bagpiperguy 74 Posted January 21, 2015 Hey I am running an Australian Community for arma 3 and we love your mod, but we are relatively small at the moment so 2 man crewing a F-18 F is a bit annoying, is there anyway to add the RAAF skin to the F-18 E, so we can have 2 hornets up in the air.. instead of one. I know its not realistic but its piratical. Let me know what you think. Thanks! Share this post Link to post Share on other sites
Lala14 135 Posted January 21, 2015 Hey I am running an Australian Community for arma 3 and we love your mod, but we are relatively small at the moment so 2 man crewing a F-18 F is a bit annoying, is there anyway to add the RAAF skin to the F-18 E, so we can have 2 hornets up in the air.. instead of one. I know its not realistic but its piratical. Let me know what you think. Thanks! place in the init of the F/A 18E this setObjectTextureGlobal [0,"\js_jc_fa18_squads\data\fa18f_hull_raaf_generic_co.paa"]; Share this post Link to post Share on other sites
bagpiperguy 74 Posted January 21, 2015 place in the init of the F/A 18E this setObjectTextureGlobal [0,"\js_jc_fa18_squads\data\fa18f_hull_raaf_generic_co.paa"]; Thanks! Would be cool to have it in the Arming menu but regardless.. Thank you :) Share this post Link to post Share on other sites
t0et0e 10 Posted January 23, 2015 Is there any news/word about the new carrier yet? if you had a facebook fan group i would be in it as the 18 is my abosolute fave and the nimitz does n't like the wasp, oh and lets add to your work load :) a opfor carrier to so i can place both on the oceanic terrain(well sea) and play with my seamen Share this post Link to post Share on other sites
ice_age0815 37 Posted January 23, 2015 give them some time there allways come up with something good so just hang in there for a little bit longer Share this post Link to post Share on other sites
Ketchup0434 13 Posted January 24, 2015 Is it just me or has the latest update broken the SU-35 again? I get a 'no entry config stabilize message' Share this post Link to post Share on other sites
serjames 357 Posted January 24, 2015 (edited) Getting a common script error appearing on our dedicated. 13:21:04 Error in expression <s select 0;while {(alive _FA18) and (FA18_FUEL_CONTROL)} do {if ((player ==> 13:21:04 Error position: <FA18_FUEL_CONTROL)} do {if ((player ==> 13:21:04 Error Undefined variable in expression: fa18_fuel_control 13:21:04 File js_jc_fa18\scripts\FUEL_CONTROL\FA18_fuel_hud_update.sqf, line 16 Subsequent errors 13:50:25 Error in expression <NTROL\FA18_fuel_init.sqf" If (!FA18_FUEL_CONTROL) ExitWith {};private > 13:50:25 Error position: <FA18_FUEL_CONTROL) ExitWith {};private > 13:50:25 Error Undefined variable in expression: fa18_fuel_control 13:50:25 File js_jc_fa18\scripts\FUEL_CONTROL\FA18_fuel_init.sqf, line 10 13:50:25 Error in expression <TROL\FA18_fuel_usage.sqf"If (!FA18_FUEL_CONTROL) ExitWith {};private > 13:50:25 Error position: <FA18_FUEL_CONTROL) ExitWith {};private > 13:50:25 Error Undefined variable in expression: fa18_fuel_control 13:50:25 File js_jc_fa18\scripts\FUEL_CONTROL\FA18_fuel_usage.sqf, line 10 13:50:26 Error in expression <s select 0;while {(alive _FA18) and (FA18_FUEL_CONTROL)} do {if ((player ==> 13:50:26 Error position: <FA18_FUEL_CONTROL)} do {if ((player ==> 13:50:26 Error Undefined variable in expression: fa18_fuel_control 13:50:26 File js_jc_fa18\scripts\FUEL_CONTROL\FA18_fuel_hud_update.sqf, line 16 Edited January 24, 2015 by serjames Share this post Link to post Share on other sites
srbknight 925 Posted January 27, 2015 i have problem with ejection sit my game is updated to 1.36 when i download the latest version of f-18 i have noticed that ejection is not working only canopy is removed and when i press eject on the ground the same thing but when i press get out it ejects me ! Share this post Link to post Share on other sites
