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TPW MODS: enhanced realism and immersion for Arma 3 SP.

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Thanks EO, I actually tried that one a while ago and in my hands at least it doesn't apply wound textures to uniforms, only to the skin. 

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Mmm, how strange, I applied wound textures to some of my uniforms by using that method, for reference...

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class CfgPatches
{
	class eo_uniforms
	{
		units[]={};
		weapons[]=
		{
			""
		};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"A3_Data_F_Exp"
		};
	};
};
class CfgWeapons
{
	class UniformItem;
	class U_B_CTRG_Soldier_F;
	class eo_bandit: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Bandit Fatigues";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_bandit";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_bandit_1: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Bandit Fatigues (Rolled)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_bandit_1";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_bandit_2: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Bandit Fatigues (Tee)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_bandit_2";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_camo: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Camo Fatigues";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_camo";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_camo_1: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Camo Fatigues (Rolled)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_camo_1";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_camo_2: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Camo Fatigues (Tee)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_camo_2";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_diamond: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Diamond Fatigues";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_diamond";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_diamond_1: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Diamond Fatigues (Rolled)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_diamond_1";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_diamond_2: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Diamond Fatigues (Tee)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_diamond_2";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_survivor: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Survivor Fatigues";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_survivor";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_survivor_1: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Survivor Fatigues (Rolled)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_survivor_1";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_survivior_2: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Survivior Fatigues (Tee)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_survivor_2";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_independant: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Independant Fatigues";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_independant";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_independant_1: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Independant Fatigues (Rolled)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_independant_1";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_independant_2: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Independant Fatigues (Tee)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_independant_2";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
};
class cfgVehicles
{
	class B_CTRG_Soldier_base_F;
	class eo_bandit: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Bandit Fatigues";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_01_F.p3d";
		uniformClass="eo_bandit";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_bandit.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_bandit_1: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Bandit Fatigues (Rolled)";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_03_F.p3d";
		uniformClass="eo_bandit_1";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_bandit.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_bandit_2: B_CTRG_Soldier_base_F
	{
		displayName="EO Bandit Fatigues (Tee)";
		uniformClass="eo_bandit_2";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_02_F.p3d";
		scope=1;
		hiddenSelections[]=
		{
			"camo",
			"camo2"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_bandit.paa",
			"\eo_uniforms\data\eo_tee.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"a3\characters_f\heads\data\hl_white.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat"
			};
		};
	};
	class eo_camo: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Camo Fatigues";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_01_F.p3d";
		uniformClass="eo_camo";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_camo.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_camo_1: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Camo Fatigues (Rolled)";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_03_F.p3d";
		uniformClass="eo_camo_1";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_camo.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_camo_2: B_CTRG_Soldier_base_F
	{
		displayName="EO Camo Fatigues (Tee)";
		uniformClass="eo_camo_2";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_02_F.p3d";
		scope=1;
		hiddenSelections[]=
		{
			"camo",
			"camo2"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_camo.paa",
			"\eo_uniforms\data\eo_tee.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"a3\characters_f\heads\data\hl_white.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat"
			};
		};
	};
	class eo_diamond: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Diamond Fatigues";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_01_F.p3d";
		uniformClass="eo_diamond";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_diamond.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_diamond_1: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Diamond Fatigues (Rolled)";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_03_F.p3d";
		uniformClass="eo_diamond_1";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_diamond.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_diamond_2: B_CTRG_Soldier_base_F
	{
		displayName="EO Diamond Fatigues (Tee)";
		uniformClass="eo_diamond_2";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_02_F.p3d";
		scope=1;
		hiddenSelections[]=
		{
			"camo",
			"camo2"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_diamond.paa",
			"\eo_uniforms\data\eo_tee.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"a3\characters_f\heads\data\hl_white.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat"
			};
		};
	};
	class eo_survivor: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Survivor Fatigues";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_01_F.p3d";
		uniformClass="eo_survivor";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_survivor.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_survivor_1: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Survivor Fatigues (Rolled)";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_03_F.p3d";
		uniformClass="eo_survivor_1";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_survivor.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_survivor_2: B_CTRG_Soldier_base_F
	{
		displayName="EO Survivor Fatigues (Tee)";
		uniformClass="eo_survivor_2";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_02_F.p3d";
		scope=1;
		hiddenSelections[]=
		{
			"camo",
			"camo2"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_survivor.paa",
			"\eo_uniforms\data\eo_tee.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"a3\characters_f\heads\data\hl_white.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat"
			};
		};
	};
	class eo_independant: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Independant Fatigues";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_01_F.p3d";
		uniformClass="eo_independant";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_independant.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_independant_1: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Independant Fatigues (Rolled)";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_03_F.p3d";
		uniformClass="eo_independant_1";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_independant.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_independant_2: B_CTRG_Soldier_base_F
	{
		displayName="EO Independant Fatigues (Tee)";
		uniformClass="eo_independant_2";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_02_F.p3d";
		scope=1;
		hiddenSelections[]=
		{
			"camo",
			"camo2"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_independant.paa",
			"\eo_uniforms\data\eo_tee.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"a3\characters_f\heads\data\hl_white.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat"
			};
		};
	};
};
class cfgMods
{
	author="EO";
	timepacked="1608396362";
};

