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Rallye

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About Rallye

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  1. Rallye

    GX Zeus Advanced Script

    I am not sure what part of the documentation you are referring to. At mission load "Zeus2" can see all addon units (RHS, F16 , F18 etc) in the zeus menu and spawn them in. I cannot see any of these items until he spawns them in. Then I can spawn them in as well. This happens regardless of which player slot I am using.
  2. Rallye

    GX Zeus Advanced Script

    OK, so I am having an issue here. My players can see all the addon units we use in the game in their zeus menu. However, no matter which slot I take, I cannot see any of these addon units in the zeus interface until after someone else spawns them. I am hosting....
  3. Rallye

    Mighty GAU-8/A Avenger

    Oh I was just saying in general. I don't expect you two to add every single variant. It's simple enough to add them that the community should be able to play around and get it done. excellent work on this btw.
  4. Rallye

    Mighty GAU-8/A Avenger

    You should only need to make a few edits to enable it to work. (You could theoretically change the gun on any aircraft to this)
  5. I have managed to add in several bits. Support for -Super Hornet -SU - 35 Flanker -F35B -Wanzer (because i like mechs, this is just for me) and Zeus support WIP F-16C Thanks to some helpful mod authors. Thanks boys!-
  6. Rallye

    GX Zeus Advanced Script

    http://forums.bistudio.com/showthread.php?160117-SP-Dynamic-Universal-War-System-(DUWS-alpha0-1) This what I am hoping to use your script with. If it works I think it will be an amazing experience for my group. Big IF though. edit geloxo I COULD FREAKING KISS YOU! It works like a CHARM! Took some editing to the sqm file for DUWS but holy heck this is the best thing ever for ARMA.
  7. You can convert the bin to the .cpp by using http://www.armaholic.com/page.php?id=229 Your mileage may vary. Also keep in mind, that ARMA will ignore the .bin file if a .cpp is present.
  8. Rallye

    GX Zeus Advanced Script

    Hey Geoloxo, have you ever heard of the DUWS mission? I am thinking of trying to use your script here to overcome the lack of challenge found in that mission.
  9. IIRC you should be able to do this in the config.cpp file. I'm not at home so I can't verify that for several hours. A side note, if anyone is having problems with your wanzer falling through the map, the current dev build seems to fix that.
  10. I keep having this issue where the wanver falls half of its body height into the map. Any ideas? http://cloud-4.steamusercontent.com/ugc/701769983443984963/290DA0BD88D601D08189311446959EFC1A73F862/ ---------- Post added at 23:19 ---------- Previous post was at 23:17 ---------- I am using them in the modified 1.75 version of DUWS. Just PM me if you need help adding them to the buy menu. You can find the classnames in the config.cpp. Line 8. Use the editor to figure out which has what kind of loadout.
  11. How exactly do the weapons work? I am using this with DUWS and nothing locks. I get the green boxes on the HUD but pressing LOCK is a pointless and disappointing thing.
  12. Thank you Soak!!!!! We will be trying this out tonight!
  13. Is it possible to use http://forums.bistudio.com/showthread.php?188224-SRS-a-MP-only-Simple-Revive-Script-for-A3 or http://forums.bistudio.com/showthread.php?178253-Authentic-Gameplay-Modification in lieu? My group really likes being able to revive and this might be a deal breaker for us using your mission.
  14. To work around this issue: Save Choose new player slot Resume mission Additionally to work around the player shaking or vehicles stuck in ground bug Use the developmental build of ARMA 3. Steam Library Right click ARMA 3 Properties Beta Tab Choose Dev Build from the drop down Close (ignore the the beta code field)
  15. My guys and I love this mod. It's finally given us exactly what we want. Thank you to all that have helped make this amazing contribution to ARMA. Now one question.... Can this be used with Alive? We find that there is not enough AI on Altis. Driving through town after town without getting into combat unless its in a zone is a disservice to this otherwise amazing piece of work.
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