John_Lennon 10 Posted October 2, 2013 Hi I would like to place Trees, Bushes & Rocks in the Editor... I used to place Buildings with the Tutorial from Youtube (placing an invisible Helipad with Init: bla bla= "Land_House_F" createVehicle position this; deleteVehicle this;) But i did not find anything about how to place Trees.. Thanks for your help ;-) Share this post Link to post Share on other sites
lappihuan 178 Posted October 2, 2013 Trees, Bushes & Rocks have no className, so you are not able to place them. There is a way to make them placeable, but that would require to write own configs for Trees, Bushes & Rocks and load it as a addOn to your game. Right now there is no such mod out for arma 3. Share this post Link to post Share on other sites
John_Lennon 10 Posted October 2, 2013 Trees, Bushes & Rocks have no className, so you are not able to place them.There is a way to make them placeable, but that would require to write own configs for Trees, Bushes & Rocks and load it as a addOn to your game. Right now there is no such mod out for arma 3. what a pitty... would have been nice if Trees could have been handled like buildings, to place them in a map, without any use of addons... :-/ thanks for your quick answer! Share this post Link to post Share on other sites
lappihuan 178 Posted October 2, 2013 Well, there were mods doing this for arma 2 so i have no doubt, that there will be some for arma 3 :) Share this post Link to post Share on other sites
TAW_Yonose 11 Posted October 5, 2013 wont it be something like this but you have to change it with the tree, rock or bush name? if (isServer) then { _lamp = createVehicle ["[i]Land_LampStreet_F[/i]", getPos [i]lampspot_1[/i],[], 1, "CAN_COLLIDE"]; }; Share this post Link to post Share on other sites
frag 0 Posted November 6, 2013 Anyone found a workaround on this ... I would really like to add trees to my new town... Share this post Link to post Share on other sites
Hatchet_AS 201 Posted November 6, 2013 You can certainly do it using the method shown by Yonose. The issue as noted already, is that these objects are not visible to the editor. To which there might be some future mods (that might not require, 'requiring' the mod). There might actually be one already, I'd check http://www.armaholic.com for A3 Editor Updates. If I find the time (not likely soon) I might finish mine for A3. Until then, you can search for the relative 'classnames' for the objects (whatever it might be, chances are if you can see it game, you can get into a mission.), in the BIS .pbos and the config.cpp files contained within. There are many ways to do this, but is a separate topic all together, and has been covered in many places. Basic process though, copy out .pbo (eg.. rocks_f.pbo), and unpack it utilizing something like extractPBO which can be found here with all kinds of other goodies. Find relevant classname, utilize as shown above by Yonose. Share this post Link to post Share on other sites
adanteh 58 Posted November 6, 2013 I think he's talking about objects that don't actually have a classname? Most bushes/trees/rocks only have a model and an ID, but aren't configured besides that. I don't think it's possible to place them without the use of addons. (And you'll need the addon to play missions made with those new configured objects then) Share this post Link to post Share on other sites
lappihuan 178 Posted November 6, 2013 Trees, Bushes & Rocks have no className, so you are not able to place them.There is a way to make them placeable, but that would require to write own configs for Trees, Bushes & Rocks and load it as a addOn to your game. Right now there is no such mod out for arma 3. I can just reply myself... :j: Share this post Link to post Share on other sites
Meik Will Made It 45 Posted May 24, 2016 its possible place rocks and plants without addons! Share this post Link to post Share on other sites
kylania 568 Posted May 24, 2016 its possible place rocks and plants without addons! Demonstrating how would be more helpful than simply stating that it's possible. :) 1 Share this post Link to post Share on other sites