 

Sorry I couldn't be more helpful bud, maybe it's an inheritance thing.

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8 hours ago, EO said:

Mmm, how strange, I applied wound textures to some of my uniforms by using that method, for reference...

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class CfgPatches
{
	class eo_uniforms
	{
		units[]={};
		weapons[]=
		{
			""
		};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"A3_Data_F_Exp"
		};
	};
};
class CfgWeapons
{
	class UniformItem;
	class U_B_CTRG_Soldier_F;
	class eo_bandit: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Bandit Fatigues";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_bandit";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_bandit_1: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Bandit Fatigues (Rolled)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_bandit_1";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_bandit_2: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Bandit Fatigues (Tee)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_bandit_2";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_camo: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Camo Fatigues";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_camo";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_camo_1: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Camo Fatigues (Rolled)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_camo_1";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_camo_2: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Camo Fatigues (Tee)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_camo_2";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_diamond: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Diamond Fatigues";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_diamond";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_diamond_1: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Diamond Fatigues (Rolled)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_diamond_1";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_diamond_2: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Diamond Fatigues (Tee)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_diamond_2";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_survivor: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Survivor Fatigues";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_survivor";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_survivor_1: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Survivor Fatigues (Rolled)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_survivor_1";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_survivior_2: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Survivior Fatigues (Tee)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_survivor_2";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_independant: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Independant Fatigues";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_independant";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_independant_1: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Independant Fatigues (Rolled)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_independant_1";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
	class eo_independant_2: U_B_CTRG_Soldier_F
	{
		scope=2;
		author="EO";
		displayName="EO Independant Fatigues (Tee)";
		model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
		class ItemInfo: UniformItem
		{
			uniformmodel="-";
			uniformClass="eo_independant_2";
			containerclass="Supply80";
			armor=50;
			mass=30;
		};
	};
};
class cfgVehicles
{
	class B_CTRG_Soldier_base_F;
	class eo_bandit: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Bandit Fatigues";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_01_F.p3d";
		uniformClass="eo_bandit";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_bandit.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_bandit_1: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Bandit Fatigues (Rolled)";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_03_F.p3d";
		uniformClass="eo_bandit_1";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_bandit.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_bandit_2: B_CTRG_Soldier_base_F
	{
		displayName="EO Bandit Fatigues (Tee)";
		uniformClass="eo_bandit_2";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_02_F.p3d";
		scope=1;
		hiddenSelections[]=
		{
			"camo",
			"camo2"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_bandit.paa",
			"\eo_uniforms\data\eo_tee.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"a3\characters_f\heads\data\hl_white.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat"
			};
		};
	};
	class eo_camo: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Camo Fatigues";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_01_F.p3d";
