--mastermind-- 10 Posted February 14, 2015 (edited) yeah i sometimes get ahead of myself in terms of functionality in real world vs what really is actually needed in a video game in the end. I see what you mean on the fact that all 3 features are doable without help from MRT! i dunno where my head was going! Edited February 14, 2015 by --mastermind-- Share this post Link to post Share on other sites
IanSky 29 Posted February 14, 2015 (edited) Hi:The elcan and the Beast, are already in last update???? I told this before but we need also a Sniper Rifle mod would tha be cool:D The Beast and Elcan have never been released to date, I plan to expand the long range optics in due course. @--mastermind-- Don't worry, we'll get everything to a satisfactory state before release. That means presenting the in-game models relatively accurate to the real world cans with functional view sets. P.s. Front page updated! Updates are imminent people, get ready for a drop soon... Edited February 14, 2015 by IanSky Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted February 14, 2015 I am ready for the drop ^^ Share this post Link to post Share on other sites
Incorgnito 10 Posted February 22, 2015 How much longer shall we expect to wait until the update is complete? Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted February 22, 2015 How much longer shall we expect to wait until the update is complete? Until it´s done. On this Forums we dont ask for Release dates... Share this post Link to post Share on other sites
warlord554 2065 Posted February 23, 2015 Looking sharp man, looking sharp. The better the bake, the better ingame result :) Share this post Link to post Share on other sites
IanSky 29 Posted February 24, 2015 My many apologize, technically the models are all done - indeed I'm ready to go but waiting on some tasty textures from some talented artists over at Gamebanana. I could have textured them myself, but I'm wanting something that looks sharp, so handing it over to someone else for special treatment. Of-course this means I need to wait for them to finish, so at the moment I'm waiting in the dark just as much as you guys. I'll keep you posted when I know more. The release will be any day now, when though - I don't know... Sorry and thanks again for checking in! Share this post Link to post Share on other sites
warlord554 2065 Posted February 24, 2015 I hope they do that great model texture justice :cool: Share this post Link to post Share on other sites
Pikmonster 10 Posted March 24, 2015 Look nice, unfortunately I can't attach them to anything :( Share this post Link to post Share on other sites
gabravo2005 40 Posted March 25, 2015 Look nice, unfortunately I can't attach them to anything :( Yup, I'm having the same issue/ Share this post Link to post Share on other sites
speedygonzales 15 Posted March 25, 2015 Silent release on the specter dr ? Pikmonster mayby you need to wait for asdg jr cfg or do it yourself. Cant wait to see how it is ingame, will test it after work. Share this post Link to post Share on other sites
Bamse 223 Posted March 25, 2015 Not sure, looking though the config, in file version 6.1, I only see the first four scopes; RDS, reflex, T1 and Delta. I was able to attach them to RHS and RH's weapons, but not to vanilla, the RHARD Mk18/M4B2's or Toadies'. Share this post Link to post Share on other sites
broduz 71 Posted March 29, 2015 Not sure, looking though the config, in file version 6.1, I only see the first four scopes; RDS, reflex, T1 and Delta.I was able to attach them to RHS and RH's weapons, but not to vanilla, the RHARD Mk18/M4B2's or Toadies'. Same here.... This makes me a sad panda Share this post Link to post Share on other sites
IanSky 29 Posted April 1, 2015 (edited) Hello ladies, really sorry about this. Truly am. I started an internship at a web & print studio which has swallowed my time up. There's also been a huge delay in the textures coming through, I'm starting to look at having to do them myself which is ny-on impossible for me at the moment. Be sure that when everything is released, compatibility and quality will have jumped. I'm making sure the textures, normal maps and models have been spruced up. To get an idea of the texture quality you'll be looking at, have a look at the Delta RDS and T1... I'm really trying to push the PBR style on these but it's taking time. https://copy.com/CxgVJEpXveG7mekL https://copy.com/ItIHpxxnV1UFCPNU Edit: WIP shots of the Elcan texture, hope you guys like it! https://copy.com/cXYwweMIhbwzcuoi Edited April 3, 2015 by IanSky Share this post Link to post Share on other sites
