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1rst Person Breathing noises way too loud and unrealistic.

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The 1rst Person Breathing noises way too loud and unrealistic. Here is why:

The game developers had their hearts in the right place (probably right level when recorded into a mic and played back) yet the way it is implemented in game it is totally false.

When a person breathes from jogging or physical exertion yes the decibels of panting /breathing goes up. • The thing is the sound emits out and away from your own mouth so there so in reality you don't hear it very much. Don't believe me? Go for jog and work up a sweat you will hardly hear the actual noise of your own breath because it is exiting out of your own mouth away from your ears. Also the sound source is muffed by the bone and flesh material in your skull.

So the way you hear it now is as if you were recording into a mic a few inches from your mouth then playing it back into your ears.

When I'm in first person it sounds like someone is breathing heavily in my ear and far too loud and distracting compared how the experience would play out in real life. Not saying remove just turn wayyy down.

It's at a 10 it needs to be at a 2

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I think it's more of a gameplay feature rather than an attempt at realism. It's a sign your character's starting to feel the weight of his equipment.

I'm okay with the volume right now, but I see your point, though.

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Don't believe me? Go for jog and work up a sweat you will hardly hear the actual noise of your own breath because it is exiting out of your own mouth away from your ears. Also the sound source is muffed by the bone and flesh material in your skull.

I dont really think its to loud (unless the volume changed since alpha), its a good way of showing you that your tired. Regarding the "not hearing your own breath" cant really say i'm with you on that, even with music playing in-ear speakers i hear it. I would actually say the sound is amplified because of the bone and flesh if compare to outside "sound level" (however in-ear volume measuring would work).

Edited by DanielV

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I think it's more of a gameplay feature rather than an attempt at realism. It's a sign your character's starting to feel the weight of his equipment.

I'm okay with the volume right now, but I see your point, though.

i think its more a attempt at realism then a gameplay feature.

simulation fever was coined around here somewhere.

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I personally think it is far too loud - more akin to a heavy asthmatic attack (I should know - I live with it), than "running fatigue".

People seem to forget/ignore the fact that the player avatar is supposedly a well trained person, in great shape. Even 20-40kilos of backpacks, shouldn't make them sound like they've been punched the breath out of - Not to mention it takes forever to go away if you really push yourself ingame. I don't blaim people who go 3rd person just to reduce the noise for a bit.

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Yes it's too loud and why does sprinting for 5 secs give so much fatigue it looks like the player is dying. Seriously what kind of ridiculous endurance is this...

I also noticed that when you hold left mouse button to zoom in with rangefinder the player holds his breath. Shouldn't be this way.

Also recovering your breath doesn't make you sway like you are having a seizure.

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I dont really think its to loud (unless the volume changed since alpha), its a good way of showing you that your tired. Regarding the "not hearing your own breath" cant really say i'm with you on that, even with music playing in-ear speakers i hear it. I would actually say the sound is amplified because of the bone and flesh if compare to outside "sound level" (however in-ear volume measuring would work).

Yeah in real life when running you can hear it but it's not nearly the loudest thing you hear. I can hear far off birds, trees rustling my footsteps, even the wind much louder than my own breathing. As it is in game now the breathing is the loudest thing you hear (save gunfire) once it kicks in. Sounds like a guy is riding my back piggy back and panting into my ear at close range.

It's not even so much about attaining absolute realism it's just too annoying.

---------- Post added at 21:31 ---------- Previous post was at 21:22 ----------

lol, yea you should make a feedback ticket. It does sound like he is having a asthma attack or something.

http://feedback.arma3.com/

poor guy... :(

Good idea Here is the feedback ticket Vote it UP !!

http://feedback.arma3.com/view.php?id=12043

T

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Yeah in real life when running you can hear it but it's not nearly the loudest thing you hear. I can hear far off birds, trees rustling my footsteps, even the wind much louder than my own breathing. As it is in game now the breathing is the loudest thing you hear (save gunfire) once it kicks in. Sounds like a guy is riding my back piggy back and panting into my ear at close range.

It's not even so much about attaining absolute realism it's just too annoying.

---------- Post added at 21:31 ---------- Previous post was at 21:22 ----------

Good idea Here is the feedback ticket Vote it UP !!

http://feedback.arma3.com/view.php?id=12043

T

Agreed, the breathing sounds don't sound like you are the one breathing them, they sound like somone put their mouth next to your ear. Not sure how they could record first person beathing noises though :\

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Try it. The sound is transmitted through your skull, not out of your mouth and into your ear. You can hear yourself breathing even if people around you can't.

The noise isn´t too loud, all it needs is tweaking to make sound as if it really is inside your skull and not external. Before starting to complain about lack of realism, check wether or not you actually looked into how whatever you are complaining about and how it actually works.

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Has the noise changed from what I would sound like my fantasy of being attacked by 19 year old french girls of lovin? well... after 2-3 hours? oh and I had a gaping wound in my lung?

---------- Post added at 06:29 ---------- Previous post was at 06:28 ----------

The noise isn´t too loud, all it needs is tweaking to make sound as if it really is inside your skull and not external. Before starting to complain about lack of realism, check wether or not you actually looked into how whatever you are complaining about and how it actually works.

I would argue the sound of your pulse should be louder. Though I cant really remember... I have pt in the morning ill find out :(

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Try it. The sound is transmitted through your skull, not out of your mouth and into your ear. You can hear yourself breathing even if people around you can't.

The noise isn´t too loud, all it needs is tweaking to make sound as if it really is inside your skull and not external. Before starting to complain about lack of realism, check wether or not you actually looked into how whatever you are complaining about and how it actually works.