		uniformClass="eo_camo";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_camo.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_camo_1: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Camo Fatigues (Rolled)";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_03_F.p3d";
		uniformClass="eo_camo_1";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_camo.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_camo_2: B_CTRG_Soldier_base_F
	{
		displayName="EO Camo Fatigues (Tee)";
		uniformClass="eo_camo_2";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_02_F.p3d";
		scope=1;
		hiddenSelections[]=
		{
			"camo",
			"camo2"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_camo.paa",
			"\eo_uniforms\data\eo_tee.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"a3\characters_f\heads\data\hl_white.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat"
			};
		};
	};
	class eo_diamond: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Diamond Fatigues";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_01_F.p3d";
		uniformClass="eo_diamond";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_diamond.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_diamond_1: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Diamond Fatigues (Rolled)";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_03_F.p3d";
		uniformClass="eo_diamond_1";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_diamond.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_diamond_2: B_CTRG_Soldier_base_F
	{
		displayName="EO Diamond Fatigues (Tee)";
		uniformClass="eo_diamond_2";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_02_F.p3d";
		scope=1;
		hiddenSelections[]=
		{
			"camo",
			"camo2"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_diamond.paa",
			"\eo_uniforms\data\eo_tee.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"a3\characters_f\heads\data\hl_white.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat"
			};
		};
	};
	class eo_survivor: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Survivor Fatigues";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_01_F.p3d";
		uniformClass="eo_survivor";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_survivor.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_survivor_1: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Survivor Fatigues (Rolled)";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_03_F.p3d";
		uniformClass="eo_survivor_1";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_survivor.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_survivor_2: B_CTRG_Soldier_base_F
	{
		displayName="EO Survivor Fatigues (Tee)";
		uniformClass="eo_survivor_2";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_02_F.p3d";
		scope=1;
		hiddenSelections[]=
		{
			"camo",
			"camo2"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_survivor.paa",
			"\eo_uniforms\data\eo_tee.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"a3\characters_f\heads\data\hl_white.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat"
			};
		};
	};
	class eo_independant: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Independant Fatigues";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_01_F.p3d";
		uniformClass="eo_independant";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_independant.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_independant_1: B_CTRG_Soldier_base_F
	{
		scope=1;
		displayName="EO Independant Fatigues (Rolled)";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_03_F.p3d";
		uniformClass="eo_independant_1";
		hiddenSelections[]=
		{
			"camo",
			"insignia"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_independant.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat"
			};
		};
	};
	class eo_independant_2: B_CTRG_Soldier_base_F
	{
		displayName="EO Independant Fatigues (Tee)";
		uniformClass="eo_independant_2";
		model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_02_F.p3d";
		scope=1;
		hiddenSelections[]=
		{
			"camo",
			"camo2"
		};
		hiddenSelectionsTextures[]=
		{
			"\eo_uniforms\data\eo_independant.paa",
			"\eo_uniforms\data\eo_tee.paa"
		};
		class Wounds
		{
			tex[]={};
			mat[]=
			{
				"a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"A3\Characters_F\Common\Data\basicbody_injury.rvmat",
				"a3\characters_f\heads\data\hl_white.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"a3\characters_f\heads\data\hl_white_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_02_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_tanoan_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat",
				"A3\Characters_F_Exp\Heads\Data\hl_asian_02_bald_muscular_injury.rvmat"
			};
		};
	};
};
class cfgMods
{
	author="EO";
	timepacked="1608396362";
};

 

Sorry I couldn't be more helpful bud, maybe it's an inheritance thing.

I really appreciate the help anyway.  I’ll keep digging.

