it with this bikey: https://drive.google.com/folderview?id=0B1gWUNu0kwK1YldoLTMyTDl4eWc&usp=sharing Edited February 3, 2015 by maquez Share this post Link to post Share on other sites
evromalarkey 150 Posted February 3, 2015 I think that it could be because of bikeys from Arma 3 Tools in general, not just dev branch. Or conflict between creating private key from Mikero tools and Arma 3 tools. Share this post Link to post Share on other sites
Hossus 13 Posted February 3, 2015 Mr.Hammer Sir You are the Best !!!!!!!!!!!!!!!!!!!!!!! :pc: Share this post Link to post Share on other sites
da12thMonkey 1943 Posted February 3, 2015 what kind GPU you got ? I got Nvidia My card's an NVidia, I still get crashes with the Accupoint. Game lockup/CTDs with the Accupoint seem to mostly happen in the Arsenal when I pan the camera around and the scope model goes out of view, or when I'm using the modelOptics view for the scope ingame. Share this post Link to post Share on other sites
Tsark 12 Posted February 3, 2015 (edited) I hadn' t tried the Accupoint before saying that the crashes were probably caused the keeping the old ASDGJR compatibility PBO, my apologies. RobertHammer, i' d also like to report that it' s possible to use the NVGs while aiming through the ACOGs. I haven' t checked the 3d versions, but i can affirm that on the TA31 2d, the TA31RMR 2d ans the TA31RMR tan 2d it is possible to use the NVGs while aiming with the scope. I' m pretty sure it' s the case for all ACOGs, but i haven' t checked yet. Is there a possiblity to retexture the hk`s, i think i could make them shine with some good camos too. That would be great! Hopefully you can be persuaded to include more modern iterations of the hk 416 rifle. Specifically I would like to see it souped up with magpul accessoires and geissele products. Please don't replace the stock with the ugly HK factory one (unless you plan on adding a new model altogether). Would be great for some secret squirrel missions. Uhm, These aren' t just a "more modern" iteration of the HK416, these HK416s are tricked out in ways that are very unit specific (I believe that these are DEVGRU or Delta 416s right?) If Robert Hammer wish to include 416s tricked out along those lines in his pack i have no say it' s obviously his pack, and even if i had a say i would be all for it, i' m all for more variety, but when it comes to the "generic" HK416s that we have now,i really hope that the stock will be changed to the factory one, tons of people from all around the world use HK416s with the factory stock most of the time and equiping a non US character with a crane stock just looks weird. A truly more modern iteration of the HK416 would be the HK416A5. Oh and about the actual sounds, i like them and i can' t wait for the DragonFyre config.:) Edited February 3, 2015 by Tsark Share this post Link to post Share on other sites
roberthammer 582 Posted February 3, 2015 RobertHammer, i' d also like to report that it' s possible to use the NVGs while aiming through the ACOGs. I haven' t checked the 3d versions, but i can affirm that on the TA31 2d, the TA31RMR 2d ans the TA31RMR tan 2d it is possible to use the NVGs while aiming with the scope. I' m pretty sure it' s the case for all ACOGs, but i haven' t checked yet. Will be fixed , shame it can be fixed for 3D zoom scopes because you can't simply disable NVG for them - one of the issues with 3D zoom scopes unfortunately Share this post Link to post Share on other sites
sorophx 25 Posted February 3, 2015 but don't they say there are optics for use with NVGs (like the Elcan Spectre DR, it has many brightness settings)? Share this post Link to post Share on other sites
Tsark 12 Posted February 3, 2015 (edited) Will be fixed , shame it can be fixed for 3D zoom scopes because you can't simply disable NVG for them - one of the issues with 3D zoom scopes unfortunately Good to hear! I didn' t knew about the fact that night vision couldn' t be disabled for 3d scopes, BIS seriously? While you' re on the ACOGs, could you also take a look at the RMR' s zoom/fov level? Thanks in advance. but don't they say there are optics for use with NVGs (like the Elcan Spectre DR, it has many brightness settings)? I have no first hand experience on the matter, but i believe that what you are reffering to are simply brightness settings tuned to not blind the user when using a weapon mounted night vision attachment such as a pvs14. The problem of aiming through a rifle scope with NVGs on your face remains. EDIT: sorophx, see this thread for an overview of the issue at hand: http://forums.bistudio.com/showthread.php?187218-Can-people-shoot-rifle-through-the-optic-like-acog-with-helmet-mount-night-vision&highlight=aim+nvg Edited February 3, 2015 by Tsark Share this post Link to post Share on other sites
sorophx 25 Posted February 3, 2015 EDIT: sorophx, see this thread for an overview of the issue at hand: http://forums.bistudio.com/showthread.php?187218-Can-people-shoot-rifle-through-the-optic-like-acog-with-helmet-mount-night-vision&highlight=aim+nvg oh, RobertHammer weights in about this very issue in that thread, thanks Share this post Link to post Share on other sites
speedygonzales 15 Posted February 3, 2015 RobertHammer here are some screenshots of my tan interpretation on your m4´s, tell me if you like them. For me i enjoyed it to work on such good models and ground textures. Thx for the hiddenselctions. http://i.imgur.com/CiJl14o.jpg?1 http://imgur.com/CiJl14o&RcFyizP#1 Share this post Link to post Share on other sites
TheShroud 10 Posted February 3, 2015 (edited) Just out of personal curiosity, what part of the cfg pertains to the gases coming off of the weapon systems. I would love to mess around with those a little bit for my own personal use. Edited February 3, 2015 by TheShroud Share this post Link to post Share on other sites
El Tyranos 1264 Posted February 3, 2015 RobertHammer here are some screenshots of my tan interpretation on your m4´s, tell me if you like them. For me i enjoyed it to work on such good models and ground textures.Thx for the hiddenselctions. http://i.imgur.com/CiJl14o.jpg?1 http://imgur.com/CiJl14o&RcFyizP#1 Need. A lot. That's awesome ! Share this post Link to post Share on other sites