I have tried it. You have no idea what you are talking about. You can't hear your breathing even 1/4th of the decibel level indicated in the current game.

Also I'm talking about 1rst person, (3rd person is fine) . Throw some headphones on and go for a jog in 1rst person. Then go for a job in real life. Not even close. As it is now it is Totally unrealistic.

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It's no shame in unbinding your "hold breath" key to something else than MB2.

I use zoom more than I need hold breath.

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In a "realism" aspect, I would agree that the breathing seems louder than "real".

FROM A GAMEPLAY ASPECT the breathing sound is used as a measure of how fatigued your character is. Having it at the current volume lets you hear how fatigued you are or if you've "caught your breath" even when heavy fire is going on around you. It's a replacement for the physical feeling of breathing that is not capable of being passed to gamers (without doing something like camera-bob that can cause negative side effects in players).

IMO, keep it as-is.

And if you're constantly bothered by the constant breathing, slow down. Walk, find a ride, or take frequent breaks. Only run into/from/out of cover during engagements. If you have to run somewhere far away, go into a combat jog (C key) and lower your weapon (Press LeftCtrl twice rapidly). You'll still be jogging forward, but you won't lose stamina. Mouse button brings up your weapon again.

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Agree with above. No need to bring the breathing more silent.

Better indicator to running out of breath when holding it might also be a good addition.

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Is it only me who's concerned about the stamina all over the place more then the breathing itself ( not done all that well , agreed) ? You can't literally jog for 20m before you start hearing desperate gasps for breath and that's with handgun only, no body armor, helmet, or grenades.

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Is it only me who's concerned about the stamina all over the place more then the breathing itself ( not done all that well , agreed) ? You can't literally jog for 20m before you start hearing desperate gasps for breath and that's with handgun only, no body armor, helmet, or grenades.

Well I just took a jog 650 meters down the runway at the airbase before the full level of fatigue kicked in. (as in, cannot sprint)

And about 140 meters of sprinting till you cannot sprint anymore.

This is with the standard blufor rifleman loadout.

I also just did your method of pistol only.

Sprinted 210 meters.

People need to learn that sprinting isn't for getting around.

Sprinting is for getting AWAY.

Edited by Fragmagnet

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Well I just took a jog 650 meters down the runway at the airbase before the full level of fatigue kicked in. (as in, cannot sprint)

And about 140 meters of sprinting till you cannot sprint anymore.

This is with the standard blufor rifleman loadout.

I also just did your method of pistol only.

Sprinted 210 meters.

People need to learn that sprinting isn't for getting around.

Sprinting is for getting AWAY.

Soldier should be able to sprint ( which rather looks like run or even fast jog, than sprinting anyway ) little further than 650m. As for fast jog ( sprint ) with handgun and trousers doing only 250m is also rather conservative.

I don't mind the loudness of the breathing as much as the choking / gasping noise which is entirely overdone. Faster breathing with just occasional gasping would be more appropriate I think.

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Ok Let me ask out loud. I have no faith it will get addressed at all, but to me it really bothers me. I like to play first person with headphones and it's discomforting to hear some dude pant and choke in my ear.

So my question is this: Can I just go into the sound files and physically lower the volume of the breathing. Or would it be considered hacking? (I have audio knowledge so not so much the technical aspect of doing it but rather from a hacking or unauthorized mod standpoint)

Also those that think it's totally fine as is: (sergeant Jimmy and AJsarge) just to make sure we are talking about in 1rst person mode right?

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Ok Let me ask out loud. I have no faith it will get addressed at all, but to me it really bothers me. I like to play first person with headphones and it's discomforting to hear some dude pant and choke in my ear.

Also those that think it's totally fine as is: (sergeant Jimmy and AJsarge) just to make sure we are talking about in 1rst person mode right?

I completely agree. It's obnoxious the way it is implemented right now. I understand and support having some feedback to relate fatigue level of the character to the player... but trying to enjoy the game with some guy breathing in my ear and choking on spittle the whole time makes me want to punch kittens.

The same goes for when the player is injured to any degree. Highly repetitive loops of sound in the earphones of my 7.1 surround headset is annoying as all fuck.

Hearing my character endlessly swear, bitch and moan about stubbing his toe earlier in the mission makes me want to set fire to the kittens I just finished punching.

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"and it's discomforting to hear some dude pant and choke in my ear. " Totally agree.

There should be a way to tone the breathe volume down. We don`t breathe into our own ears. Not to mention, it should sound more natural, and less gamey forced.

The guys who code this stuff should do it less from a gameplay pov fatigue indicator, and make this stuff User tweakable..... so we can set it for LESS obnoxious.

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I also noticed that when you hold left mouse button to zoom in with rangefinder the player holds his breath. Shouldn't be this way.

There are better ways to zoom in with optics. +/- on the numpad. Holding right click should always hold the player's breath.

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It´s not only the sounds but honestly sometimes it sounds like i´m only hearing the dude in a porn flick. Regular heavy breathing will do just fine, the weird porn sounds we really don´t need.

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Y

when you hold left mouse button to zoom in with rangefinder the player holds his breath. Shouldn't be this way.

You can change that in your key settings.

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I just find this thread. I totally agree with the OP. The way that dude breaths into my headphone makes me really uncomfortable. It goes to a degree that sometimes I cannot concentrate anymore and have to pause to calm down :mad:. To the OP, if you ever modifies the audio of that breathing, would you mind share it please ;)

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