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Just a heads-up, TPW Fire's default config cause the firewood stacks next to houses on Livonia to be set aflame, so I'd suggest changing it from

tpw_fire_types[] = {"metalbarrel","garbagebarrel","fire"};

to

tpw_fire_types[] = {"metalbarrel","garbagebarrel","campfire","fireplace"};

to remedy this and other objects that contain 'fire' in their classnames (fire stations maybe?)

 

I'd also like to request a system to place wrecks and trash automatically along/beside roads, in a similar way to TPW Park, but to go with TPW Zombies or as battlefield ambience. Maybe spawned only when player is in conflict?

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@tpw Question regarding , "[INIT] Changed TPW MODS initialisation routines to prevent sporadic lockups when using CamLaoNam." Wondering if you managed to pin point this exactly? I've found I get the same lockups on Tanoa if I use certain content from the SOGPF DLC even if they aren't actually included in any of the TPW mod strings. An independent vehicle for example.

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On 6/7/2021 at 4:29 PM, Dragon Layer said:

Just a heads-up, TPW Fire's default config cause the firewood stacks next to houses on Livonia to be set aflame, so I'd suggest changing it from


tpw_fire_types[] = {"metalbarrel","garbagebarrel","fire"};

to


tpw_fire_types[] = {"metalbarrel","garbagebarrel","campfire","fireplace"};

to remedy this and other objects that contain 'fire' in their classnames (fire stations maybe?)

 

I'd also like to request a system to place wrecks and trash automatically along/beside roads, in a similar way to TPW Park, but to go with TPW Zombies or as battlefield ambience. Maybe spawned only when player is in conflict?

Nice find! I’ll remedy that shortly. I’ll also implement a switch for tpw park so that it spawns damaged cars and wrecks

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17 hours ago, Cochise333 said:

@tpw Question regarding , "[INIT] Changed TPW MODS initialisation routines to prevent sporadic lockups when using CamLaoNam." Wondering if you managed to pin point this exactly? I've found I get the same lockups on Tanoa if I use certain content from the SOGPF DLC even if they aren't actually included in any of the TPW mod strings. An independent vehicle for example.

Hmm not sure about this one. The crashes I was getting were related to increased house scanning times on tpw core initialisation , which were alleviated by not loading the rest of the mods til after the house scanning is complete. 

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22 hours ago, tpw said:

Hmm not sure about this one. The crashes I was getting were related to increased house scanning times on tpw core initialisation , which were alleviated by not loading the rest of the mods til after the house scanning is complete. 

Ah gotcha, no sweat thanks for the reply. I'll keep toying with it!

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Anyone have any information on that Brown Bear addon? I have it downloaded (i think from armaholic) but now i literally cant find any information or a webpage for it anywheres? Was it ripped from DayZ and shut down? I literally just had my first TPW encounter with one after months of having it activated via tpw random encounters - but it didnt do much so i wanted to get some more information on it like if it attacks roars etc...

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7 hours ago, froggyluv said:

Anyone have any information on that Brown Bear addon? I have it downloaded (i think from armaholic) but now i literally cant find any information or a webpage for it anywheres? Was it ripped from DayZ and shut down? I literally just had my first TPW encounter with one after months of having it activated via tpw random encounters - but it didnt do much so i wanted to get some more information on it like if it attacks roars etc...

The bear is spawned with its default behaviours, just like every TPW ANIMAL, I didn't modify them in any way. So it just ambles about and makes bear noises. It won't attack, sorry. 

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15 hours ago, tpw said:

The bear is spawned with its default behaviours, just like every TPW ANIMAL, I didn't modify them in any way. So it just ambles about and makes bear noises. It won't attack, sorry. 

Thank goodness. Got enough on my hands with bad guys with gunz!

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TPW if i add a damage event handler to units(0.75 in this case),i notice that they are unable to register the damage and thus not automatically use a med kit to heal.Is this expected behaviour and is there any particular value that might allow it to work?

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