kickbuttakis01 14 Posted July 21, 2015 When I try to fly an F/A18 (either the E/F Black Wasp), from the Nimitz, I get no throttle from my joystick (Logitech 3D Force Feedback). But if I move the aircraft to land, my throttle works fine. I am using the release version and also the experimental version on the ftp site. Is there something I have to do to get it to work off of the Nimitz? Thanks, Greenthunder Share this post Link to post Share on other sites
thesn4k3 47 Posted July 21, 2015 I have had similar problems when i used my HOTAS but was ok with a controller. I think it has to do with the way the throttle binds to the HOTAS and the fact that the aircraft isn't actually on land but instead floating on another object. We are looking into this problem though so maybe we can find a solution soon. Share this post Link to post Share on other sites
jeffsnff 11 Posted July 28, 2015 I was just wondering, when landing... is there a place to land on the carrier so you don't crash/blow up? I landed and it stopped dead in its tracks (F35 Air Force Mod) then kept tipping to the right then blew up. Also, placing same jet on the ship, it would fall through. I know there are bugs and its expected just wondering where I should land, and place the jets. BTW GREAT F***ING MOD I love jets/flying and this mod just makes me happy. Share this post Link to post Share on other sites
TeTeT 1523 Posted July 28, 2015 @jeffsnff, there are quite a few problems with general planes on the Nimitz. It looks like the deck would be especially bumpy for some and others stick to the deck like it is glue. What works well is the F/A-18E/F from Saul and John_Spartan, we do most of the testing with this plane. On placing the jet, did you use the Flightdeck module or the On Ship module or did you change the altitude from the editor? The first two methods are supposed to work, the later depends on if you use getPos/setPos to do the trick. I think the elevation box does not work reliably in the editor, due to a race of which object is placed first on map. Share this post Link to post Share on other sites
jeffsnff 11 Posted July 28, 2015 @TeTeT No, I didn't do any of that. I literally found a place in the ocean on chenounes or whatever it is called from the allinarmaterrain pack mod, launched a F35 and just flew there just to test it out. Thank you for the quick reply. So I should download this " F/A-18E/F from Saul and John_Spartan" mod to screw around on the carrier? And the things you were saying "On placing the jet, did you use the Flightdeck module or the On Ship module or did you change the altitude from the editor?" I don't know how to do any of that, I am a total newb to modding/computers in total, so I doubt I will be able to do much of anything. Share this post Link to post Share on other sites
nikiforos 450 Posted October 18, 2015 Do we have more updates since 2013? Since first release of Nimitz? I can't find something more recent! Share this post Link to post Share on other sites
TeTeT 1523 Posted October 18, 2015 Do we have more updates since 2013? Since first release of Nimitz? I can't find something more recent! No, there have been no further updates to the Nimitz but for quite a number of experimental builds. Currently we're looking into a texturing issue of the aft part of the hangar, once that is fixed we're pretty close to an update release. Share this post Link to post Share on other sites
bars91 956 Posted October 18, 2015 Hell Yeah! With the release of such beauties as F-18 and F-14, Nimitz needs an update that mirrors the current state of A3 scripting/engine updates and the upcoming Expansion! ;) Share this post Link to post Share on other sites
WastedMike_ 27 Posted October 19, 2015 Bohemia just needs to release a Naval Warfare pack that comes with everything Navy. 1 Share this post Link to post Share on other sites
Foxone 1044 Posted October 19, 2015 Bohemia just needs to release a Naval Warfare pack that comes with everything Navy. Its not that is already out there....... LOL Share this post Link to post Share on other sites
Guest Posted October 21, 2015 Thanks for sending us the newest version :) Release frontpaged on the Armaholic homepage. USS Nimitz v0.94 alpha Community Base addons A3 Share this post Link to post Share on other sites
ice_age0815 37 Posted October 21, 2015 nice work guys thanks for the new update Share this post Link to post Share on other sites
alexcroox 29 Posted October 21, 2015 Very nice thank you! Share this post Link to post Share on other sites
igu@na 53 Posted October 21, 2015 cool!!!! thank you, for upgrade. Share this post Link to post Share on other sites
nikiforos 450 Posted October 21, 2015 Thanks for the update! Anyone knows how to place towtruck on Nimitz? I put a module but nothing happens! Share this post Link to post Share on other sites
ArmaFiend 122 Posted October 21, 2015 You place a UGV and then link the towing module to it with the height module. Then it will be at the "Hanger height" or "Flight Deck Height" with the ability to tow. Share this post Link to post Share on other sites
sjones17 35 Posted October 22, 2015 I hope you guys like the update, Odyseus worked very hard on the ship's new exterior and interior textures, Tetet and Yanko did an awesome job with the scripts. But remember this is an alpha so expect small problems, and there is much more to see in the comings months. :D Share this post Link to post Share on other sites