srbknight 925 Posted January 30, 2015 i have problem with ejection sit my game is updated to 1.36 when i download the latest version of f-18 i have noticed that ejection is not working only canopy is removed and when i press eject on the ground the same thing but when i press get out it ejects me ! Fixed update 1.38 fixed all my problems ! ;) Share this post Link to post Share on other sites
serjames 357 Posted February 2, 2015 Anyone else seeing this ? Getting a common script error appearing on our dedicated. 13:21:04 Error in expression <s select 0;while {(alive _FA18) and (FA18_FUEL_CONTROL)} do {if ((player ==> 13:21:04 Error position: <FA18_FUEL_CONTROL)} do {if ((player ==> 13:21:04 Error Undefined variable in expression: fa18_fuel_control 13:21:04 File js_jc_fa18\scripts\FUEL_CONTROL\FA18_fuel_hud_update.sqf, line 16 Subsequent errors 13:50:25 Error in expression <NTROL\FA18_fuel_init.sqf" If (!FA18_FUEL_CONTROL) ExitWith {};private > 13:50:25 Error position: <FA18_FUEL_CONTROL) ExitWith {};private > 13:50:25 Error Undefined variable in expression: fa18_fuel_control 13:50:25 File js_jc_fa18\scripts\FUEL_CONTROL\FA18_fuel_init.sqf, line 10 13:50:25 Error in expression <TROL\FA18_fuel_usage.sqf"If (!FA18_FUEL_CONTROL) ExitWith {};private > 13:50:25 Error position: <FA18_FUEL_CONTROL) ExitWith {};private > 13:50:25 Error Undefined variable in expression: fa18_fuel_control 13:50:25 File js_jc_fa18\scripts\FUEL_CONTROL\FA18_fuel_usage.sqf, line 10 13:50:26 Error in expression <s select 0;while {(alive _FA18) and (FA18_FUEL_CONTROL)} do {if ((player ==> 13:50:26 Error position: <FA18_FUEL_CONTROL)} do {if ((player ==> 13:50:26 Error Undefined variable in expression: fa18_fuel_control 13:50:26 File js_jc_fa18\scripts\FUEL_CONTROL\FA18_fuel_hud_update.sqf, line 16 Share this post Link to post Share on other sites
markh7991 10 Posted February 2, 2015 Hi, I've had a look back in the thread but couldn't find info for the Su-35 init for setting the Russian skins. Please can someone tell me what they are? Thanks Share this post Link to post Share on other sites
John Spartan 89 Posted February 3, 2015 (edited) @All - we have new set of updates available for F/A-18's and Su35 mods. These updates are mainly covering some small code optimization/fixes and add a full ARMA 3 version 1.38 [sTABLE] compatibility. F/A-18 E/F SUPER HORNET mod VERSION 1.9 Change log: - code optimization and fixes - vanilla ARMA 3 version 1.38 compatibility SU-35 Flanker E mod VERSION 1.4 Change log: - code optimization and fixes - vanilla ARMA 3 version 1.38 compatibility These updates soon will be available on ARMAHOLIC. We also ended up deleting existing F/A18 and SU35 steam workshop treads due some technical problems. We apologize for inconvenience. Links below are the new steam workshop download links for these mods. F/A-18 Super Hornet pack on steam workshop F/A-18 Super Hornet Paint Schemes pack on steam workshop SU35 Flanker E on steam workshop Also I recently discovered some cool video I would like to share with you - really awesome video work here! [video created by IIN8II] @Markh - see the "pilots manual" in game to get more information about built in module. With the included module you can set up your mission with Su35 at start-up using any of 4 skins and any load out. Edited February 3, 2015 by John_Spartan Share this post Link to post Share on other sites
CyclonicTuna 87 Posted February 3, 2015 Thanks for keeping this awesome mod up to date guys. Great work :D Share this post Link to post Share on other sites
Ketchup0434 13 Posted February 3, 2015 @All - we have new set of updates available for F/A-18's. F/A-18X :o Share this post Link to post Share on other sites