MrCopyright 107 Posted May 24, 2016 The createSimpleObject command allows you to spawn in any .p3d file. 2 Share this post Link to post Share on other sites
Guest Posted May 24, 2016 The createSimpleObject command allows you to spawn in any .p3d file. You are the man. I didn't read the full changelog last time. You deserve a huge thank you. Or even more. I don't really know :rolleyes: BUT BOHEMIA WHY THE HELL THESE OBJECT DOES NOT HAVE A F***** CLASSNAME ? IS IT TOO DIFFICULT TO ADD 3+ LINES TO A F***** FILE ? PLEASE Share this post Link to post Share on other sites
R3vo 2654 Posted May 24, 2016 You are the man. I didn't read the full changelog last time. You deserve a huge thank you. Or even more. I don't really know :rolleyes: BUT BOHEMIA WHY THE HELL THESE OBJECT DOES NOT HAVE A F***** CLASSNAME ? IS IT TOO DIFFICULT TO ADD 3+ LINES TO A F***** FILE ? PLEASE Rocks are already placeable in 3DEN and I am sure vegetation will follow. Share this post Link to post Share on other sites
killzone_kid 1332 Posted May 24, 2016 Rocks are already placeable in 3DEN and I am sure vegetation will follow. Rocks are static, vegetation should be able to be affected by wind, which simple objects are currently not. Share this post Link to post Share on other sites
M1ke_SK 230 Posted October 6, 2016 I tried _tree = createVehicle ["Pine_1", [0,0,0], [], 0, "NONE"]; but it is now working On other hand this is working _tree = createSimpleObject ["a3\plants_f\tree\t_PinusS1s_F.p3d", [0,0,0]]; How to create tree with createVehicle ? Share this post Link to post Share on other sites
killzone_kid 1332 Posted October 6, 2016 Is "Pine_1" a valid class? Share this post Link to post Share on other sites
M1ke_SK 230 Posted October 6, 2016 Is "Pine_1" a valid class? Guess not :unsure: It is part of addon @ArmaNature, but it uses A3 resources http://wiki.gruppe-adler.de/index.php?title=CfgVehicle/Pine_1 ArmaNature Share this post Link to post Share on other sites
bloodwyn1756 130 Posted October 6, 2016 On other hand this is working _tree = createSimpleObject ["a3\plants_f\tree\t_PinusS1s_F.p3d", [0,0,0]];How to create tree with createVehicle ? You cannot without a mod/Addon. Just use simpleObject, it also wins the performance Battle with createVehicle. Share this post Link to post Share on other sites
ozdeadmeat 12 Posted December 22, 2017 I would also love to see trees and shrubs in the editor. I find the default terrains far to sparse with vegetation. Share this post Link to post Share on other sites
AZCoder 921 Posted December 22, 2017 Although vanilla Arma is lacking, there are tons of trees and shrubs available with CUP terrains. I use them frequently. Share this post Link to post Share on other sites
EO 11277 Posted December 22, 2017 Yep, agreed!..why we don't have access to ALL assets to use in the editor is a strange one indeed. @ozdeadmeat, all A3 vegetation is available with this neat little addon. 1 1 Share this post Link to post Share on other sites
johnnyboy 3797 Posted October 4, 2018 On 12/22/2017 at 10:16 AM, EO said: Yep, agreed!..why we don't have access to ALL assets to use in the editor is a strange one indeed. @ozdeadmeat, all A3 vegetation is available with this neat little addon. Note that trees/shrubs placed from Eden Extended Objects are affected by wind so they look good. But they cannot be destroyed. setDamage has no effect on them. In fact if you try to run over a fern with a tank, the tank will get stuck on that object. Share this post Link to post Share on other sites
phronk 898 Posted October 5, 2018 https://community.bistudio.com/wiki/createSimpleObject/objects is your friend. 1 Share this post Link to post Share on other sites
johnnyboy 3797 Posted October 5, 2018 1 minute ago, phronk said: https://community.bistudio.com/wiki/createSimpleObject/objects is your friend. Thanks bro, great link with comprehensive list of p3ds. But shrubs created via createSimpleObject can't be destroyed, and I need them to fall... But I know that link will come in handy in the future though. Share this post Link to post Share on other sites