cosmic10r 2331 Posted October 22, 2015 I haven't had a Chance to play around yet .. but THANK YOU!! Share this post Link to post Share on other sites
kecharles28 197 Posted October 22, 2015 Updated mod v0.9.4 available at withSIX. Download now by clicking: Hey TeTeT , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
autigergrad 2034 Posted October 22, 2015 Hey Guys, Really impressive work. GREAT new update on the textures. Fantastic stuff!! Share this post Link to post Share on other sites
nikiforos 450 Posted October 22, 2015 You place a UGV and then link the towing module to it with the height module. Then it will be at the "Hanger height" or "Flight Deck Height" with the ability to tow. Thanks but UGV? Are you sure? I thought of something like this Also why does crew on flightdeck don't use crew outfit? I see them with regular military outfit? Share this post Link to post Share on other sites
TeTeT 1523 Posted October 22, 2015 It's been two years since the first preview of the Nimitz for arma 3 was released. After some four months the project feel asleep for about a year. When in winter 2014/2015 new blood joined the team the effort to renovate and improve the Nimitz was renewed.Now, after about 10 months of work, it's time to raise the curtain for the first alpha release of the new Nimitz for arma 3. The model itself has been set up differently, due to the relentless effort of Odyseus, who's the main contributor and man behind the scenes. With this new base setup of the model we hope to encounter the frequent visits to the sea when roaming about the carrier...There was also work on sounds, by sjones and Mr. Ewok. Basically all major sounds have been reworked by sjones and Mr. Ewok contributed a fake vehicle to provide a humming engine sound for the carrier.Script wise the biggest change was to auto-sync planes within a distance of 2km around the carrier with the catapult and tailhook system. The manual process to sync a plane against the modules is still available, and when a mission author sets the TTT_catHook variable inside an object, it's safe from auto-syncing. If you have a mission that does not want the new auto-sync system, set TTT_builtin to false in the carrier's init line. Yanko further provided a new system for taking take-off weight into consideration when using the catapult. If the option is set, a heavier plane will be slower on take-off than a lighter plane.Please understand that this alpha release is not feature complete yet. That means that we might add new features, though it's unlikely, but also that we might strip existing functionality from the carrier if it's broken.Of course there's a TODO, WISHLIST and KNOWN ISSUES list:TODOso texture fix on island outside first flooro make boat room operable againo make water access platform functionalo texture hangar3 and hangar4o disappearing UGVs in ambience moduleo weapons elevator up not workingo integrate sjones objects: pole, weapons platform, IFLOLS addons, Bubble, LSO platformWISHLIST o alarm sound when a vehicle is destroyed in proximity of the shipo renovate the bridgeo add cameras to different ship parts on the bridgeo add lights to hangar and other structures below decko floodable room (not feasible as Nimitz model stops at the waterline)o air defense systemo radio control tower for approaching planes, broadcasting a landing planeo working respawn systemo path to forward platforms on starboard and port sideo add a green light at the shooter position for night missionso markers for pattern areao wire trap counter, maintenance for wireso working carrier crane at the aft port sectionKNOWN ISSUESo new textures at times stretched, especially in hallwayso not all carrier areas freshly textured, hangar 4 for exampleo boat room not functionalo carrier not assembled correctly when place too far off mapCREDITSo Odyseus for an all new model and approach to the carrier!o sjones for sounds and testingo Mr. Ewok for the sound vehicleo Yanko for the weight on take-off scripto Pennywize for testingo TheSn4k3 for testingo Nimitz skype chat for various tests and suggestionsHonourable mentions and further contributorsJDog - Nimitz for Arma2piedebeouf - new lights and starting the initiative for conversionSealife - pointing to the missing crewJohn_Spartan - consulting and arrest scriptPhantom - upgraded elevator scriptrundll - permission to use his towing script in Arma3Sierra - new deck texturesarmyinf - testing and documentationBloodOfTheScribe - new interior texturesasbojay - new hull and deck texturessoldier2390 - new hull textures, including secondary texturesrory_pamphilon - top gun missionTeTeT - some scripts 3 Share this post Link to post Share on other sites
alexcroox 29 Posted October 22, 2015 Oh man more ambient sounds / announcement when a plane/heli is coming in for landing would be awesome :D Share this post Link to post Share on other sites
TeTeT 1523 Posted October 22, 2015 ... Also why does crew on flightdeck don't use crew outfit? I see them with regular military outfit? I think Peral has released tractors, maybe you can use them on the Nimitz: http://www.armaholic.com/page.php?id=28548 The crews are available in coloured uniforms if you have loaded one of the following mods: Futarm Maritime Units, http://www.armaholic.com/page.php?id=23106 Flight Deck Crew, http://www.armaholic.com/page.php?id=26877 Otherwise the standard arma3 soldiers are used. Share this post Link to post Share on other sites
zafjr 50 Posted October 22, 2015 Would be great to add the modules to zeus Share this post Link to post Share on other sites