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MrCopyright

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About MrCopyright

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  1. MrCopyright

    call iniDB_read not reading

    Are you sure you aren't calling the iniDB functions from the client in a multiplayer environment? If the version is displayed in the Eden editor but not a hosted server, it seems very likely that locality is your issue.
  2. MrCopyright

    call iniDB_read not reading

    Have you checked the .ini file manually to see if the UID is saved properly? If it has saved, ensure that _datenbaseplayer is defined in the same file that you call iniDB_read from.
  3. You can also create your own "radio channels" with the radioChannelCreate command. You are free to change the colour, label and call-sign. This method would be far easier than creating your own chat system.
  4. If the display is completely closed, then you will need to re-assign the event handlers when the display is re-created.
  5. MrCopyright

    Setting listbox item background

    In the configs, the default inventory ListBox uses the itemBackground[] and itemSpacing properties. However, when the ListBox is populated with the lbAdd command, it doesn't utilise those properties. This leads me to believe that Bohemia do not use a publicly available command to create their inventory menu.
  6. MrCopyright

    General Discussion (dev branch)

    I started using the dev branch, as of yesterday, to utilise the new DLC assets. However, this code simply does not work anymore: ["interactionMenu", "onEachFrame", { hint "Test"; }] call BIS_fnc_addStackedEventHandler; I had code inside the event handler that was not executing, so I put a hint in there which still won't execute. The change log mentioned that the BIS_fnc_addStackedEventHandler was 'fixed'. Am I missing something?
  7. MrCopyright

    Laws of War DLC Assets

    You guys are being hypercritical of the ambulance model. Sure, it's not perfection but it's not awful either. I had not even noticed the majority of the imperfections until you had pointed them out. I'm sure the vast majority of players will not notice those details nor will they be affected by them. I would happily pay the current price if the models were half as decent; the sheer amount of content being added in this DLC is remarkable for the price.
  8. Have you tried adding a delay between each setObjectTexture command? Perhaps a 0.01 second sleep would resolve this issue.
  9. I believe it's to do with the BattlEye script filters. Make sure they are compatible with your version of Altis Life.
  10. MrCopyright

    RscListbox Text

    Thanks @killzone_kid. Also, is there a reason why commands such as lbSetTextRight are omitted from the Arma 3 commands section?
  11. On the default Arma 3 inventory dialog, each listbox element has the main text (the item name) and text on the right hand side (the quantity). I do not believe that this was achieved via text formatting as I have found attributes in the config file that refer to the colour of the right hand text (colorTextRight[]). How can I go about adding this to my own listbox? I have been unable to find any attributes directly setting the right hand text nor have I been able to find any engine based commands.
  12. MrCopyright

    Removing whitespace script release

    I currently send over 30+ functions from the server to the client when they connect. I haven't noticed any performance hit as this process takes less than a few seconds but this can only improve network traffic. Thank you @das attorney.
  13. MrCopyright

    Removing whitespace script release

    So the only difference is the size of the variable being transferred across the network? How much of a performance impact does this have?
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