rockdpm 10 Posted April 3, 2015 I think you were stressing over nothing. Those textures are satisfactory. Do you have a idea of what the reticle will look like? And will it have iron sights on top like in the original model or a red dot? Share this post Link to post Share on other sites
SpinalFire33 10 Posted April 3, 2015 ArmA 3 is severely lacking in ranged night vision optics. This seems like a great opportunity to create a version of the Elcan SpecterDR with an attached CNVD or a PVS14, something that could fill a much-needed niche in night time operating. Share this post Link to post Share on other sites
sabre 244 Posted April 3, 2015 They look great to me so far mate Share this post Link to post Share on other sites
broduz 71 Posted April 3, 2015 Simply put.....Wow! Great work my man! Share this post Link to post Share on other sites
roberthammer 582 Posted April 4, 2015 (edited) I think you were stressing over nothing. Those textures are satisfactory. Do you have a idea of what the reticle will look like? And will it have iron sights on top like in the original model or a red dot? Reticle will be the true SpecterDR one - there will be one variant with the iron sights and other with a red dot Edited April 4, 2015 by RobertHammer Share this post Link to post Share on other sites
SSgt Decker 4 Posted April 4, 2015 You guys are awesome, me wants! Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 4, 2015 Reticle will be the true SpecterDR one There are a couple of different reticles available for the DR. The DFOV14-C1 and DFOV14-C2 versions have the reticle shown in your pic but the C2 is calibrated for 7.62mm while the C1 is for 5.56mm. There's also the DFOV14-C3 version with a 5.56mm chevron reticle and the SU-230/PVS for SOCOM that has this reticle (another pic). As far as I can tell the SOCOM reticle is largely the same as the reticle of the DFOV156-C1 1.5-6x versions of the DR just without windage/lead ticks, or the SFOV4-C1 (SpecterOS4) reticle with an illuminated dot instead of an illuminated cross and some extra BDC marks for MGs. Share this post Link to post Share on other sites
rockdpm 10 Posted April 4, 2015 (edited) Reticle will be the true SpecterDR one - there will be one variant with the iron sights and other with a red dot Okay thanks for the info And thanks RH for working with this guy. He's got great talent and it goes well with your weapon pack. Edited April 4, 2015 by Rockdpm Share this post Link to post Share on other sites
gatordev 219 Posted April 4, 2015 There are a couple of different reticles available for the DR.The DFOV14-C1 and DFOV14-C2 versions have th...and the SU-230/PVS for SOCOM that has this reticle (another pic). Concur. The SU-230s I've seen have that (non-circle) reticule. What Robert linked to was the civilian Gen 3 DR reticule. The civilian reticule is also thicker than the SU-230 version. As far as I can tell the SOCOM reticle is largely the same as the reticle of the DFOV156-C1 1.5-6x versions of the DR just without windage/lead ticks, or the SFOV4-C1 (SpecterOS4) reticle with an illuminated dot instead of an illuminated cross and some extra BDC marks for MGs. My understanding is that the SU-230 reticule was based off of the TA01-NSN reticule (because US gov owned that design), and that's why it didn't have windage marks, unlike the TA31. Share this post Link to post Share on other sites
roberthammer 582 Posted April 5, 2015 (edited) Concur. The SU-230s I've seen have that (non-circle) reticule. What Robert linked to was the civilian Gen 3 DR reticule. The civilian reticule is also thicker than the SU-230 version.My understanding is that the SU-230 reticule was based off of the TA01-NSN reticule (because US gov owned that design), and that's why it didn't have windage marks, unlike the TA31. You are right , this one is the SU-230 reticle > http://s800.photobucket.com/user/docrock184/media/DSC01276.jpg.html , which later Trijicon used similar reticle on TA31ECOS for SOCOM too and this is one is the DR's comercial reticle > http://www.gunquester.com/Images/topbar%20pages/Optics/reviews/specterDR/elcan_specterDR_illuminated_reticle_center_only_556.jpg anyways we will decide which reticle will be used when the model will be ready Edited April 5, 2015 by RobertHammer Share this post Link to post Share on other sites
gatordev 219 Posted April 5, 2015 Looking forward to it! Share this post Link to post Share on other sites