dr death jm 117 Posted February 3, 2015 working on an old school rts from ofp /arma1 cant wait to add these to my upgrades... thanks for sharing your work Share this post Link to post Share on other sites
Guest Posted February 3, 2015 Thank you very much for informing about the updated release of the F/A-18 Super Hornet! :cool: Release frontpaged on the Armaholic homepage. F/A-18 Super Hornet v1.9 Also many thanks for sending the newest Su-35S Flanker release :cool: Release frontpaged on the Armaholic homepage. Su-35S Flanker E v1.4 ================================================ We have also "connected" these pages to your account (John_Spartan) on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites
Damian90 697 Posted February 3, 2015 @Saul & John_Spartan As a pedantic person :P I have a one suggestion for consitency, can you improve designation codes for your awesome planes? I mean Flanker-E is wrongly written (at least was, don't know if it was allready fixed) as Su35, should be Su-35S Flanker-E, while F/A-18's should have designation without space, which is F/A-18E or F/A-18F instead of F/A-18 E or F/A-18 F, purely cosmetic, but I have an eye for such details. ;) Either way keep up the great work gentlemen! Share this post Link to post Share on other sites
sonsalt6 105 Posted February 3, 2015 Updated mod v1.9 available at withSIX. Download now by clicking: Updated mod v1.4 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Rallye 10 Posted February 5, 2015 How exactly do the weapons work? I am using this with DUWS and nothing locks. I get the green boxes on the HUD but pressing LOCK is a pointless and disappointing thing. Share this post Link to post Share on other sites
markh7991 10 Posted February 5, 2015 I've found the SU-35 to be better and smoother after the update in our dedicated server but the mirrors flicker on and off regardless of setting (standard or low). They don't do this testing in Editor though. Share this post Link to post Share on other sites
Chairborne 2594 Posted February 20, 2015 Hey, Is it normal that if i spawn the F/A-18 through zeus some functions become broken? Am i missing something? Share this post Link to post Share on other sites
druminator 10 Posted February 22, 2015 Hey,Is it normal that if i spawn the F/A-18 through zeus some functions become broken? Am i missing something? If you spawn in a unit with zeus and use that unit to fly the plane then certain functions will be limited yes (which has nothing to do with the mod btw, it's a zeus thing) but not if you use your player/playable unit you created in the editor. If that's not what causes the problem then I can't help you. Share this post Link to post Share on other sites
Chairborne 2594 Posted February 22, 2015 If you spawn in a unit with zeus and use that unit to fly the plane then certain functions will be limited yes (which has nothing to do with the mod btw, it's a zeus thing) but not if you use your player/playable unit you created in the editor. If that's not what causes the problem then I can't help you. I see, thank you! :) Share this post Link to post Share on other sites
alphakilo 13 Posted February 24, 2015 Is it possible the air to air refueling will be USAF mod compatible. Share this post Link to post Share on other sites
VikingX17 10 Posted March 1, 2015 Is it possible the air to air refueling will be USAF mod compatible. It does work with the KC-135. It also works with the new version of the C-130 Variants (Tanker version). I have a question for Saul and John Spartan, do you guys plan to add more ordnance such as GBU-10s, CBUs, Mk82s, and rocket pods perhaps? The 500 pound bombs (GBU-12s and 38s) also do not have a splash radius difference compared to the 2000 pounders (GBU-31s). I was curious as to if editing the parameters of the different bombs had come up as something to work on for a future update. Share this post Link to post Share on other sites